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Chambers of Xeric Challenge Mode: Simple OSRS Profit Guide for New Raiders

Hey there, new raiders! Ready to dive into the Chambers of Xeric (CoX) Challenge Mode and make some serious GP in Old School RuneScape? As an experienced OSRS player, I’ve spent countless hours grinding raids, perfecting strats, and chasing those juicy purples. Challenge Mode is a beast, but it’s also a goldmine if you know what you’re doing. This guide is for fresh raiders looking to break into CoX Challenge Mode and walk away with fat stacks. Why is it so profitable? Higher points, tougher enemies, and a shot at some of the game’s rarest loot. Let’s break it down, room by room, with tips to keep you alive and your bank happy.
What Makes Challenge Mode Special?
So, what’s the deal with Challenge Mode? Unlike normal CoX, Challenge Mode cranks up the difficulty by boosting enemy stats and health by 50% (except for the Great Olm). Every room is included in a fixed layout, so no scouting needed. More rooms mean more points, and more points mean better loot. On average, you can expect around 62,000 points per solo raid, netting you roughly 10.5M GP per hour at 1.7 raids per hour. Experienced players can push two raids an hour, skyrocketing profits. Sound intimidating? Don’t worry, I’ll keep it simple.
Why Should New Raiders Try It?
- Higher Points: More rooms = more points = better loot chances.
- No Scouting: Fixed layout saves time.
- Learning Curve: It’s tough, but mastering it makes you a better raider.
- Big Rewards: Twisted Bow, Dragon Claws, and more await.
Getting Started: Requirements and Gear
Before you step into Mount Quidamortem, you need to prep. CoX Challenge Mode isn’t a walk in Lumbridge. You’ll need decent stats, gear, and a bit of game sense. Here’s what you need to get started.
Recommended Stats
To tackle Challenge Mode without pulling your hair out, aim for these stats:
Skill | Recommended Level |
---|---|
Attack | 85+ |
Strength | 85+ |
Defence | 90+ |
Ranged | 85+ |
Magic | 85+ |
Prayer | 77+ (for Piety, Rigour, Augury) |
Herblore | 78+ (90+ for Overloads) |
Farming | 55+ |
Why these? High combat stats make rooms faster, and Herblore/Farming let you craft potions inside the raid. Don’t have 90 Herblore? No stress, you can still prep Xeric’s Aids.
Gear Setup
Your gear is your lifeline. Challenge Mode demands a tribrid setup (Melee, Ranged, Magic) to handle different rooms. Here’s a best-in-slot (BiS) setup, with budget options for learners:
- Melee:
- Head: Torva Full Helm or Oathplate Helm (Budget: Neitiznot Faceguard)
- Neck: Amulet of Rancour (Budget: Amulet of Fury)
- Body: Torva Platebody or Oathplate Chest (Budget: Bandos Chestplate)
- Legs: Torva Platelegs or Oathplate Legs (Budget: Bandos Tassets)
- Weapon: Scythe of Vitur (Budget: Osmumten’s Fang or Dragon Hunter Lance)
- Shield: Avernic Defender (Budget: Dragon Defender)
- Spec Weapon: Elder Maul or Bandos Godsword (for defence reduction)
- Ranged:
- Head: Masori Mask (f) (Budget: Armadyl Helmet)
- Neck: Necklace of Anguish (Budget: Amulet of Fury)
- Body: Masori Body (f) (Budget: Armadyl Chestplate)
- Legs: Masori Chaps (f) (Budget: Armadyl Chainskirt)
- Weapon: Twisted Bow (Budget: Dragon Hunter Crossbow)
- Ammo: Dragon Arrows or Ruby Dragon Bolts (e)
- Magic:
- Head: Ancestral Hat (Budget: Virtus Mask)
- Neck: Occult Necklace (Budget: Amulet of Fury)
- Body: Ancestral Robe Top (Budget: Virtus Robe Top)
- Legs: Ancestral Robe Bottom (Budget: Virtus Robe Bottom)
- Weapon: Tumeken’s Shadow (Budget: Kodai Wand or Trident of the Swamp)
- Other:
- Cape: Infernal Cape (Budget: Fire Cape)
- Boots: Avernic Treads (max) or Primordial Boots
- Ring: Lightbearer or Ultor Ring (Budget: Berserker Ring (i))
- Gloves: Ferocious Gloves (Budget: Barrows Gloves)
Pro Tip: If you’re on a budget, Elite Void is a solid tribrid option. It’s not BiS, but it saves inventory space. Got a Scythe? Bring it for Tekton and Olm. No Scythe? Osmumten’s Fang is clutch.
Inventory Setup
Your inventory should cover healing, buffs, and utility. Here’s a typical setup:
- 1 Overload (+) (or Xeric’s Aid if no 90 Herblore)
- 1 Prayer Enhance (+)
- 2-3 Saradomin Brews
- 1 Super Restore
- 1 Stamina Potion
- 4-6 Anglerfish or Rocktails
- Xeric’s Talisman (for teleport)
- Lockpick (for Thieving room)
- 9-way Melee switch
- Ranged/Magic gear switches
- Rune Pouch (with Thrall runes if on Arceuus spellbook)
Why so few potions? You’ll prep more inside the raid. Challenge Mode has resource rooms galore.
Navigating the Challenge Mode Layout
Challenge Mode has a fixed layout with all rooms present, unlike normal CoX where layouts vary. This means you’ll face every combat and puzzle room, in this order:
- Top Level: Tekton, Jewelled Crabs, Scavenger Beasts, Ice Demon, Lizardman Shamans, Resource Room
- Middle Level: Vanguards, Thieving Room, Scavenger Beasts, Vespula, Resource Room, Tightrope Room
- Lower Level: Guardians, Vasa Nistirio, Scavenger Beasts, Skeletal Mystics, Muttadiles, Resource Room
- Final Boss: Great Olm
No scouting needed, so you can jump right in. But how do you tackle each room without dying? Let’s go floor by floor.
Top Level Strategies
- What to Do: Use Protect from Melee and a crush weapon (Scythe or Inquisitor’s Mace). Lure Tekton to an anvil to interrupt his attacks. Spam Elder Maul or Bandos Godsword specials to lower his defence.
- Tip: Tank one hit with Vengeance to reflect damage, but avoid more hits – he slaps hard in Challenge Mode.
- Points: High (around 10k).
Jewelled Crabs:
- What to Do: Align crabs to match their colors using minimal moves. Use a lockpick to speed up.
- Tip: Watch the 4-tick cycle to time your moves. Mess up? You lose points.
- Points: Decent (5-7k).
Scavenger Beasts:
- What to Do: Kill them for tools and secondaries. Stock up for potion-making later.
- Tip: Don’t waste time overkilling; grab what you need and move on.
- Points: Low (2-3k).
- What to Do: Use Protect from Missiles and bring Burning Claws or Emberlight. Weaken it with a Surge Potion dose if you have one.
- Tip: This room is a time sink. If low on supplies, consider skipping prep here.
- Points: Low (3-5k).
Lizardman Shamans:
- What to Do: Use Protect from Missiles and safespot using the western chasm (needs a weapon with 8+ tile range). Twisted Bow or Dragon Hunter Crossbow shines here.
- Tip: Hug edges to avoid their jump attack.
- Points: Moderate (5-7k).
Resource Room:
- What to Do: Farm herbs (55+ Farming) and craft Overloads, Xeric’s Aids, or Prayer Enhances. Stock up brews and restores.
- Tip: Solo players should prep enough for the whole raid here.
- Points: None, but essential for survival.
Middle Level Strategies
Vanguards:
- What to Do: Use a tribrid setup to chase the Vanguard with the most health. Melee (Scythe) for Melee Vanguard, Ranged (Twisted Bow) for Ranged Vanguard, Magic (Tumeken’s Shadow) for Magic Vanguard.
- Tip: Run along edges to avoid aggro from others. Dragon Claws for low-health Vanguards.
- Points: High (8-10k).
Thieving Room:
- What to Do: Use a lockpick to open chests quickly. Prioritize Cavern Grubs for points.
- Tip: This is a point goldmine. Don’t skip it!
- Points: High (10-12k).
- What to Do: Use Protect from Missiles and hit the portal with Twisted Bow or Dragon Hunter Crossbow. Collect blossoms to heal grubs, preventing soldier spawns.
- Tip: Use Redemption prayer with Prayer Enhance (+) to tank hits.
- Points: Moderate (6-8k).
Tightrope Room:
- What to Do: Use a keystone crystal to cross. If clearing, safespot deathly rangers with Protect from Magic. Toxic Blowpipe or chinchompas for tagging rangers.
- Tip: Skips are tricky in Challenge Mode due to higher enemy accuracy. Clear if unsure.
- Points: Moderate (5-7k).
Resource Room:
- What to Do: Refill potions and food. Grab a pickaxe for Guardians.
- Tip: Don’t overprep; you’re almost at Olm.
- Points: None.
Lower Level Strategies
Guardians:
- What to Do: Use Protect from Melee and a pickaxe to mine rocks. Scythe or Osmumten’s Fang for DPS.
- Tip: Stay alert for their slam attack. High Mining (75+) helps.
- Points: Moderate (5-7k).
- What to Do: Use Protect from Missiles and hit crystals with a stab weapon (Dragon Hunter Lance or Osmumten’s Fang). Dragon Warhammer specials to lower his defence.
- Tip: Stay mobile to avoid his teleport explosion. If on Lunars, cast Vengeance at max health (118).
- Points: High (8-10k).
Skeletal Mystics:
- What to Do: Use Protect from Magic and corner-trap them one at a time. Tumeken’s Shadow or Twisted Bow with Salve Amulet (ei) for DPS.
- Tip: Lure the first mystic away to avoid aggroing multiples.
- Points: Moderate (5-7k).
Muttadiles:
- What to Do: Use Protect from Missiles and Ranged gear (Twisted Bow or Blowpipe). Cut the tree to prevent the large Muttadile from spawning.
- Tip: Stay at range to avoid Melee hits. Masori armour helps.
- Points: Moderate (6-8k).
Resource Room:
- What to Do: Top up supplies before Olm. Ensure you have Overload (+) and Prayer Enhance (+).
- Tip: Don’t skimp on brews; Olm hits hard.
- Points: None.
Great Olm: The Final Boss
The Great Olm is the big bad of CoX. It’s a three-phase fight, and soloing it in Challenge Mode is no joke. Here’s how to survive:
- Phase Mechanics:
- Key Attacks:
- Solo Tips:
- Minimize gear switches to save time.
- Use Olm’s blind spots (attack hands while he turns his head).
- Keep Overload and Prayer Enhance active.
- Expect 2-3 deaths as a learner. Aim for 15k-20k points initially, 30k+ with practice.
- Points: High (10-15k, plus 5k for deathless completion).
Profit Breakdown
So, how much can you make? Based on OSRS Wiki data, a solo deathless raid at 62,000 points nets around 10,516,677 GP after tax, assuming 1.7 raids per hour. Here’s a breakdown of potential loot:
Item | Estimated Value (GP) | Drop Rate (Solo, 62k Points) |
---|---|---|
Twisted Bow | 1.5B | ~1/200 |
Dragon Hunter Crossbow | 70M | ~1/133 |
Ancestral Robe Top | 150M | ~1/133 |
Dexterous Prayer Scroll | 27M | ~1/40 |
Arcane Prayer Scroll | 3.2M | ~1/40 |
Olmlet (Pet) | N/A (Untradeable) | ~1/587 |
Key Notes:
- 89.6% of profit comes from unique drops.
- For every 8,676 points, you get a 1% chance at the unique drop table.
- A deathless raid (62,000 points) gives a 7.1% chance (~1/14.2) for a unique.
- Deaths reduce points by 40%, so practice to avoid them.
Tips for New Raiders
- Practice Normal CoX First: Get comfy with mechanics before jumping into Challenge Mode.
- Watch Guides: Check out YouTube vids like PecanBread11’s “Max Efficiency Solo CoX Guide” for visual tips.
- Use Plugins: Runelite’s CoX plugins help with crab puzzles and Olm mechanics.
- Start Small: Aim for 15k-20k points per raid as a beginner. Don’t sweat deaths.
- Prep Smart: Farm potions early to save inventory space.
- Join a Discord: The Solo CoX and CM Discord has great advice.
Common Mistakes to Avoid
- Ignoring the 4-Tick Cycle: Time your attacks and movements to the game’s 2.4-second cycle.
- Underprepping: Always stock up on brews and restores in resource rooms.
- Wrong Prayers: Olm’s attacks are brutal. Practice prayer flicking.
- Greedy Gear Switches: Stick to one combat style per phase when possible.
Conclusion
Challenge Mode in Chambers of Xeric is a tough but rewarding grind. With the right stats, gear, and strats, you can pull in 10M+ GP per hour while chasing epic loot like the Twisted Bow. It’s not easy, but every death teaches you something new. Ready to raid? Grab your Xeric’s Talisman, teleport to Mount Quidamortem, and start stacking those points. Got questions? Drop ‘em in the comments or hit up the CoX Discord. Happy raiding, and may your chest glow purple!