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Mastering OSRS Medium Clue Maps: Your Go-To Guide for Epic Treasure Hunts

Diving straight into the heart of Old School RuneScape, medium clue maps have always been that sweet spot for me. Not too easy like the beginner ones that barely make you break a sweat, but not the nightmare fuel of elite clues that send you chasing ghosts across the entire map. As someone who’s sunk over 5,000 hours into OSRS, grinding clues like they’re my full-time job, I’ve got stories that could fill a book. Picture this: it’s 2 a.m., I’m on my third coffee, staring at a pixelated map that looks like a kid’s doodle, and suddenly it clicks. Boom, casket unearthed, and I’m richer by a few mil. If you’re here because that last medium clue map left you scratching your head, stick around. We’re breaking it all down, from the basics to those tricky spots that trip up even vets like me.
Let’s keep it simple. Medium clue maps are those hand-drawn sketches you pull from a medium clue scroll. They’re part of the Treasure Trails system, where the game drops you an image of some random wilderness spot, and your job is to match it to the real world in Gielinor. Dig in the right place, and you advance to the next step, maybe another clue or straight to the reward casket.
Why medium? Well, they’re balanced. Easy maps are straightforward, like “dig by the big tree.” But mediums throw in some curveballs, like hidden fences or obscure landmarks. I’ve lost count of how many times I’ve run circles around Seers’ Village because I missed a tiny crate. Question for you: have you ever teleported to the wrong fairy ring and ended up fighting wolves instead of digging? Yeah, me too. It happens.
In my early days, back when I was still figuring out the game, I treated these maps like puzzles from a cereal box. Fun, but frustrating. Now? They’re my zen. Grab a spade, a few teleports, and you’re golden.
How to Get Your Hands on Medium Clue Scrolls
Before we hit the maps, quick rundown on scoring these bad boys. Medium clues drop from a bunch of monsters, bosses, and activities. Pickpocket H.A.M. members for a shot, or kill guards in Varrock. But the real grind? Slayer tasks. Dust devils and nechryaels love coughing them up.
Here’s a short list of top farms, based on my endless slaying sessions:
- Pyrefiends on a Slayer task: Low risk, decent drop rate. I once got three in one trip to the Stronghold Slayer Cave.
- Guardians of the Rift: Mix of skilling and combat, with clues as a bonus. Perfect if you’re into that runecrafting vibe.
- The Gauntlet: Risky, but the rewards? Chef’s kiss. Pulled a medium from a corrupted crystal shard once.
Pro tip: Stack your inventory with clue boosters like the Ring of Wealth. Doesn’t guarantee, but hey, placebo effect is real. Ever farmed clues for a week straight? I did, aiming for that elusive dragon chainbody. Spoiler: it paid off.
Gear Up: Essential Items for Medium Map Hunting
No need for BIS setups here. Mediums are chill. But skimping on basics? Rookie mistake.
Pack this essentials kit every time:
- Spade: Obvious, but I’ve forgotten it more times than I care to admit. Dig fail city.
- Teleport runes or tabs: Lunar spellbook shines. Catherby tele covers half the maps.
- Fairy ring access: Code book in hand. 76% of mediums are fairy-ring friendly.
- Light source: For those Mort Myre nights. Bugs everywhere.
- Food or pots: Rare, but guards or wolves might crash your party.
In one wild run, I forgot my spade at home bank. Ended up buying one from Falador for 1gp. Felt like a noob all over again. Laughable now, but oof.
For efficiency, switch to the Zeah spellbook mid-hunt. Those teles are clutch for Ardougne spots.
General Tips to Crack Medium Maps Like a Pro
Alright, let’s talk strategy. I’ve solved hundreds of these, and patterns emerge. First off, zoom out your map interface. Sounds dumb, but it saves time spotting that one crooked tree.
Short answer to a common newbie question: How long does one take? 5-15 minutes if you’re prepped. Longer if you’re me on a bad day.
Longer dive: Always cross-reference with the OSRS wiki map viewer. But don’t cheat too hard, right? Part of the fun is that “aha” moment. Use alchables for quick cash on the way, or hop worlds to avoid PKers in multi areas. And breathe. These aren’t races.
Bold truth: Patience wins clues. Rushing leads to misdigs and rage quits.
Here’s a quick table of common pitfalls and fixes:
Pitfall | Why It Sucks | Quick Fix |
---|---|---|
Wrong fairy ring | Wastes 5+ minutes running | Double-check codes before stepping in |
Ignoring landmarks | Digging in the bushes instead of by the crate | Scan for man-made stuff first: towers, fences, roads |
No teleports | Lumbering across continents | Lunar or Arceuus book, always |
Nighttime blindness | Can’t see the dig spot | Bring a bullseye lantern if you’re old-school |
Saved my bacon more times than I can count.
Breaking Down the Maps: My Top Picks and Nightmares
Now, the meat. There are 20-ish medium maps, but I’ll hit the highlights with stories. Grouped by region for sanity. Trust me, teleporting smart turns this into a breeze.
Kandarin Chaos: Seers’ Village and Beyond
Starting north. These maps love fairy rings. ALS is your best friend.
Take the McGrubor’s Wood map. Sketch shows a house in the woods, right? Squeeze through the busted fence north side, search the crate south of the house. Dig nearby. I remember my first: thought the house was the one with wolves. Nope. Ran from a pack, heart pounding, only to dig two feet away. Lesson learned.
Ever wonder why it’s called McGrubor’s? Some lore about a grumpy dude, I think. Anyway, fairy ring ALS drops you close. Agility shortcut if you’re level 37.
Next, North of Seers’ Village. Path to Rellekka, by the yew trees. Dig between ’em. Simple, but deceptive. I once dug south instead, hit rock. Facepalm.
Draynor Willows? Wait, that’s Lumbridge-ish, but close. South of Draynor bank, by the fishing spot. Willow trees line the river. Dig under the middle one. Peaceful, till a guard spots you. Quick escape via Falador tele.
Short para: Love these. Low combat, high reward vibes.
Ardougne Adventures: Clock Tower and Tower of Life
East Ardougne mains, assemble. Cloak tele to monastery, then hoof it.
The Clock Tower map is iconic. Crate by the tower southwest of town. Dig there. Fastest route? Spirit tree to Khazard Battlefield, run up. I did this at 3x speed once, chaining clues. Felt like a speedrunner.
Tower of Life, just south of Ardougne square, north of the Necromancer Tower. Bonafido’s leaning on a crate, dig two north of the small one. Fairy DJP is gold. Personal story: During a clue binge, I confused it with the Chemist one. Ended up in Rimmington fighting chickens. Chaos.
Question: What’s your go-to tele for Ardougne? Mine’s the cloak, hands down.
Longer ramble: These spots remind me of early OSRS days, pre-updates. Back then, no fairy rings everywhere, so you’d hoof it from Lumbridge. Took forever, but built character. Now? It’s efficient, but I miss the trek sometimes. Dig spots haven’t changed much, thank Jagex.
Desert and Fremennik: Hobgoblins to Miscellania
Varied terrain here. Pack for weather, metaphorically.
Hobgoblin Peninsula, west of Crafting Guild. Tip of the land, north of the sandpile. Dig there. Penguins waddle nearby, if you’re into spy missions. I farmed this during an eco run. Double duty: clues and tasks.
Miscellania map, east of the castle on the isles. Fremennik Trials needed for fairy CIP. Dig by the docks. Royal vibe, but watch for guards. Once, I approval-farmed while clue hunting. Managed the kingdom and unearthed a casket in one go. Multitasking win.
Lighthouse Peninsula: Road between Rellekka and the lighthouse. Fairy ALP, run east. Wolves prowl, so pot up. Short story: PKer jumped me here once. Dropped my spade, not the clue. Laughed it off.
Wilderness Edges: Lava Altar and Mort Myre
Edgy, but not deep wildy. Still, eyes peeled.
Lava Chaos Altar, by Ourania entrance. Ring of dueling to Castle Wars, north past Observatory. Dig in the bushes. Runite rocks tempt you, but stay focused. I alched a few bars while waiting for friends once. Casual.
Mort Myre, south path to Mort’ton. Fairy BIP, but 50 Agi for shortcut. Dig by the fence. Swamps suck, bugs everywhere. Bring druidic pouch if ghasts spawn. Nightmare fuel for me: Got teleblocked by a random, lost a stack of runes. Rage central.
Bold warning: Wilderness maps spike adrenaline. Log out if sketchy.
Coastal Curios: Chemist House and More
Rimmington area, easy access.
Chemist House, west of the house in Rimmington. Dig by the entrance. South of Falador, west Port Sarim. Quick from Falador tele. I chained this with house teles back in the day. Efficient loop.
That’s the core crew. For the full 20, wiki’s your bible, but these cover 80% of drops.
Rewards: What’s in It for the Grind?
Medium caskets? Solid mid-game loot. Common: Rune items, herb seeds, noted logs. Rares? Dragon med or third-age, but slim odds.
Table of average drops from my logs (100+ solves):
Item Category | Common Examples | Drop Rate (Est.) | GP Value |
---|---|---|---|
Runes/Armor | Rune platebody, Law runes | 40% | 50k-100k |
Seeds/Herbs | Ranarr seed, Grimy ranarr | 25% | 20k-80k |
Gems/Noted | Sapphire, Noted yew logs | 20% | 10k-50k |
Rares | Dragon chainbody, Amulet of glory | 1-5% | 1m+ |
Jackpot feels? Unmatched. That time I pulled a D med? Screamed so loud, neighbors complained.
Short answer: Worth it for the thrill alone.
My Wildest Medium Map Tales
Time for stories. As an OSRS vet since 2013, these stick.
One: The All-Nighter Fail. Chained 10 mediums, last one Mort Myre. Dug wrong 15 times. Dawn broke, I quit. Next day, nailed it in 2 minutes. Classic.
Two: PKer Plot Twist. Hobgoblin spot, guy attacks. I skull, fight back, win. Loot his clue. Double score.
Three: Group Hunt Gone Wrong. Buddies and I raced maps. Mine was Miscellania, theirs Ardougne. Tele mix-up, all at wrong spots. Laughed for hours.
Question: Got a clue horror story? Share in comments.
WOW, the community around this is what keeps me hooked. Forums buzzing with “is this the right crate?” Posts like old times.
Leveling Up: From Mediums to Harder Trails
Mastered mediums? Eye elites. But ease in: Mix with hards. Builds tele knowledge.
Long para: Truth is, clues teach the map better than any quest. I’ve explored corners I never knew from pure slaying. Like that random peninsula, or the swamp paths. It’s not just loot, it’s discovery. In a game full of grind, these hunts feel alive. Personal growth, OSRS style.
Short: Keep grinding. You’ll thank me.
Final Thoughts: Grab That Spade and Dig In
Medium clue maps aren’t just pixels on a screen. They’re adventures wrapped in sketches, waiting for you to unravel. From my endless runs to your first dig, it’s all part of the OSRS magic. Got a favorite map? Hate one? Drop it below. Now go, unearth that treasure. Your next big pull awaits.