Farming irit leaves

Farming irit leaves

Introduction to Farming Irit Leaves

Farming irit leaves in Old School RuneScape (OSRS) is a reliable and passive money-making method that combines the simplicity of the Farming skill with consistent profit potential. Irit leaves, a mid-tier herb used in creating potions like Super Attack and Antipoison, are in steady demand due to their utility in combat and skilling. This method appeals to players looking for a low-effort way to generate income, as it involves planting seeds, waiting for them to grow, and harvesting the rewards. With the right setup and knowledge, farming irit leaves can yield hundreds of thousands of GP per run, making it an attractive option for both new and veteran players aiming to bolster their in-game wealth.

Requirements

To start farming irit leaves effectively, players need to meet some basic prerequisites and have access to certain resources. Here’s what’s required:

  • Farming Level: A minimum of 44 Farming is necessary to plant irit seeds. Higher levels increase the yield, so aiming for 60+ is recommended for better profits.
  • Quest Completion: Access to farming patches is enhanced by completing quests like My Arm’s Big Adventure (for the Trollheim patch) and Fairy Tale I – Growing Pains (to use the fairy rings for faster travel).
  • Currency: Irit seeds cost around 1K to 2K GP each on the Grand Exchange, so players need a small initial investment (10K-20K GP for a full run).
  • Teleport Methods: Teleport runes (e.g., law, air, and earth runes) or items like the ectophial and explorer’s ring are essential for efficient travel between patches.
  • Basic Tools: A spade, rake, and seed dibber are mandatory, though these are inexpensive and widely available.

Having these requirements met ensures a smooth start, with higher Farming levels and quest completions unlocking more patches and boosting efficiency.

Equipment and Inventory Setup

Setting up your inventory and equipment properly is key to maximizing efficiency and minimizing downtime during irit leaf farming runs. Below is an optimal setup:

Equipment

  • Graceful Outfit: Increases run energy regeneration, ideal for traveling between patches.
  • Magic Secateurs: Boosts herb yield by 10% when harvesting, a must-have for profit optimization (obtained from Fairy Tale I).
  • Farming Cape (Optional): Provides a teleport to farming patches and a 5% yield boost if you’re 99 Farming.

Inventory

  • Irit Seeds: One per patch (typically 5-7 depending on unlocked patches).
  • Ultracompost: One per patch to maximize yield and protect plants (costs ~1K GP each).
  • Rake, Spade, Seed Dibber: Basic tools for clearing and planting.
  • Teleport Items:
  • Ectophial (Catherby and Port Phasmatys teleport).
  • Explorer’s Ring (Falador patch).
  • Law, Air, and Earth Runes (Trollheim teleport).
  • Ardougne Cloak or Fairy Ring Access (CIR code for Ardougne).
  • Coin Pouch: For payments to farmers (e.g., 200 GP to clean Weiss patch).
  • Herb Sack (Optional): Stores up to 30 of each herb type, freeing inventory space.

This setup balances cost, convenience, and yield. Players on a budget can swap ultracompost for supercompost (~500 GP each) and skip the herb sack, though this slightly reduces profits.

Farming Process

The farming process for irit leaves is straightforward but requires attention to timing and patch management. Follow these steps for a successful run:

  1. Preparation: Purchase irit seeds and ultracompost from the Grand Exchange. Ensure your inventory matches the setup above.
  2. Patch Locations: Use the following patches, unlocked based on your progress:
  1. Clearing Patches: Use the rake to remove weeds from each patch if needed (most patches stay weed-free after one clear).
  2. Planting: Use the seed dibber to plant one irit seed per patch, then apply ultracompost to protect the plant and boost yield.
  3. Growth Time: Irit herbs take 80 minutes to fully grow (4 cycles of 20 minutes each). Use this time to do other activities in-game.
  4. Check Back: Return after 80-90 minutes to harvest. Teleport to each patch in the same order for consistency.

The process is passive after planting, making it ideal for multitasking. With all seven patches unlocked, a single run takes about 15-20 minutes of active time, excluding growth.

Harvesting and Profit Calculation

Harvesting irit leaves is where the profit comes to life, and understanding the numbers helps gauge its worth. Here’s how it works:

Harvesting

  • Equip magic secateurs and visit each patch after growth.
  • Click the fully grown irit plant to harvest, yielding 5-12 leaves per patch (average 6-8 with ultracompost and high Farming).
  • Store leaves in a herb sack if available, or bank them after each run.

Profit Calculation

ItemCost/Revenue per PatchTotal (7 Patches)
Irit Seed-1.5K GP-10.5K GP
Ultracompost-1K GP-7K GP
Farmer Payment-200 GP (Weiss only)-200 GP
Total Cost-2.5K GP-17.7K GP
Irit Leaves (7 avg)1K GP each x 749K GP
Net Profit4.5K GP31.3K GP
  • Assumptions: Irit leaves sell for ~1K GP each, seeds cost 1.5K GP, and yield averages 7 leaves per patch with ultracompost and magic secateurs.
  • Scaling: At 99 Farming, yields can hit 8-10 leaves, pushing profit to 40K-50K GP per run.
  • Frequency: Herbs regrow every 80 minutes, allowing 18 runs per day if perfectly timed, netting up to 500K-900K GP daily.

Banking or selling leaves on the Grand Exchange completes the cycle, with profits varying slightly based on market prices and personal yield.

Tips for Efficiency

Maximizing profits and minimizing effort requires a few strategic tweaks. Here are some proven tips:

  • Use Ultracompost: It’s worth the extra 500 GP over supercompost for higher yields and 100% disease protection.
  • Leverage Teleports: Stick to a route (e.g., Catherby > Falador > Ardougne > Port Phasmatys > Trollheim > Weiss > Farming Guild) to save time.
  • Time Runs: Start planting during downtime (e.g., while training other skills) to align harvests with your play schedule.
  • Boost Farming Level: Temporarily boost with spicy stew (+5 Farming) or garden pie (+3) if you’re just shy of a key patch unlock.
  • Check Prices: Buy seeds when prices dip below 1.5K GP and sell leaves above 1K GP for extra margins.
  • Herb Sack Investment: Spend 750 Slayer points on a herb sack to save banking trips, especially for ironmen or frequent farmers.
  • Fairy Rings: Unlock the network for faster Ardougne and Farming Guild access if teleports are limited.
  • Double Up: Plant ranarr or toadflax seeds in unused patches for diversified income, as they fetch higher prices (2K-3K GP each).

These adjustments can shave minutes off runs and add thousands of GP to your haul, making the method both time and cost-efficient.

Conclusion

Farming irit leaves stands out as a low-maintenance, profitable endeavor in OSRS, perfectly suited for players who prefer passive income over intensive grinding. With a modest upfront cost of ~18K GP per run and potential returns of 30K-50K GP, it’s a method that scales well with Farming level and patch access. The process—planting, waiting, and harvesting—fits seamlessly into any playstyle, offering flexibility to multitask or log off during growth cycles. By optimizing equipment, mastering teleports, and using ultracompost, players can push profits toward 1M GP daily with consistent effort. Whether you’re saving for a big purchase or just padding your bank, farming irit leaves is a steady, rewarding choice in the world of Gielinor.

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