Crushing Greater Demons in OSRS Slayer Tasks – Your Easy Guide to Fast XP and Loot

Crushing Greater Demons in OSRS Slayer Tasks – Your Easy Guide to Fast XP and Loot

Man, nothing beats the rush of getting a solid Slayer task in Old School RuneScape. You’ve been grinding away at those masters, skipping the duds, and suddenly Duradel hits you with “greater demons, 120 of them.” At first, you might think, “Ugh, another demon grind?” But trust me, as someone who’s racked up over 100 Slayer tasks in my time, greater demons are one of those sneaky good ones. They’re not too tough, drop some useful stuff, and you can knock them out while half-watching a stream. I’ve lost count of how many times I’ve AFK’d through these in the Catacombs, only to log off with a fat stack of ancient shards. If you’re staring at this task right now, wondering where to start, stick with me. We’ll break it down step by step, from spots to gear to those little tricks that turn a slog into a breeze.

Let’s get real for a second. Greater demons aren’t the flashiest task out there. No zenyte shards or rare pet chances like some bosses. But here’s why I always knock them out without skipping: the XP is solid, and they’re super forgiving for mid-level accounts. Each kill nets you 92 Slayer XP, which adds up fast on bigger tasks. Plus, they’re weak to everything – melee, range, magic, you name it. No special weaknesses to chase, just pure efficiency.

Ever wonder if they’re worth the block points? Short answer: nope. I’ve blocked maybe three demon tasks in my whole career, and greater ones were never on that list. They’re quick enough to finish in a couple hours with a cannon, and the drops? We’ll get to that. But seriously, if you’re pushing for 99 Slayer like I did last year, these keep your streak alive without burning you out. I remember my first big push from 70 to 80 – greater demons carried me through like old friends. What about you? Got a demon task staring you down, or are you just prepping for the inevitable?

Getting Assigned Greater Demons – Who Hands Them Out?

OSRS  How to get to KaramjaGreater Demons Slayer Task  YouTube

Slayer tasks are all about the master you pick, right? Greater demons pop up from a bunch of them, but not all are created equal. Krystilia in the Edgeville Monastery? She’s your wildy specialist, so expect these as Wilderness-only. Great for that extra loot table kick, but risky if you’re not geared for PKers. Then there’s Chaeldar in Zanaris – she’s chill for lower levels, assigning 30-70 demons if you’ve got the Fairy Tale II quest done.

Nieve or Steve up in Tree Gnome Stronghold? Solid mid-tier choice, 100-150 kills, perfect if you’re around 85 combat. And don’t sleep on Konar quo Maten in Mount Karuulm – her tasks force a specific location, like the Chasm of Fire, but you get that sweet brimstone key chance. Finally, Duradel or Kuradal for the big boys: 130-250 demons, but only if you’re 100+ combat and have the quests like Shilo Village.

From my experience, I stick to Duradel for that juicy point multiplier. Last month, he gave me 200 greater demons – sounded brutal, but I cannoned half in the Chasm and AFK’d the rest. Pro tip: unlock the “extend greater demons” challenge for 100 points if you’re feeling bold. Turns a 150 into 200-250, more XP, more drops. Just don’t do it on your first one, or you’ll regret it when you’re staring at your 300th kill.

Task Lengths by Slayer Master

Here’s a quick table to see what you’re in for, based on who assigns it. These are averages – RNG can swing wild.

Slayer Master Min Kills Max Kills Combat Req Notes
Krystilia 30 70 1 Wilderness only, enhanced drops
Chaeldar 30 70 70 Easy access via fairies
Konar quo Maten 30 130 75 Location-specific, +brimstone keys
Nieve/Steve 100 150 85 Cannon-friendly spots nearby
Duradel/Kuradal 130 250 100 Best XP, but longest grinds

See? Not too bad. I once got a 250 from Kuradal – took three sessions, but that rune full helm drop made it all worthwhile.

Prime Hunting Grounds – Where to Farm Greater Demons

Picking the right spot is half the battle. Greater demons are everywhere in Gielinor, from smoky dungeons to wildy hotspots. But not all are equal. I’ve tried most, and it boils down to three things: cannon access, AFK potential, and extra loot. The Chasm of Fire? My go-to for speed runs. Catacombs of Kourend? AFK heaven. Wilderness Slayer Cave? Risky but rewarding.

Let’s list out the top picks. I’ll throw in how to get there quick – no one wants a 10-minute run before the fun starts.

  • Chasm of Fire (Shayzien, Kourend): Task-only access, 11 level 92 demons in a tight multi-combat spot. Cannon blasts through them like butter. Tele in via Xeric’s talisman to Glade, run south. I did 80 kills here last week in under 90 minutes. Downside? Single style focus, but that’s fine for demons.
  • Catacombs of Kourend: 10 spawns (levels 100-113), multi-combat for AFK multi-hits. No cannon, but who needs it when you can proselyte tank and watch Netflix? Fairy ring CIS or Kourend Castle tele, head northeast. Bonus: ancient shards and dark totem pieces drop here – I farmed 20 totems over 10 tasks for Skotizo runs.
  • Karuulm Slayer Dungeon: Nine level 92 demons on the middle floor. Cannonable, single-combat, but elite Kourend diary lets you rock Boots of Brimstone. Fairy ring BLR to Mount Karuulm, quick hop in. Great if you’re diary hunting anyway.
  • Wilderness Slayer Cave: Four spawns, multi-combat, cannon ok. But level 28 wildy means PKer central. Burning amulet to Lava Maze, then north. I gear cheap here – lost a whip once, lesson learned. Enhanced drop table makes it tempting for clues.

Other spots like Brimhaven Dungeon or Entrana are ok for lowbies, but skip ’em if you can. They’re single-spawn and slow. Question for you: ever died to a random PKer mid-task? I have, and it sucks. Stick to safe zones unless you’re geared.

One long story time: Early on, I ignored the wildy risks and went full loadout to the Slayer Cave. Cannon popping, kills flying, then boom – three PKers hop in, skull me, and I’m eating divines on the respawn screen. Lost 2m in gear. Now? I bring a looting bag, risk nothing over 500k, and tele out at the first sign of trouble. Learned that the hard way, but hey, that’s OSRS.

Gear Up Right – What You’ll Need to Dominate

Gear doesn’t have to break the bank for greater demons. They’re level 92-113 with a max melee hit of 10, so Protect from Melee laughs at them. I’ve killed thousands in basic setups, but here’s how to optimize for your level.

Melee Setup (My Favorite – Fast and Cheap): Whip or Arclight if you have it (demonbane bonus is nuts). Slayer helm for that 15% damage boost. Bandos chest and tassets, or Dharok’s if you’re feeling tanky. Ferocious ring or berserker for DPS. Proselyte for prayer bonus – essential for AFK. Inventory: Super combats, prayer pots (2-3), cannon if using, shark chunks or brews for heals.

For low levels? Rune scimmy, fighter torso, and rune armor works fine. I started with that at 60 combat and survived.

Ranged Alternative: If melee bores you, chin ’em in multi spots. Craw’s bow or blowpipe, Ava’s assembler, black d’hide. Same prayer setup. Slower than melee, but safespot-friendly in places like Isle of Souls.

Magic? Tridents or Iban’s staff, but honestly, skip unless you’re bursting. Demons don’t splash well.

Wildy Tweaks: Ditch the bandos for black d’hide and a dragon dagger spec. Bring an Ectophial for emergency teles.

From personal runs, Arclight changed everything for me. Charged it fully during a Konar task in Catacombs – that +1.875 hit bonus melts them. Cost me a few mil in shards, but worth every coin. Ever tried switching styles mid-task? I did once, ranged half, melees the rest – kept it fresh.

Budget vs. BiS Gear Comparison

Quick table for setups at different wealth levels. Assumes 70+ combat.

Setup Level Weapon Armor Amulet/Ring Cost Est. Kills/Hour
Budget Rune Scim Rune Plate + Legs Holy Symbol / Ring of Recoil 100k 40-50
Mid-Tier Abyssal Whip Bandos Top/Tassets Amulet of Glory / Berserker 5m 60-70
BiS Arclight Torva / Inquisitor Amulet of Torture / Ferocious 200m+ 80-90

See the jump? Invest as you level.

Drops That Actually Matter – What to Hunt For

Greater demons’ table is meh overall, but those outliers? Game-changers. Rune full helm at 1/128 is the star – sells for 20k gp easy, and I’ve snagged five over tasks. Hard clue scrolls (1/128) lead to bigger payouts if you’re trail-savvy. Ensouled demon heads (1/40) for pouch recharges, always alch or bank ’em.

In Catacombs: Ancient shards (1/150) for Arclight charges, dark totem pieces (1/500-ish combined) for Skotizo access. Wildy Slayer Cave? 68% chance at that special table with Last Shopper stuff – I got a stuffed fox once, flipped for 300k.

Konar tasks add brimstone keys (1/100), opening that chest for herbs and seeds. Average kill value? Around 300-500 gp, but spikes make it fun. My best drop story: 180-kill task, last demon drops a clue, solves to a third-age range top. 1.2 bil. Yeah, that paid for my house tab.

Tertiary list for reference:

  • Common: Coins (up to 500), runes, alchables like mith bars.
  • Uncommon: Adamant arrows, nature runes, law runes.
  • Rare: Rune full helm, hard clue, ensouled head.
  • Unique per Spot: Shards/totems in Catacombs, wildy extras.

Don’t sleep on ’em – every task’s a lottery ticket.

Killer Tips and Tricks – Level Up Your Game

Alright, the meat: how to make this task fly by. First, always cannon where you can. In Chasm or Karuulm, set it central – hits three at once, doubles your speed. I’ve hit 100 kills/hour that way.

AFK in Catacombs? Turn on Protect from Melee, auto-retaliate, and walk away every 10 minutes to reset aggro. Prayer lasts forever with proselyte. I do this while cooking dinner – zero brainpower.

For wildy: Loot bag mandatory. Risk minimal gear, eat an angler for spec restore if spec’ing out PKers. And switch tasks? Tormented demons if you’ve got While Guthix Sleeps done – 1,065 XP each, but slow at 30/hour. I mix ’em: 50 tormented for synapse hunt, then AFK regs.

Skotizo or K’ril? If you have totems or GWD access, toss in 10-20 kills for variety. Skotizo‘s guaranteed hard clue is chef’s kiss.

Quick questions: Cannon or AFK? Depends on your vibe – I cannon for speed, AFK for chill. Bracelets? Expeditious to shorten, slaughter to extend XP. And blocks? Save points for real pains like dust devils.

One trick I swear by: Use a slayer helmet (i) for the accuracy boost, and ring of wealth (i) in wildy for double clue rate. Subtle, but adds up. Oh, and in multi, position so two demons tag-team you – faster kills without extra damage.

Longer tip here: Early in my Slayer grind, I ignored locations and defaulted to Brimhaven. Big mistake – single combat, no cannon, took forever. Switched to Chasm after a wiki dive, and my rates exploded. Moral? Research pays off. Now, at 99 Slayer, I look back and laugh. These tasks built my bank and skills.

Alternatives to Spice It Up – Boss Demons on Task

Bored of regulars? Greater demons include bosses. Skotizo in Catacombs: One kill per totem, drops hard clues always. I’ve cleared 20 totems on one task – pure profit.

K’ril Tsutsaroth in God Wars: Counts as one, plus his bodyguard. 70 HP req, Troll Stronghold partial. Drops Zamorakian spears sometimes. I farm him for hilts on tasks – 20 kills per trip with blood spells.

Tormented demons: Post-WGS, 450 combat but 1k+ XP each. Need dual styles to break prayers. Slow, but synapses for demonbane gear. My ironman got one at 113 KC – game-changer.

Yama? Doesn’t count, per Jagex. Skip.

These mix it up. I did a 150-task with 50 K’ril, 30 Skotizo, rest Catacombs. Felt like a boss rush.

Wrapping It Up – Go Slay Some Demons

There you have it – greater demons demystified. From that first cannon pop in Chasm to the helm drop that funds your next upgrade, these tasks are gold for progression. I’ve poured hundreds of hours into them, and they’re still a staple. Grab your whip, pick your spot, and dive in. What’s your plan for the next one? Drop a comment if you’ve got a wild drop story – I love hearing ’em. Now log in, get that XP, and remember: in OSRS, every task is a step to max cape. Happy slaying!