Knights Waves Training OSRS Glory Guide

Knights Waves Training OSRS Glory Guide

Mastering Knights Waves Training in OSRS A Players Guide to Glory

You know that moment in OSRS when youre staring at your prayer tab, wishing for just a bit more punch in your attacks? Yeah, I get it. Ive been there more times than I can count. As someone whos sunk over 5,000 hours into this game since the early 2013 days, grinding from a fresh account to a maxed main, I can tell you straight up: Knights Waves Training is your ticket to some seriously game-changing upgrades. Its not just a miniquest; its a rite of passage that unlocks prayers like Piety and Chivalry, which have carried me through countless God Wars bosses and Slayer tasks. If youre hovering around level 60 combat stats and feeling stuck, this is the push you need. Stick with me, and Ill walk you through it like were chatting over a stack of sharks in the GE.

What Exactly Are Knights Waves Training?

Picture this: youre up on the top floor of Camelot Castle, ladder climb and all, facing off against the legendary Knights of the Round Table. Sounds epic, right? It is. Knights Waves Training, tucked away in the Camelot training grounds, is a combat challenge where you take on eight tough knights one by one. No prayer, no summoning, no ranged or magic allowed inside the room just pure melee grit. Each knight drains your combat stats when they hit you, so its less about raw power and more about smart play.

I remember my first run back in 2014. I was a scrawny level 55 with dreams of Piety, but I kept dying to Sir Lancelot because I forgot about the stat drains. Wasted three trips banking supplies before I figured it out. The squire outside the door gives you the lowdown: complete Kings Ransom quest first, then step in and prove youre worthy. Rewards? 20k XP in Attack, Strength, Defence, Hitpoints, Magic, Ranged, and Constitution. Plus, those sweet prayers. Chivalry for a balanced boost, Piety for that strength spike. Its worth every swing.

But heres a quick question: Have you even finished Kings Ransom yet? If not, pause here and knock it out. Its a fun quest with Merlin drama, and youll need it anyway.

Why Bother with Knights Waves? The Real Perks

Lets keep it real why grind this when you could be slaying dust devils for strength XP? Because the payoff is huge, especially if youre building a main or an Ironman. Those 20k XP lumps get you closer to 70s in your combats without the endless hill giant reps. And the prayers? Game-changers.

Take Piety: at 70 Prayer and Defence, it pumps your Attack, Strength, and Defence by 25%. Ive used it to solo Bandos generals that wouldve wrecked me otherwise. Chivalry is solid too, a 20% lift across the board for tankier fights. On my Ironman, unlocking these let me tackle Barrows runs way earlier, netting runes and gear that snowballed my progress.

Beyond XP, its safe death for Hardcore Ironmen no risk to your status if you bite it inside. And respawn at Camelot? Talk to Merlin post-quest, and youre golden for quick teleports. In my experience, this setup saved my bacon during a rushed quest series in 2018. I died twice to Gawain, banked, and hopped right back to wave six. No full resets.

Short answer: Do it for the prayers. They multiply your DPS in endgame content. Trust me, youll thank yourself at Vorkath.

Getting There Step by Step

Access is straightforward, but dont sleep on the prep. Head to Camelot Castle southwest of Seers Village. Climb the south-western tower ladder to the top floor. Chat with the squire hell brief you on rules like no binds or stuns. Enter the door, and boom, youre in the arena.

Pro tip from my runs: Use a Camelot teleport tab or fairy ring code D A S for speed. I once tabbed in mid-grind after a quick GE flip, saving five minutes each retry. If youre low on tabs, glory necklaces work fine.

One thing I learned the hard way? Dont exit via the door mid-fight. It resets you to wave one. Die inside instead your stats restore, and you resume from the last knight. Happened to me on an alt account last year; lost 30 minutes and rage-quit for the night.

Gear Up Like a Pro What You Really Need

Gear doesnt have to be BIS, but skimping means more deaths and frustration. Aim for 60+ Attack to wield a whip or better. Full rune or dragon medium set is plenty for starters. I rocked rune on my first clear, but upgraded to Barrows later for smoother sails.

Heres a simple breakdown in a table no fluff, just what works.

Slot Budget Option Mid-Tier Upgrade Why It Matters
Helmet Rune full helm Helm of neitiznot Defence boost without bulk
Chest Rune platebody Dragon chainbody Balances protection and weight
Legs Rune platelegs Dragon platelegs Same as above, keeps you light
Weapon Rune scimitar Abyssal whip Speed for flinching
Shield Rune kiteshield Dragon defender Off-hand accuracy
Boots Rune boots Dragon boots Minor strength edge
Gloves Leather gloves Barrows gloves Prayer bonus if you sneak one
Amulet Amulet of strength Amulet of glory Teleport and slight stats
Ring Ring of recoil Berserker ring Recoil for passive chip damage

Inventory-wise: 10-12 sharks or monkfish for heals, 4 super restore potions (for stat drains), 2 super attack, 2 super strength, and a dragon dagger spec for bursts. On my main, I swap in prayer pots sometimes, but remember, no prayer inside just for the restore effect.

Question for you: Whats your current weapon? If its under rune quality, grind a bit first. Youll regret charging in naked.

The Knights Breakdown Who Drains What and How to Beat Them

Eight knights, each meaner than the last. They hit up to 29 on the final wave, and every successful hit drops your stats by 5 levels in specific areas. Melee is king here since magic and ranged get drained most. Flinching behind dummies is the meta lure them diagonal, hit, retreat, repeat. It turns a slugfest into a cheese fest.

Ive charted them out in a list with my personal notes. Levels from wiki, but tips from hundreds of clears.

  • Wave 1: Sir Bedivere (Level 110)
    Drains Defence. Weak to slash. Easy opener. Flinch him behind the left dummy I did this in under a minute on my first try. Eat if he clips you early.
  • Wave 2: Sir Pelleas (Level 118)
    Drains Strength. Weak to crush. Switch to a granite hammer if you have one. I once forgot and used my whip lost 10 strength levels fast. Restore pot incoming.
  • Wave 3: Sir Tristram (Level 112)
    Drains Attack. Weak to stab. Dagger time. Quick fight; pray he misses first swings. My alt cleared this at 58 Attack with boosts.
  • Wave 4: Sir Palomedes (Level 124)
    Drains Magic (irrelevant for melee). Weak to crush again. Tankier, so spec with DDS. This ones where newbies falter I died here twice learning the lure.
  • Wave 5: Sir Lucan (Level 122)
    Drains Ranged (meh). Weak to slash. Back to scim. Hes aggressive; keep distance. Pro move: Poison him with a++ dagger and wait it out. Saved me food on low HP runs.
  • Wave 6: Sir Gawain (Level 120)
    Drains Defence heavily. Weak to stab. Restore city here your defence plummets. I recall flinching him for 5 minutes straight, sweating bullets. Breathe, its doable.
  • Wave 7: Sir Kay (Level 120)
    Drains Strength. Weak to slash. Whip shreds him. But low strength means weak hits frustration central. Super strength pot before entering.
  • Wave 8: Sir Lancelot (Level 120)
    The boss. Drains Attack. Weak to crush. Hits like a truck up to 29. Flinch religiously; one mistake and youre toast. My proudest clear: 65 combats, full restores, done in 15 minutes.

Long story on Lancelot: Back in 2016, I was rushing for Piety on a pure. Stats drained to 1, I was swinging like a noob. Let him kill me, banked, came back with brews. Victory tasted sweet. Short version? Patience wins.

Strategies That Saved My Runs Flinching and Beyond

Flinching is your best friend. Position the knight diagonal to a dummy near the door, run in for a hit when his health bar vanishes, then duck back. Time it right, and he never touches you. Works on all but if youre head-on, stack brews and restores. Drink restores every 10 levels dropped; brews for HP.

For Ironmen, poison method: D++ dagger hit, hide, let venom tick. Low risk, but slower. I used this on my HCIM in 2022 no deaths, all glory.

Common pitfall: Ignoring run energy. Rest if needed, but hit occasionally or the knight despawns. Happened mid-Gawain once; back to Bedivere. Rage fuel.

Another tip: Boost with pots before each wave. Super sets right at the door. And always, ALWAYS die inside if low. Full restore, resume wave. Genius design.

Ever tried flinching without a dummy? Dont. Its suicide.

Common Mistakes and How to Dodge Them

Newbies rush in undergeared. Fix: At least 60 Attack, 55 Prayer for quest reqs. I see forum posts daily: Died to wave 3, what now? Answer: Train more.

Forgetting restores. Stats hit zero, youre punching air. Stock four minimum.

Exiting the door. Resets everything. Die proud instead.

Overeating early. Save food for Lancelot; earlier waves are flincheable.

From my fails: In 2019, on a friends account, I left via door after Kay. Hour wasted. Lesson learned.

Rewards Unlocked What Comes Next

Finish, and Merlin chats: Respawn at Camelot, plus those prayers. 20k XP each is a chunk 70 Attack from 65? Easy.

Piety shines in PvM. Paired with tormented bracelets, my Bandos trips doubled in speed. Chivalry for quests like Desert Treasure.

Post-waves goal: Elite Kandarin diary for teleports. Or straight to Prayer 70. I grinded ensouled heads after, hit 70 in a week.

Quick win: Use the XP on a pure for 60 Attack without grinding.

Personal Tales from the Training Grounds

Let me spill on my wildest run. 2015, fresh max cape chase. 70 combats, but rusty. Entered cocky, no restores. Bedivere fine, Pelleas drains strength to 20. Im chunking him, but Gawain? Defence gone, hits 25s. Died, banked, back in. Lancelot flinch-fest, spec finish. Unlocked Piety mid-stream, felt like a god.

On my Ironman, 2020 lockdown grind: HC status on line. Poison strat all way, zero risk. Took 25 minutes, but those prayers opened God Wars. Best decision.

Funny fail: Alt account, 50 combats. Thought magic worked. Nope, drained to 1. Laughed it off, trained crabs, nailed it next day.

These moments? OSRS magic. Whats your worst death story?

Wrapping It Up Your Turn to Swing

Knights Waves Training isnt just combats; its that spark for bigger adventures. Gear smart, flinch hard, restore often, and youll unlock powers that last to 99. Ive cleared it a dozen times across accounts, each teaching something new. Now, log in, ladder up, and claim your spot at the table.

Got questions on flinching or pots? Drop em below. Whats next for you post-waves? God Wars or straight maxing? Go get it, adventurer. Youve got this.