Quick Guide to Crushing the Making History Quest in OSRS

Quick Guide to Crushing the Making History Quest in OSRS

Hey, if you’ve been grinding away in Old School RuneScape and you’re eyeing up that next quest slot, let’s chat about Making History. I remember the first time I stumbled into this one, way back when I was still figuring out my pure account’s build. The Outpost just north of West Ardougne always felt like this forgotten corner of the map, you know? But man, diving into its story hooked me hard. As someone who’s completed over a hundred quests and even speedran a few for fun, I can tell you this intermediate gem is worth your time. It’s quick, packs some lore punches, and hands out solid rewards like 1,000 Crafting and Prayer XP. Plus, it unlocks cool stuff for Treasure Trails. Ready to make some history yourself? Stick with me, and we’ll knock this out step by step.

First off, what’s the deal with this quest? It’s all about piecing together the forgotten tales of the Outpost before King Lathas turns it into some shady alchemist lab. Jorral, the guy holed up there, needs your help to prove it’s got real historical juice. No crazy skill reqs, but if you’ve got 24 Crafting, 40 Smithing, and 40 Mining, it’ll smooth things over. I didn’t back then, and let me tell you, that Mining bit nearly had me ragequitting. But hey, that’s OSRS for you, right? A little grind never hurt nobody.

Look, quests aren’t just checkboxes; they’re the heartbeat of Gielinor. I’ve spent thousands of hours in this game, from bossing Vorkath to ironman skilling, and Making History stands out for its storytelling. It ties into bigger lore like the God Wars and Ardougne‘s royal drama. Ever wonder why the Outpost matters? It’s like uncovering a hidden diary entry in your grandma’s attic, except with enchanted keys and ghostly chats.

And the rewards? Oh boy. You get three quest points, that XP I mentioned, and access to an antique lamp for 1,000 XP in any skill over level 20. Claim it from Historian Minas in Varrock Museum for five Kudos too. I used mine on my first 99 Agility push, felt like cheating. But seriously, have you claimed those Kudos yet? If not, you’re missing out on museum mini-quest progress.

One quick tip before we dive deeper: Grab a spade, some runes for teleports, and maybe a games necklace. I always forget the spade and end up running like a noob. Trust me, save yourself the walk.

Prep Time: What You Need to Gear Up

Runescape Making History Quest Guide  YouTube

Alright, let’s keep it real simple. No need for fancy setups here, but a bit of prep goes a long way. I once teleported to the wrong spot and wasted 20 minutes trekking. Won’t happen to you on my watch.

Here’s a quick list of essentials:

  • Spade: For digging, obviously. Grab one from your tool leprechaun if you’re fancy.
  • Enchanted Key: You’ll get this in-quest, but hold tight.
  • Teleport Method: Necklace of Passage to the Outpost (option 2) or West Ardougne tablet. I swear by the necklace; it’s a game-changer.
  • Optional Goodies: Pickaxe for that Mining part, hammer for Smithing, chisel for Crafting. If you’re low on levels, power through the grinds first.
Item Why You Need It Where to Get It
Spade Digging up secrets Lumbridge Castle courtyard or any farming store
Necklace of Passage Fast travel to Outpost Crafted with 45 Crafting or bought from Ali Morris Pooneh in Al Kharid
Pickaxe (Rune or better) Mining a rock Smith or buy from mining shops
Hammer Smithing a platebody Any general store
Chisel Crafting a bowl Same as hammer, or tool leprechaun

See? Nothing overwhelming. I keep a quest kit in my POH just for stuff like this. Makes me feel prepared, like a true adventurer.

Now, picture this: You’re standing at the Outpost gates, wind howling through those ancient stones. That’s where the magic starts. But before we jump in, quick question: What’s your go-to teleport item? Mine’s the eternal glory amulet now, but back in the day, it was all about those dusty tablets.

Starting the Adventure: Talk to Jorral and Kick Things Off

Head up to the Outpost, that lonely spot northwest of West Ardougne and south of the Gnome Stronghold. Teleport there with your necklace, walk north from the fancy gate, and boom, you’re at Jorral’s door. Knock on that thing and chat him up.

Jorral’s this passionate historian type, rambling about how the king’s gonna bulldoze his home for some potion-brewing nonsense. He begs you to help document the Outpost’s past. Say yes, and he’ll spill that you need to track down three folks for stories: the Silver Merchant in East Ardougne, the silk trader in the same market, and old Dron the dwarf up in the Trollheim area.

I laughed the first time I heard this. “Three segments in any order?” Jorral says. Felt like he was handing me a choose-your-own-adventure book. Pro tip: Do the dwarf last; it’s the trickiest travel-wise.

After the intro chat, you’re off. But wait, he mentions quick dialogue options to speed through talks. Numbers like 3, 2, 2, 1, and so on. I hotkeyed my mouse for that; saved me headaches on repeat runs.

This starting bit? Took me five minutes flat once I knew the ropes. But my first go? I got lost circling Ardougne like a lost puppy. Lesson learned: Use the world map liberally.

Segment One: Chatting with the Silver Merchant in East Ardougne

Let’s tackle the easiest first, yeah? Pop over to East Ardougne market. If you’re not there yet, Ardougne cloak teleport or just run from the palace. The Silver Merchant’s stall is right in the thick of it, surrounded by hagglers and pickpockets.

Talk to him, and he’ll grumble about some old platebody he bought cheap. Turns out, it’s tied to the Outpost‘s history. But it’s all dented up. Here’s where your Smithing shines: Head to the nearby furnace (or smith in Varrock if you prefer), melt it down, and hammer out a shiny new one.

I botched this once, forgot my hammer, and had to sprint back to the store. Facepalm city. But nailing it feels good, like fixing up your grandpa’s old watch.

Once it’s fixed, return it to the merchant. He’ll cough up a journal page about a battle or something epic. Snag that, and you’re golden for this part.

Quick aside: Ever smith while listening to the OSRS soundtrack? That anvil clang syncs perfectly with the beats. Try it.

Segment Two: The Silk Trader’s Tale and That Ghostly Vibe

Next up, still in East Ardougne market, but shift to the silk trader’s stall. She’s got this haunted look, right? Chat her, and she drops that her family’s linked to the Outpost through some spectral shenanigans.

She hands you an enchanted key. Whoa, plot twist! This bad boy gets hot and steamy when you’re near buried history. Grab your spade, and start wandering the Outpost grounds. I paced those ruins like a detective on a cold case, key in hand.

When it steams up, dig! You’ll unearth a chest with another journal page. Ghosts might pop up for a quick haunt, but they’re harmless. Answer their riddles right, and poof, more lore.

My personal flop? Buried the key in my bank thinking it was junk. Jorral had to remind me to fish it from the silk trader again. Don’t be me; keep it equipped.

This segment’s short, maybe 10 minutes if you’re lucky with the digging spot. But the ghost chats? Chills. They whisper about Zamorak and Saradomin squabbles, hinting at bigger God Wars drama. Blew my mind as a lore nerd.

Question for you: Ghosts freak you out in games, or are you all about that spooky fun? I eat it up, but my buddy logs off every time.

Segment Three: Dron the Dwarf and the Mining Mayhem

Okay, now for the beefier part: Dron. This dwarf’s chilling in Trollheim, so tele to Burthorpe games room or climb the Troll Stronghold if you’re hardcore. From there, it’s a hike to the Trollheim summit area, but watch for thrower trolls. I died once to a rock; embarrassing.

Find Dron near the entrance, nursing a grudge. Talk, and he’ll ramble about his clan’s Outpost ties. But to jog his memory, you gotta mine a nearby rock face. Level 40 Mining req here, folks. If you’re under, grind Falador east mine for a bit.

I powered through with a mith pick; took 15 minutes of chipping away. Felt therapeutic, like stress-relieving on a bad day. Once the rock crumbles, grab the final journal page. Dron spills the beans on two pals who fought in the God Wars but switched to Guthix neutrality. Deep stuff.

Backtrack to Jorral with all three pages. But hold up, there’s more.

Piecing It Together: The Royal Letter and Quest Wrap-Up

With journals in hand, Jorral’s pumped. He sends you to King Lathas in East Ardougne castle, upstairs in his bedroom. Tele there quick, chat the king. Quick dialogue hack: Mash those numbers I mentioned earlier to fly through the convo.

Lathas, surprise surprise, digs the history. He pens a letter sparing the Outpost and turning it into a museum. Rush it back to Jorral. Cutscene time: The place transforms, your name etched in the books forever. Quest done!

I teared up a bit, not gonna lie. That museum reveal? Satisfying end to a cozy tale.

But don’t stop there. Head to Varrock Museum, talk Historian Minas for your lamp and Kudos. I banked mine for later; smart move.

Rewards Breakdown: What’s in It for You?

Let’s table this out clean, ’cause who doesn’t love a good reward peek?

Reward Details My Thoughts
1,000 Crafting XP Boosts your crafting game Helped me hit 50 for green d’hide; timely!
1,000 Prayer XP Bones to bananas vibes Pushed my first 43 for Protect prayers
3 Quest Points Diary progress fuel Essential for Kandarin elite
Antique Lamp 1,000 XP in any skill >20 Rub it on Slayer for that edge
5 Kudos Museum mini-quest step Unlocks natural historian clothes
Enchanted Key Permanent treasure hunter tool Random loot digs; I found a half key once!
Outpost Museum Lore spot with your name Visit often; feels personal

Solid haul for under an hour’s work. I prioritized the lamp for my main’s 99s.

Common Pitfalls: Lessons from My Blunders

Nobody’s perfect, especially not me. First run, I lost the enchanted key after a bank logout. Turns out, talk to the silk trader; she points you to dig again or check your “safe spot.” Rookie error.

Another time, Mining that rock? I brought a bronze pick. Laughable. Upgrade, friends.

And the ghosts? Mess up a riddle, and you restart the haunt. Patience key here.

Quick list of don’ts:

  • Don’t forget teleports: Running from Trollheim sucks.
  • Don’t ignore levels: Grind if needed; it’s faster long-term.
  • Don’t bank quest items: Keep ’em hotbarred.
  • Don’t skip dialogue: Lore’s half the fun!

Ever lost a key mid-quest? Spill in the comments; misery loves company.

Pro Tips to Speedrun Like a Boss

Want to shave time? Listen up. I clocked this in 25 minutes once, no boosts.

  • Use quick chat options: That number sequence? Gold.
  • Do segments in order: Merchant, silk, dwarf. Flows best geographically.
  • Stock runes: Law and air for teles.
  • Quest cape? Cape tele to Ardougne skips hassle.

For irons, this is low-risk; no combat deaths likely.

One long ramble here: Back in 2018, I was on a quest binge, fresh off Desert Treasure. Making History felt like a breather, but that dwarf hike reminded me why I love OSRS’s world-building. Trudging past trolls, key steaming in pocket, piecing lore like a puzzle. It’s moments like that keep me logging in after years. What’s your favorite “aha” quest moment?

Lore Deep Dive: Why the Outpost’s Story Hits Hard

Okay, pausing the guide for a sec ’cause this lore? Chef’s kiss. The journals reveal the Outpost as a God Wars neutral ground. Two buddies, one Zamorakian, one Saradominist, duke it out but bail for Guthix balance. Echoes the Third Age chaos, ties to Ardignas bloodline secrets.

King Lathas sparing it? Hints at his shady plague city plots. I geeked out connecting dots to Plague City quest. If you’re into books, grab the museum ones post-quest; your adventurer’s name’s in there. Immortalized, baby!

Saradomin’s influence lingers too, with that platebody nod. Ever theorize on Gielinor‘s gods? I do, late nights in Discord.

Short para: Ties everything neat, leaves you wanting more.

Final Thoughts: Go Make Your Mark

There you have it, folks. Making History’s a breeze with this blueprint, and it’ll enrich your OSRS journey. I knocked it out on my alt last month, still got that fresh thrill. Now, your turn: What’s stopping you from heading to the Outpost today?

Drop a comment if this helped, or yell at me for old tips. Happy questing, and remember, history’s what you make it. Catch you in Gielinor.

(Whew, that clocked over 1,500 words easy; felt good spilling these stories.)