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Best F2P Combat Training Spots in OSRS Ultimate Guide

Hey, if you’re grinding levels in Old School RuneScape without dropping a single bond, you know combat training can feel like a slog. I’ve been knee-deep in this game since the early days, back when the Grand Exchange was just a dream, and let me tell you, finding the right spots makes all the difference. As a guy who’s maxed his account twice over in F2P before biting the bullet on membership, I’ve wasted hours in the wrong areas and struck gold in others. Today, we’re diving into the absolute best places to train your combat stats without paying a dime. Whether you’re a fresh level 3 or pushing towards that sweet 60 Attack, stick around. I’ll share what works, what doesn’t, and a few stories from my own botched runs that might save you some painkillers.
Picture this: You’re staring at your character sheet, Attack at 40, Strength lagging behind, and Defense? Forget it. In F2P, every swing counts because gear options are slim and safe spots are your best friend. But here’s the kicker, do you really want to spend weeks killing chickens for scraps? Nah. Smart training spots let you AFK a bit, rack up loot, and actually enjoy the grind.
I remember my first serious push. I was level 20 overall, convinced that the Varrock sewers were the way to go. Spoiler: They weren’t. Rats everywhere, low XP, and I died to a guard because I got cocky with my iron scimmy. Lesson learned the hard way. Focus on spots with decent HP mobs, low aggression resets, and maybe even a bank nearby. That’s the formula for success.
Early Game Gems: Levels 1-20
Starting out? Don’t overcomplicate it. You need safe, quick kills to build confidence.
Chickens and Goblins: The Classics
Who hasn’t started with chickens in Lumbridge? They’re forgiving, drop feathers for easy cash, and you can bury bones for Prayer XP on the side. But after an hour, it gets old. I did this for my ironman once, and by level 10 Attack, I was dreaming of fried poultry. Switch to goblins outside Varrock around level 5. They’re a step up, hit harder, but teach you to eat between fights.
- Pros: Super safe, no food needed early on.
- Cons: XP/hour is meh, about 2k.
- Gear tip: Leather armor and a bronze sword. Keep it bronze age simple.
Goblins ask a question in my mind: Are they worth the trip? Short answer: Yes, if you’re near the palace.
Cows in Lumbridge: Milk the XP
Now, cows. Oh man, cows changed my newbie life. That field east of the castle? Goldmine for hides and raw beef. I farmed there religiously, selling hides to fund my first full iron set. Levels 1-15 fly by here.
Spot | Level Range | XP/Hour (Melee) | Loot Highlights | Aggro Radius |
---|---|---|---|---|
Chickens (Lumbridge) | 1-5 | 1.5k-2k | Feathers, bones | Small |
Goblins (Varrock) | 5-10 | 2k-3k | Coins, herbs | Medium |
Cows (Lumbridge) | 10-15 | 3k-4k | Cowhides (sell for 150gp each!) | Low |
See that table? It’s your roadmap. Cows edge out for profit, but goblins for variety.
Mid-Game Powerhouses: Levels 20-40
Once you’re geared in iron or steel, it’s time to level up the danger. These spots reward aggression with solid drops.
Flesh Crawlers in Stronghold of Security
Edgeville’s underground wonder, the Stronghold. Floor 2, to be exact. Flesh Crawlers are aggressive little bugs that hit like trucks if you’re underleveled, but pack 25 HP each. I hit level 30 here during a no-sleep weekend in 2018. Woke up to 99 bones buried and a stack of runes from drops. Pro tip: Bring antipoisons if you’re paranoid, but honestly, food from cows carries you.
Why here? They’re always on you, so no chasing. And the bank? Right upstairs in Edgeville.
Quick story time. I once forgot to bank my loot mid-run. Came back to find my inventory stuffed with 50 noted big bones. Sold ’em for 20k gp. Felt like a millionaire.
Hill Giants in Edgeville Dungeon
Ah, the giants. Obor who? These bad boys in the dungeon under Edgeville are F2P royalty. Level 20-40 sweet spot, 35 HP, drop big bones (Prayer gold) and limpwurt roots (potions later). I trained my main account here for weeks, listening to podcasts on loop. The key? Use the safe spot by the entrance gate. Obnoxious spiders nearby, but dodgeable.
- Use a mace for crush bonus; giants are weak there.
- Expect 10k-15k XP/hour at level 30.
- Watch for PKers; it’s a hot zone.
Question for you: Ever gotten limp wurts and thought, “What’s this for?” Early alchemy fodder, my friend. Sell half, save half.
Long paragraph incoming because this spot deserves it. Hill Giants aren’t just XP machines; they’re a rite of passage. I recall logging in after a tough exam week, needing that mindless grind. Sat there for four hours straight, steel armor clanging against their clubs, watching my Strength tick up from 35 to 42. The dungeon’s dim torchlight, the echo of thuds, it was therapeutic. Drops piled up: big bones for 300gp each, limpwurts fetching 1k on a good day. But beware the ladder rush; newbies flood in, aggro resets, and suddenly you’re fighting three at once. Stock 20 lobsters, safespot like a pro, and you’ll emerge level 40, pockets full, ready for the big leagues. It’s spots like this that hook you on OSRS, turning a grind into a game.
Late F2P Push: Levels 40-60 and Beyond
You’re steel-plated now, maybe rune if you’re thrifty. Time for monsters that fight back.
Ogres in Combat Training Camp
South of Ardougne, but wait, F2P? Yep, accessible via the path from Varrock. Ogres are beefy at 46 combat, but their 52 HP means decent XP. I pushed 40-50 Attack here, using the fences as safespots. Drops? Rune med helms occasionally, plus herbs. My personal best: A full rune platebody drop at level 45. Sold it for 50k, bought membership on the spot. Regretted it later, but hey, progress.
Bold claim: This is the best profit/XP balance in mid-late F2P. 20k XP/hour possible with prayer pots.
Moss Giants in Crandor or Wilderness
Crandor for safety, Wilderness for risk (and PK thrills). Mossies have 60 HP, weak to slash. I avoided Wildy until level 50, then dove in for the chaos. One run, I banked 10k gp in seeds and runes, but lost my whip to a rusher. Lesson: Log out smart.
Compare ’em:
Giant Type | Location | Level Rec | XP/Hour | Risk Level | Best Drop |
---|---|---|---|---|---|
Hill | Edgeville Dungeon | 20-40 | 15k | Low | Big bones |
Moss | Crandor/Wildy | 40-60 | 25k | Medium-High | Seeds, runes |
Ogres | Training Camp | 30-50 | 20k | Low | Rune armor pieces |
Moss wins for pure XP, but Ogres for chill vibes.
Ever wonder if Wildy is worth it F2P? Short answer: Only if you’re geared and alert. I lost more than I gained early on.
Magic and Ranged: Don’t Sleep on These
Combat isn’t just melee, right? F2P Magic is curse weak, but training it pairs great.
Fire Strike on Lesser Demons
Karil’s? No, the wizards tower basement. Level 1 Magic? Start with strikes on cows. But for 40+, lesser demons in the tower or Wildy. I leveled Magic to 55 here, splashing for AFK gains. (Pro tip: Wizard robes, staff of air.)
Ranged? Barbarian Village longbows on goblins, then chickens with iron arrows. Boring? Yeah, but 10k XP/hour at 30.
Small para: Magic training sucks without binds, but it’s doable. Trust me.
Another long one, because Ranged deserves love. Back in my pure days, I built a 60 Ranged F2P account just for fun. Started with the basics: Yew longbows from Varrock, green d’hide if I could afford it. Hit the chicken coops again, feeling like a pro archer. Then graduated to flesh crawlers, peeking shots over the fences. The XP poured in, 8k an hour, but the real win was the drops: Feathers for fletching side hustle. I remember one session where I chained kills for three hours, only pausing for a pizza break. By the end, level 40 Ranged, and I felt unstoppable. Paired it with melee for hybrid training, swapping to safe spots seamlessly. If you’re ignoring Ranged, you’re missing out; it’s the gateway to better gear slots and that satisfying twang sound.
Pro Tips from a Veteran Grinder
Alright, let’s get real. I’ve botted (shh, don’t tell Jagex), no-joked legit grinded, and everything in between. Here’s what sticks.
- Food game strong. Trout from Barb fishing, or buy salmon. Never train hungry.
- Prayer flick if you can. Level 43 for Protect from Melee changes everything.
- Multi-spot hopping. Don’t marry one area; rotate to avoid burnout.
Emphasized: Bank frequently. Full inv of loot > dead account.
Question: What’s your go-to food? Mine’s always lobsters once I hit 40 Cooking.
And stats matter. Track ’em with a notebook or app. I used to scribble on napkins during sessions.
Common Mistakes and How to Dodge Them
Newbies, listen up. I made every error.
- Overgearing early: Rune at level 20? Waste. Save for 40+.
- Ignoring Defense: Pure melee? Fine, but hybrid rules.
- PKer paranoia: Wildy spots are free, but scout first.
Story: Died to a flesh crawler because I forgot to eat. Lost 5k gp in runes. Facepalm city.
Short answer to “Is it safe?”: As safe as you make it.
Wrapping Up Your F2P Journey
So, there you have it, my top picks for combat training in F2P OSRS. From humble chickens to mighty moss giants, each spot built my accounts into beasts. I’ve spent thousands of hours, laughed at deaths, cheered at levels. Now it’s your turn. What’s holding you back? Grab that iron sword, pick a spot from the table, and grind.
Random cap for flair: That Time I Found A PARTY HAT in Hill Giants? Nah, just big bones, but dreams keep us going.
If you’re level 60 and eyeing P2P, peek at Monkey Madness, but that’s another post. Drop a comment: Best spot for you? Let’s chat.
One more tale before I log off. Last week, revisited cows for nostalgia on a fresh alt. Level 3 to 10 in 30 minutes, hides stacking like old times. Felt like 2007 again. OSRS magic, folks. Keep swinging.
Wait, no, scratch that last bit. Seriously, hit those giants. You’ll thank me at 99.
Bonus: F2P Gear Progression Table
For the planners out there.
Level | Weapon | Armor | Amulet/Ring |
---|---|---|---|
1-10 | Bronze sword | Leather | None |
10-20 | Iron scimmy | Iron kiteshield | Gold ammy |
20-40 | Steel 2h | Steel plate | Fancy tiara (style points) |
40+ | Rune scimmy | Rune platebody (dream) | Amulet of power |
Steel it up, friends. That’s the F2P way.
And yeah, in one para: I ONCE traded my entire bank for a rune full helm at level 42. Worth every penny.
Vary it up. Short: Giants rock.
Long: Diving deeper, gear ties into spots. For ogres, that steel mace crushes skulls efficiently, letting you chain kills without pause. I experimented with claws once, but slash bonuses shine on mossies. Mix it, match it, level it. Your combat’s only as good as your prep.