Magic 1-99 OSRS Fast Training Methods Guide

Magic 1-99 OSRS Fast Training Methods Guide

Training Magic in Old School RuneScape (OSRS) is one of the most exciting journeys you can embark on. Whether you’re splashing for low-effort XP, blasting monsters in combat, or teleporting across Gielinor, Magic offers a versatile skillset that’s both fun and rewarding. I’ve been playing OSRS for years, and let me tell you, getting Magic to 99 was one of my proudest moments. The grind was real, but the sense of accomplishment when I hit that max level? Totally worth it. In this guide, I’ll walk you through the best ways to train Magic from level 1 to 99, sharing my personal tips, tricks, and some mistakes I made along the way. Let’s dive in!

Magic isn’t just about casting spells; it’s about opening up a world of possibilities. From teleporting to far-off cities to dealing massive damage in PvM, a high Magic level makes your life in Gielinor so much easier. Plus, who doesn’t love the feeling of unlocking a new spell and watching those sparkly animations light up the screen?

Why should you care about Magic? It’s a core skill for quests, PvP, and bossing. A high Magic level unlocks spells like High Alchemy, Teleports, and powerful combat spells like Ice Barrage. Trust me, when I first unlocked High Alchemy, I felt like I was printing money!

Getting Started with Magic (Levels 1-25)

When you’re starting fresh, Magic can feel overwhelming. You’re stuck with basic spells, and your rune pouch is probably empty. Don’t worry, I’ve been there. Back when I was a noob in Lumbridge, I spent way too many hours trying to figure out what to do. Here’s how to kick things off efficiently.

Early Spells and Training Methods

At level 1, your options are limited, but you can still make progress. Start with Wind Strike from the standard spellbook. It’s cheap and effective for low-level training.

  • Monsters to kill: Head to the Lumbridge cow field or the chickens near the farm. These are safe spots with weak enemies, perfect for grinding early XP.

  • Gear: Stick to a basic wizard robe set and a staff of air to save on air runes. You can grab these from the Grand Exchange or NPC shops.

  • Tip: Always use the best spell you can cast for maximum XP per cast.

What’s the cheapest way to train early on? Splashing! Cast Wind Strike on a rat or spider while wearing full metal armor (like iron or steel) to make your accuracy negative. This way, your spell never hits, and you keep casting for XP without killing anything. I used to splash in the Lumbridge castle basement for hours while watching movies. It’s AFK and super cheap!

Quests for Early Magic XP

Quests are a lifesaver for early levels. They give you a nice XP boost without the grind. Here are some must-do quests:

Quest

Magic XP Reward

Level Requirement

Witch’s Potion

325 XP

None

Imp Catcher

875 XP

None

The Grand Tree

2,150 XP

25 Agility

Pro tip: Complete Witch’s Potion and Imp Catcher as soon as possible. They’re quick, and the XP will push you to level 10 in no time. When I did these quests, I felt like I was cheating the system because the XP came so fast!

Mid-Level Magic Training (Levels 25-55)

Once you hit level 25, things start getting interesting. You’ve got access to better spells, and the grind starts to feel less like a chore. This is where I started having fun, experimenting with different methods to see what worked best.

Combat Training

At this stage, you can start using stronger spells like Fire Bolt (level 35) or Wind Bolt (level 17). I loved training at the Hill Giants in the Edgeville Dungeon. They drop big bones, which you can sell or use for Prayer XP, and they’re weak to Magic.

  • Gear: Upgrade to mystic robes if you can afford them. They give a nice Magic attack bonus.

  • Runes: Stock up on chaos runes for Fire Bolt. They’re pricier but worth it for the XP.

  • Safe spots: Use the rocks in the dungeon to attack giants from a distance without taking damage.

Is combat training worth it? Absolutely! You get Magic XP, Hitpoints XP, and loot to fund your journey. I made enough gold from Hill Giants to buy my first set of mystic robes, which felt like a huge milestone.

High Alchemy for Profit and XP

At level 55, you unlock High Alchemy, and let me tell you, this spell is a game-changer. Not only does it give 65 XP per cast, but you can also make some serious gold. I spent countless evenings alching yew longbows while chilling with friends on Discord. It’s repetitive, but the profit kept me motivated.

  • Items to alch: Buy items like yew longbows, rune armor, or green d’hide bodies from the Grand Exchange. Check the alch prices to ensure you’re making a profit.

  • Tip: Use a staff of fire to save on fire runes, and keep an eye on the Grand Exchange for price fluctuations.

  • XP per hour: Around 60,000-70,000 XP if you’re efficient.

How do you avoid losing money? Always use an alch calculator online to check profit margins. I learned this the hard way after alching a stack of items at a loss. Ouch!

Advanced Magic Training (Levels 55-99)

Now we’re in the big leagues. This is where the grind gets intense, but the rewards are worth it. You’re unlocking powerful spells and getting closer to that coveted 99 cape. I’ll share the methods I used to push through these levels, including some mistakes I made so you can avoid them.

Bursting and Barraging (Levels 65-99)

Once you hit level 65, you can start using Ice Burst in the Ancient Magicks spellbook, and at level 94, Ice Barrage becomes available. These are the fastest Magic training methods in the game, but they’re not cheap. I trained at the Monkey Madness II tunnels, and let me tell you, the XP rates were insane!

  • Location: The Maniacal Monkeys in the Kruk’s Dungeon (Monkey Madness II tunnels) are perfect. They’re aggressive, stackable, and weak to Magic.

  • Gear: Use the best Magic gear you can afford, like Ahrim’s robes or ancestral robes. A toxic staff of the dead or Kodai wand is ideal.

  • Runes: Stock up on blood, death, and water runes. You’ll burn through them fast.

  • XP per hour: Up to 300,000-400,000 XP with Ice Barrage.

Why is bursting so good? It’s fast, and you can stack multiple enemies for massive XP. I once got 350,000 XP in an hour, and my jaw dropped when I saw the XP tracker. Just be ready to spend millions on runes.

Alternative Methods: Stun-Alching

If bursting is too expensive, stun-alching is a great alternative. This method combines Stun spells (like Stun or Curse) with High Alchemy for decent XP and profit. I used this when I was low on cash, and it saved me from going broke.

  • How it works: Cast a stun spell, then quickly alch an item. Alternate between the two for a mix of combat and utility XP.

  • XP per hour: Around 100,000-120,000 XP.

  • Tip: Use a mouse macro or practice clicking to get the rhythm down.

Is stun-alching worth it? Yes, if you’re on a budget. It’s slower than bursting but way cheaper. I used to stun-alch while doing homework, and it felt like I was multitasking like a pro.

Teleporting for AFK Training

If you want a low-effort method, teleporting is your friend. Spells like Camelot Teleport (level 45) or Ardougne Teleport (level 51) give decent XP and let you AFK. I’d teleport while watching YouTube, and the levels just kept ticking up.

  • XP per cast: Around 50-60 XP per teleport.

  • Runes: Use a staff of air to save on air runes.

  • Tip: Combine with High Alchemy for extra XP during downtime.

Magic Training Gear and Inventory Setup

Your gear and inventory can make or break your training. Here’s what worked for me:

Item

Why It’s Good

Mystic/Ancestral Robes

Boosts Magic attack and defense

Kodai Wand

High Magic bonus, saves runes

Imbued God Cape

Best-in-slot Magic cape

Occult Necklace

Increases Magic damage by 10%

Inventory:

  • Runes (chaos, death, blood, water, etc.)

  • Prayer potions for bursting

  • Food for combat training (sharks or monkfish)

  • Emergency teleport (like a teleport tablet)

What gear should you prioritize? If you’re on a budget, mystic robes and a staff of air are fine. Save up for an occult necklace; it’s a game-changer for damage.

Tips and Tricks from My Journey

Here are some lessons I learned the hard way:

  • Don’t skimp on runes: Cheap runes mean slower XP. Invest in chaos or blood runes for faster gains.

  • Use the Grand Exchange wisely: Buy runes and alchable items when prices are low. I once saved 2 million gp by timing my purchases.

  • Take breaks: The grind to 99 is long. I burned out around level 85 and took a week off. Came back refreshed and hit 99 in no time.

  • Join a clan: Chatting with clanmates made alching and bursting way more fun. Find a community to keep you motivated.

What’s the biggest mistake to avoid? Don’t train without a plan. I wasted days using low-XP spells because I didn’t know better. Stick to this guide, and you’ll save time and gold.

Cost Breakdown for Magic 1-99

Training Magic isn’t cheap, especially if you’re going for fast methods like bursting. Here’s a rough estimate based on my experience:

Method

Cost (GP)

XP per Hour

Splashing (1-25)

100k-200k

10k-20k

High Alchemy (55-99)

10M-20M

60k-70k

Ice Burst (65-99)

50M-100M

200k-300k

Ice Barrage (94-99)

100M-150M

300k-400k

Can you train Magic for free? Not really, but quests and splashing keep costs low early on. I funded my training by selling loot from slayer tasks, so consider multitasking with other skills.

Final Thoughts

Getting Magic to 99 in OSRS is a grind, but it’s one of the most rewarding skills to max. From splashing in Lumbridge to barraging maniacal monkeys, every level feels like a step toward greatness. I’ll never forget the moment I hit 99 and equipped my Magic skill cape. The fireworks, the cheers from my clan, and the sense of pride—it’s something every OSRS player should experience.

What’s your favorite Magic training method? Whether you’re a fan of AFK splashing or love the chaos of bursting, there’s a method for everyone. Start small, plan your journey, and enjoy the ride. You’ll be casting Ice Barrage like a pro in no time!