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OSRS Money Per Hour Guide for Max GP in 2025

Ever stare at your empty bank in Old School RuneScape and wonder how some players flash those maxed sets like it’s no big deal? I’ve been there, trust me. Back when I started grinding seriously around 2018, my first bond felt like a pipe dream. I’d log in after work, eyes bleary from a long day, and think, “How do I turn hours into actual gold without losing my mind?” Fast forward to today, and after maxing combat and dipping into every skilling method under Gielinor’s sun, I pull 4-5 million GP per hour on a good Vorkath run. It’s not magic; it’s knowing your money per hour sweet spots. In this post, we’ll dive deep into the best ways to rack up GP, from chill AFK grinds to heart-pounding boss solos. Stick around, and you’ll walk away with a plan that fits your style.
What if I told you that picking the right method could double your bank in a week? Short answer: It can, if you’re smart about it. But let’s not rush. We’ll break it down by level, requirements, and real talk on risks. As someone who’s wiped 20 mil on bad flips and celebrated a Skeletal Visage drop like it was my birthday, I’ll share what works in 2025’s meta.
Picture this: You’re eyeing that Twisted Bow, but bonds are spiking at 17 mil each. Suddenly, every minute counts. Money per hour isn’t just a wiki stat; it’s your ticket to freedom in the game. In 2025, with updates like the new Desert Treasure bosses shaking up the economy, GP flows faster for those who adapt. High GP/h methods like raids can net 10 mil+, but they demand gear and guts. Low-key ones? Maybe 500k, but you can multitask with Netflix.
I’ve learned the hard way that chasing shiny uniques without a baseline GP/h plan leads to burnout. Early on, I wasted weeks on low-profit herb runs, netting 1 mil a day tops. Now? I mix it up. Question for you: What’s your current setup like? Low combat? Ironman? That’ll shape what we pick next.
Low-Level Money Makers: Building Your First Million Without Fancy Gear
Starting out sucks, right? No quests done, stats in the 40s, and the GE feels like a casino. But hey, that’s where the fun begins. These methods are perfect for fresh accounts or F2P grinders. They’re simple, low-risk, and build that starter stack for bonds or members’ worlds.
F2P Gems: Chocolate Bars and Soft Clay Shenanigans
Remember your first GE flip? I do. I’d buy chocolate bars for 1k each, grind ’em down, and sell the dust for quick flips. In 2025, it’s still solid at 300-400k GP per hour. No requirements, just a knife and patience. World-hop to low-pop servers to snag bars cheap.
Soft clay? Even easier. Wet buckets of clay, sell ’em soft. Around 200k GP/h, but it’s AFK gold while you chat in clan. Pro tip: Use RuneLite’s GE tracker plugin to spot price dips. I once turned 500k into 2 mil overnight by timing a crash.
Here’s a quick list of no-req F2P winners:
- Chocolate Dust: Buy bars, grind, sell. 300k GP/h. Super chill.
- Soft Clay: Bucket + clay from GE. 200k GP/h. AFK heaven.
- Feathers: Collect from chickens in Lumby. 150k GP/h. Bonus: Chicken feet for quests.
Short para: Feathers bore me now, but they funded my first 99.
Mid-Low Combat: Slayer Starts and Hill Giants
Got 40 combat? Hit the hills. Hill Giants drop big bones (300 GP each) and limpwurt roots (1k+). I farmed them for weeks, netting 400-500k GP/h while training Attack. Safe spot in Edgeville Dungeon, prayer flicks, done.
Slayer tasks via Turael? Even better. Early tasks like banshees or crawlers pull 600k GP/h with herb drops. My first Gargoyle task? Dropped a rune item worth 10k. Felt like winning the lottery.
Table time: Compare these lowbies.
Method | Req Level | GP/Hour Est. | Risk Level | My Take |
---|---|---|---|---|
Chocolate Dust | None | 300k | Low | Easy entry, but clicky. |
Soft Clay | None | 200k | None | AFK king for noobs. |
Hill Giants | 20 Combat | 450k | Low | Bones fund Prayer. |
Early Slayer | 5 Slayer | 600k | Medium | Builds stats + cash. |
Long story short, I stuck with Slayer. Turned a 2 mil bank into 10 in a month. What’s your go-to lowbie grind?
Mid-Game Grinds: 1-3 Mil GP/Hour Without Breaking the Bank
Once you’re quested up and rocking 60+ stats, mid-game opens floodgates. These hit that sweet 1-3 mil GP/h spot, blending profit with progress. I’ve got fond memories of my first Zulrah kill—nerves wrecked, but 2 mil loot? Worth it.
Bossing Basics: Zulrah and Vorkath for Steady Cash
Zulrah, the money snake. Post-Desert Treasure I, it’s accessible with 70+ ranged/mage. In 2025, efficient runs pull 4 mil GP/h from scales and uniques. My setup? Ahrim’s, blowpipe, and a prayer pot stash. First hour: Died twice, 1 mil loss. By hour five? Smooth 3 mil sails.
Vorkath? Dragon Slayer II unlock, but oh man, the payoff. 4-5 mil GP/h on average, with dragon bones and hides stacking up. I recall a 10-hour session last month: 40 mil banked, plus a Visage tease. Use Dragon Hunter Crossbow for melts.
Skilling Stars: Runecrafting and Hunter Hustle
Hate bosses? Runecraft blood runes at the altar. 77 RC req, but 1.5 mil GP/h with Raiments. Abyss runs suck at first—PKers everywhere—but stamina pots change the game. I grinded to 99 this way, funding my BIS.
Hunter? Black chins in Feldip. 80 Hunter, box traps, 2 mil GP/h. AFK-ish, but watch for sniping. My ironman’s lifeline.
List of mid-game must-tries:
- Zulrah Solo: 4 mil GP/h. Learn rotations via YouTube.
- Vorkath Farm: 4.5 mil GP/h. Post-DS2 essential.
- Blood RC: 1.5 mil GP/h. Painful but pure profit.
- Black Chins: 2 mil GP/h. Set and forget.
One time, a chin trap failed mid-run, lost 500k in birds. Lesson? Backup worlds.
High-End Hustles: 5 Mil+ GP/Hour for the Pros
Alright, maxed player? Strap in. These are the big leagues raids, DT2 bosses, the works. I’ve poured 1,000+ hours into these, from ToB wipes to Muspah solos. Rewards? Banks that make you question real-life jobs.
Raid Riches: ToB and ToA Dominate 2025
Theatre of Blood. Hard mode trios? 14 mil GP/h potential. Scythe drops alone justify the sweat. My clan duo’d it last week—7 mil average, but that Justiciar chest? 50 mil windfall. Req: 90+ combat, elite diary.
Tombs of Amascut scales to 17 mil GP/h solo at 500 invocations. Tumeken’s Shadow chance keeps it spicy. I solo’d entry mode first: 5 mil/h, built confidence.
DT2 Bosses: The New Meta Kings
Desert Treasure II bosses flipped the script. Phantom Muspah with T-Bow? 5 mil+ GP/h, per recent X chatter. Whisperer solos hit 6 mil. I tackled Vardorvis last update—3 kills/h, 4 mil steady. Uniques like Inquisitor’s are economy-breakers.
Table: High-end showdown.
Boss/Raid | Req Stats | GP/Hour Max | Deaths Common? | Personal Best |
---|---|---|---|---|
ToB HM Trio | 95+ All | 14 mil | Yes | 8 mil run. |
ToA Solo 500 | 90+ Ranged | 17 mil | Medium | 12 mil lucky. |
Phantom Muspah | 92 Mage | 5 mil | Low | T-Bow melts. |
Vardorvis | 90 Melee | 6 mil | High | Axe upgrades! |
These aren’t for casuals. I lost 30 mil learning ToA mechanics. Worth it? Absolutely.
Flipping and Passive Plays: Make GP While You Sleep
Not into clicking? Flip at the GE. Start with 10 mil stack, buy low runes, sell high. 1-3 mil GP/h passive. I flip on breaks last month, 20 mil from nature rune margins.
Herb runs? 1 mil/h, low effort. Plant, wait, harvest. My routine: Run while podcasting.
Quick question: Ever flipped and watched a 5 mil profit vanish? Yeah, me too. Use margins tool.
My Top Tips from Years of GP Grinding
- Gear Up Smart: Don’t blow 100 mil on BIS day one. Rent from friends.
- Track Everything: RuneLite’s GP tracker saved my sanity.
- Mix Methods: 2 hours bossing, 1 hour skilling. Burnout killer.
- Stay Updated: 2025 updates nerfed revs, buffed DT2. Follow X for meta shifts.
One epic fail: Ignored PKers at Venenatis, lost 5 mil gear. Now? Risk mitigators only.
In the end, OSRS money per hour is about balance fun, profit, growth. What’s your target GP/h this week? Drop it below; let’s chat strategies. Grind on, friends. You’ve got this.