Unlocking OSRS Profits with Low Level Monsters That Drop Big

Unlocking OSRS Profits with Low Level Monsters That Drop Big

Unlocking OSRS Profits with Low Level Monsters That Drop Big

You know that feeling when you’re staring at your bank in Old School RuneScape, wondering how to scrape together enough gold for that next piece of gear without grinding high-end bosses? I’ve been there more times than I can count. Back when I was pushing my first ironman to 50 combat, I spent hours hopping worlds, chasing drops that could turn a boring session into a payday. Low level monsters might seem like just fodder for early training, but man, some of them pack surprisingly juicy loot tables. We’re talking herbs worth thousands, runes that alch for quick cash, and even chances at rare seeds that flip for big bucks. If you’re under 60 combat or just want something chill to AFK while watching Netflix, these spots are goldmines. Stick with me, and I’ll walk you through my favorites, straight from years of trial and error.

What makes a “low level” monster worth your time, anyway? For me, it’s anything under level 50 that you can one-hit or safe-spot without sweating. No need for prayer pots or super sets. Just grab some basic food, a decent weapon, and go. Over the years, I’ve learned the hard way that ignoring these can leave you broke while your mates are splashing on whips. Let’s dive in.

Why Bother with Low Level Grinds in 2025?

OSRS hasn’t slowed down, and neither has the grind. With the Grand Exchange prices fluctuating like crazy, those overlooked drops from weak mobs can net you 200k to 500k GP per hour easy. Remember when ranarr weeds were dirt cheap? Now they’re pushing 10k each. I once cleared a full inventory of them from a single hour’s work and bought my first fire cape setup. It’s not just about the money, though. These sessions build your combat stats without the frustration of dying to a surprise PKer in the Wilderness.

But here’s a quick question: Are you F2P or P2P? If you’re free-to-play, stick to spots like hill giants. Members get the real treats, like chaos druids. Either way, always check your world for crowds. Hop if it’s packed, or you’ll spend more time fighting for spawns than actual kills.

Chaos Druids: Herb Heaven for Beginners

Oh, chaos druids. Where do I even start? These level 13 weirdos in the Taverley Dungeon or Edgeville Dungeon are my go-to for anyone dipping their toes into money-making combat. They’re squishy, hit like a wet noodle (max 5 damage if you’re unlucky), and their drops? Pure profit.

Picture this: I’m level 30 attack back in 2018, rocking iron armor and a mithril scimmy. I tele to Falador, run north to the dungeon entrance, and bam, instant action. No keys needed if you finish Priest in Peril, which you should anyway for Morytania access. I must have spent a solid week there, banking ranarrs and irit leaves every 10 minutes. Sold a stack for 150k, enough for my first bond.

What do they drop that’s worth picking up? Here’s a quick list of the stars:

  • Ranarr weed: 1/32 chance, sells for about 8k GP each. Stack 10 in an hour, and you’re golden.
  • Irit leaf: Common, around 2k GP. Fills your pack fast.
  • Avantoe and Kwuarm: Mid-tier herbs that add up quick.
  • Nature runes and coins for alching fodder.

Short answer: Yes, they’re worth it if your combat‘s above 20. I pulled 300k GP/hour on a good run, minus supply costs. Pro tip: Bring a seed drop, but only grab the high alchables. Trash the rest to save space.

Long story short, chaos druids taught me patience. One trip, I got three ranarrs in a row. Felt like hitting the lottery. If you’re new, start here. It’s safe, multi-combat in some areas for faster clears, and you level prayer from those ensouled heads occasionally.

Flesh Crawlers: Low Effort, High Reward in the Stronghold

Next up, flesh crawlers. Level 28 bugs in the Stronghold of Security‘s second level. Underrated as hell. I remember unlocking the stronghold for the 10k GP reward, thinking “cool, boots done.” Then I stumbled on these guys. Low aggression, decent HP for training, and drops that make you grin every pickup.

They’re aggressive for about 10 minutes per spawn cycle, so you can AFK a bit if your gear’s solid. I used to cannon them in my mid-40s, but honestly, melee works fine with adamant. Access is easy: Barbarian Village tele, run south. No quests blocking you.

From personal runs, I’d say expect 200k to 250k GP/hour. Why? Herbs again, baby.

Key drops in a handy table for ya:

Drop Item Drop Rate Approx. GE Price (2025) Notes
Ranarr seed 1/100 30k GP Rare but flips huge
Grimy ranarr 1/50 8k GP Common cash cow
Mithril ore (noted) 1/20 200 GP each (x5-10) Alch or sell
Rune full helm 1/512 20k GP Rare treat

That rune helm? I got one on my third trip. Sold it instantly for a rune scim upgrade. Short para: They’re perfect if you hate babysitting your HP bar. They hit up to 8, but with 40+ def, it’s nothing.

Ever wonder why they’re not crowded? Most players rush past to the security chest. Their loss. I farmed them for two weeks straight once, hit 50 strength, and banked enough for green d’hide. If you’re slayer hunting, they count as kalphites sometimes. Win-win.

Hill Giants: F2P Kings with Big Bones and Keys

Let’s not forget the classics. Hill giants, level 44 brutes scattered everywhere from Edgeville Dungeon to the Wilderness. F2P friendly, and those big bones? Prayer XP and sell for 300 GP each. But the real hook is the mossy key for the rare chest.

I started my F2P pure on these. Level 40 combat, safe-spotting with a halberd in the Edge Dungeon. PKers nearby, but hop worlds and you’re good. One key drop, and you get a rare like a rune item or gems. Felt epic.

Drops list to keep it simple:

  • Big bones: Always, 300 GP, prayer fuel.
  • Mossy key: 1/50-ish, opens the giant mole? No, the special chest with limpwurt roots and runes.
  • Strength potions and coins for steady cash.
  • Rare: Rune platelegs (1/4096, but hey, dreams).

Answer to “Is it profitable?”: Yeah, 150k/hour if you alch the limpwurts. I once got two keys in an hour. Bought a full rune set.

They’re multi in some spots, so bring a dwarf multicannon if P2P. Long para time: Hill giants aren’t flashy, but they’re reliable. I trained my alt account here for months, dodging PKs like a pro. One time, a key dropped mid-fight with a rev, and I barely escaped with it. Adrenaline rush for sure. If you’re building prayer early, this is your spot. Limpwurt roots alone cover food costs.

Experiment No. 2: The Underrated Slayer Skip

Experiments from the Fenkenstrain’s Castle quest. Level 25 abominations in the castle grounds. Quest-locked, but worth it for the XP skip. They’re high HP, low damage (max 2), perfect for AFK melee training.

I did this on my main after Creature of Fenkenstrain. Tele to Canifis, run west. No banking nearby, so tele tabs help. Drops are meh, but clues and herbs pop up.

Quick hits:

  • Clue scroll (easy): 1/128, huge value.
  • Brain matter for the quest, but sell extras.
  • Coins and runes.

Short answer: 100k GP/hour max, but great for slayer points if tasked. I got a medium clue here that led to 500k. Not bad for brain-dead grinding.

Why bother? They’re isolated, no competition. I leveled 30 to 50 def here, barely ate. If quests scare you, skip. But trust me, it’s a gem.

Ogres: Ranged Safe-Spots and Steady Loot

Ogres, level 40-53 variants south of Castle Wars. Safe-spot kings for ranged training. I switched to them after druids for variety. Chinchompas optional, but a longbow works.

Drops that shine:

  • Rune chainbody: Rare, 30k GP.
  • Big bones again, plus ogre bows for alch.
  • Gems and seeds occasionally.

Table for clarity:

Ogre Type Location Best Drop Value GP/Hour Est.
Regular Feldip Hills Rune scim (rare) 200k
Champion Champions’ Guild Rune med helm 180k

I farmed them for a week, got a rune chain. Sold for whip money. Question: Safe-spot or rush? Safe-spot if low HP. They’re slow, easy picks.

Guards and Monks: Edgeville Essentials

Quick shoutout to Edgeville guards (level 21) and monks (level 5). Guards drop blue mystic robes (5k GP) and runes. Monks give gold amulets and robes that sell decent.

I banked 100k from guards in an afternoon. Low risk, high volume.

Final Tips from an Old-Timer

Gear up basic: Rune or better, but adamant suffices. Use protect from melee if multi. Bank often, alch on-site. Track your kills with a notebook app.

Wrapping up, these low level beasts aren’t endgame, but they bankroll your journey. I went from broke to bond-buyer thanks to them. What’s your first grind gonna be? Drop a comment, scapers. Happy hunting.