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OSRS Champion’s Cape Guide to Beating All 11 Champions

Ever wondered what it feels like to stand in the Champions’ Guild, that shiny blue cape draped over your shoulders, while other players glance over with a mix of envy and respect? Yeah, that’s the Champion’s Cape in Old School RuneScape. As someone who’s been grinding OSRS since the early days of the 2007 relaunch, I can tell you it’s one of those achievements that hits different. It’s not just a cosmetic flex; it’s proof you’ve taken down the best of the best from every race in Gielinor. I’ve got over 2,000 hours in this game, and snagging this cape back in my ironman days was a grind that tested my patience more than any boss fight. But trust me, it’s worth every scroll and every awkward rematch.
In this post, I’ll walk you through everything you need to know about getting your hands on the Champion’s Cape. We’ll cover the basics, the requirements, strategies for each champion, and some personal stories from my own hunts that nearly broke me. If you’re new to this or just need a refresher, stick around. By the end, you’ll be ready to dive into the Champions’ Challenge. Ready to become a legend?
Picture this: a deep blue cape with golden lions roaring across it, looking like it belongs on a king. That’s the Champion’s Cape. It’s purely cosmetic, no stats or bonuses, but in OSRS, looks matter. You earn it by defeating all 11 champions one from each race like humans, goblins, and even kalphites. Once you’ve beaten them all, head back to Larxus in the Champions’ Guild basement, and boom, it’s yours.
Why chase it? For starters, it’s a status symbol. Only a few hundred players out there are eligible to wear it, according to Jagex stats from a couple years back. Plus, mounting it in your POH Achievement Gallery? Chef’s kiss. But honestly, the real reward is the story you’ll tell. I remember equipping mine for the first time during a clan event. My buddies roasted me for the grind, but they all wanted one after that.
Short answer: It’s the ultimate brag for completionists.
Requirements to Start the Champions’ Challenge
Before you even think about scrolls, you need to get into the Champions’ Guild. That means completing the medium Varrock Diary. If you haven’t done that yet, pause here. It’s not too bad talk to Toby in the palace, run some errands, and you’re in. No diary? No entry. Simple as that.
Once inside, head downstairs to the arena. You’ll need decent combat stats, but nothing crazy. Most fights cap your levels anyway, so don’t sweat being maxed out. From my experience, 60 Attack, 60 Strength, and 50 Ranged/Defence get you through comfortably. Magic users, aim for 55 Magic. And Slayer? It’ll help with the lamps, but it’s not mandatory.
Here’s a quick checklist to see if you’re set:
- Varrock Medium Diary: Complete (talk to Toby if unsure).
- Combat Gear: Basic mid-level stuff iron or steel for melee, green d’hide for range, or air spells for mages.
- Inventory Essentials: Food (sharks or better), prayer pots if you’re pious, and a way to escape if things go south (though you can’t die here).
- Scrolls: These drop rarely from monsters 1/5000 chance. Stock up on patience.
Got all that? Good. Now, let’s talk scrolls.
How to Farm Champion Scrolls Efficiently
Ah, the scrolls. These bad boys are the gatekeepers to the cape. Each champion drops a specific scroll, like the Goblin Champion Scroll from goblins. You get them as ultra-rare drops while killing their respective monsters. The drop rate? 1 in 5,000. Brutal, right? I farmed my first set over three months, hopping worlds and cursing every time a noted herb dropped instead.
Want to know my secret? Location and volume. Kill monsters in high-traffic spots for faster spawns. Use a cannon if allowed, and always check your drop log it tracks these, which is a lifesaver. For ironmen like I was, it’s double the pain, but doable.
I put together a table of the best farming spots for each scroll. Use this to plan your grind:
Champion Race | Best Farming Spot | Monsters per Hour | Avg. Kills for Scroll (Est.) | Pro Tip |
---|---|---|---|---|
Imp | Wizards’ Tower basement | 200-300 | 5,000 | Cannon works great; bring bones to peaches tabs. |
Goblin | Goblin Village | 150-250 | 5,000 | Edgeville spawns nearby for quick banking. |
Hobgoblin | Edgeville Dungeon | 100-200 | 5,000 | Level 28 ones drop faster; watch for aggression. |
Dwarf | Ice Mountain | 80-150 | 5,000 | Multi-combat area; splash if low level. |
Skeleton | Stronghold of Security level 1 | 120-200 | 5,000 | Easy access, but crowded on F2P worlds. |
Zombie | Stronghold of Security level 2 | 150-250 | 5,000 | Same as skeletons; stack on food for safety. |
Giant | Hill Giant area in Edgeville Dungeon | 50-100 | 5,000 | Low HP, so burst them down with mage. |
Elf | Lletya guards (post-elven quests) | 40-80 | 5,000 | Requires access; use crystal bow for speed. |
Human | Champions’ Guild guards | 20-50 | 5,000 | Ironically slow; mix with diary tasks. |
Kalphite | Kalphite Lair | 60-120 | 5,000 | Wear karil’s for bonus drops; dusty but worth it. |
Lesser Demon | Karamja Volcano | 30-60 | 5,000 | Vorkath prep spot; silver demons nearby. |
From this table, you can see imps and goblins are your MVPs for quick farms. I once got three scrolls in a day from jogres that’s jogres, the ogre spot for ogre scrolls, but it overlaps with giant vibes. Wait, no ogre champion, but close enough for the grind feel.
Question: How long does it take? For me, about 50-100 hours total, spread out. Your mileage varies with luck.
Preparing for the Arena Fights
The arena in the Champions’ Guild is neutral ground no PKers, no escapes mid-fight. Each champion sets rules, like “no ranged” or “pure melee.” Ignore them? You lose credit. Read the scroll carefully before starting.
Gear up smart. Since levels are capped (usually to the monster’s tier), focus on accuracy over power. I always brought a super attack potion and a prayer restore. Food? Lobsters minimum. And for magic fights, bring runes for the right spells.
One tip from my playbook: Use a ring of recoil. It chips away even if you’re restricted. Sneaky, but legal. Thralls? Nope, not allowed.
Short para: Prep is 80% of the win. Skimp here, and you’re rematching scrolls you could’ve saved.
Strategies for Each Champion: My Battle Breakdowns
This is the meat. I’ll break down each fight with strategies, my personal mishaps, and what worked. I’ve beaten them all twice over once for the cape, once for lamps on alts. Let’s go race by race.
Imp Champion: The Sneaky Starter
Imps are fast, but weak. This guy’s level 2, caps you at level 5 combat. Rules: No armor, no weapons. Just fists.
Strategy: Punch away. Bring food if you’re squishy. I one-shot him on my first try, laughing the whole time. But on ironman? Starved myself with low HP. Pro tip: Eat before entering.
Time: 30 seconds. XP: 12 Hitpoints, 112 Slayer.
Goblin Champion: Green and Mean
Level 11 goblin, caps at 11. Rules: Melee only, no shields.
Gear recs:
- Brass helmet
- Iron scimmy
- Monk robes
I got cocky here, forgot food, and died to a lucky crit. Rematch cost me another scroll farm. Lesson: Always over-prep. Use protect from melee if it drags.
Drops a lamp worth 120 HP XP. Claim it!
Hobgoblin: Axe-Wielding Annoyance
Level 28 hob, cap 28. Rules: No magic or ranged.
These hit hard for their level. I splashed him with safe-spot vibes, but melee‘s faster. Bring antipoisons they poison. My first win? Pure luck after three losses. Now, I burst with strength pots.
Table of quick stats:
Stat | Value |
---|---|
HP | 35 |
Max Hit | 6 |
Weakness | Crush |
Easy once you block the axe swings.
Dwarf Champion: Tanky Tunneler
Level 40ish dwarf, cap 40. Rules: Pure melee, no ranged/mage.
Dwarves soak hits. I used a granite hammer for crush bonus. Wore fighter torso for accuracy. One long fight dragged 10 minutes because I forgot to pray. Short answer: Pray melee, hit hard.
Skeleton Champion: Bony But Brittle
Level 40 skelly, cap 40. Rules: No bludgeon weapons only slash/stab.
Skeleons weak to crush, but rules say no. So, stab ’em with a pike. I safe-spotted behind the arena pillars. Worked like a charm. Personal story: This was my 5th scroll set halfway to cape, and I celebrated with a beer IRL. Felt epic.
Zombie Champion: Undead Endurance Test
Level 55 zombie, cap 55. Rules: No fire spells or weapons.
Pummel with fists or unarmed. Gross, but effective. I brought full inventory of anchovies just in case. Died once to decay they drain stats. Now? Protect prayers all day.
Long para time: Zombies are straightforward but deceptive. Their attacks chip away if you’re not watching HP. In my experience, the real challenge is mental fatigue after farming 5k zombies for the scroll. I remember world-hopping at 3 AM, eyes blurry, finally getting that drop. Then the fight? Cake. But that grind built character. If you’re feeling the burnout, take a break play some minigames, come back fresh. It’s not a race, even if the cape’s calling your name.
Giant Champion: Big Boy Blues
Level 70 giant, cap 70. Rules: No magic, no recoil rings.
Giants hit like trucks 15 max. I used a dragon scimmy and prayed. Safe-spot if desperate, but melee shines. My ironman run? Took 20 minutes of kiting. Pro tip: Earth strike if you sneak a spell wait, no magic. Stick to basics.
Elf Champion: Agile Archer
Level 82 elf, cap 82. Rules: Ranged only, no melee/mage.
Elves dodge like pros. Use a magic shortbow. I missed half my shots first time, rematched after. Now, I use amethyst arrows. Quick and deadly.
Question: Hate ranging? Too bad, practice makes perfect.
Human Champion: Fellow Fighter
Level 101 human, cap 101. Rules: No armor, no pots.
This guy’s you, but meaner. Unarmed brawl. I trained fists on monkeys first. Lost twice stamina drained fast. Win? Pure grit. Felt like a WWE match.
Kalphite Champion: Bug Bash
Level 113 kalphite, cap 113. Rules: No ranged, crush only.
Kalphites burrow. Use a granite maul. I wore karil’s for the irony. Poison hurts, so anti-poison. My story: Got this on my 10th scroll after a week in the lair. Sweaty, but satisfying.
Lesser Demon: Fiery Finale
Level 362 wait, no, capped at 82 for fairness? Actually, level 82 demon, cap 82. Rules: Silver weapons only.
Demon hates silver. Use a silver sickle. I safespotted the whole time. Easiest of the bunch, but the scroll farm in volcano? Hellish heat.
Claiming Your Lamps and the Cape
After each win, grab the Champion’s Lamp 10x the base XP. Total for all: 40k+ HP and Slayer. Stack them for bursts.
Once all 11 banners are up, talk to Larxus. Cape’s free. I did this at 2k total level felt godlike.
Personal Grind Tales: The Highs and Lows
Let me get real for a sec. My first cape hunt was on my main, casual style. Took two weeks. But ironman? Six months. I recall the giant scroll drop during a storm outside my window thunder crashed, perfect timing. Laughed till I cried.
Another time, lost a human fight because lag spiked. Rage-quit for days. But pushing through? That’s OSRS.
Bold truth: It’s addictive. One cape leads to fire cape, then inferno. Don’t let it consume you balance with friends.
Short para: Highs: The equip animation. Lows: Dry streaks.
Final Tips and Why Bother?
Wear it everywhere. Pairs with tormented bracelet for flair. Mount it, show it off.
Why do it? Bragging rights, yes. But mostly, that sense of conquest. In a game of endless grinds, this one’s pure achievement.
So, what’s stopping you? Grab those scrolls, hit the arena. You’ll thank me when that cape waves behind you.