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OSRS 60 Attack Pure Guide The Ultimate Build for PvP Domination

Building a 60 Attack Pure in Old School RuneScape (OSRS) is one of the most exciting journeys you can embark on as a player. As someone who’s been grinding OSRS for years, I’ve built multiple pures, including a 60 Attack Pure that’s become my go-to for Player vs. Player (PvP) battles in the Wilderness and Bounty Hunter. There’s something thrilling about landing a massive hit with a Dragon Scimitar or Dragon Dagger special attack while keeping your combat level low enough to outsmart higher-level opponents. This guide will walk you through creating a 60 Attack Pure, sharing my personal tips, tricks, and mistakes to avoid, all in simple English and a conversational tone. Ready to dominate the Wilderness? Let’s dive in!
A 60 Attack Pure is a combat-focused account that prioritizes high damage output while keeping your combat level low. By capping Attack at 60, you unlock powerful weapons like the Dragon Scimitar and Dragon Dagger, perfect for PvP, without inflating your combat level too much. The goal? Deal massive damage in short bursts while staying agile in low to mid-level combat brackets.
I remember my first pure. I messed up by accidentally training Defence during a quest (ugh, Nature Spirit got me!), which ruined my build. That’s why planning is key with a 60 Attack Pure. You’re a glass cannon—high offense, low defense—so every decision matters. Why go for 60 Attack instead of 50 or 75? It’s the sweet spot. You get access to dragon weapons without pushing your combat level too high, unlike 75 Attack pures who often face tougher opponents.
What Makes a 60 Attack Pure Special?
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Low Combat Level: With 1 Defence and careful stat planning, you can stay between combat levels 60-80, giving you an edge in PvP.
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High Damage: Weapons like the Dragon Scimitar and Dragon Dagger’s special attack can one-shot opponents if timed right.
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Versatility: You can switch between melee, ranged, and magic for hybrid or tribrid PvP styles.
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Fun Factor: There’s nothing like outplaying a maxed main with a well-timed combo in the Wilderness!
Quick Tip: Always use the RuneLite plugin’s “attack styles” feature to hide defensive attack options. One wrong click can ruin your 1 Defence pure!
Planning Your 60 Attack Pure Build
Before swinging a scimitar, you need a plan. OSRS doesn’t let you reset skills, so one mistake (like gaining Defence XP) means starting over. Trust me, I’ve been there, and it’s not fun. Here’s how to set up your 60 Attack Pure step-by-step.
Key Stats for a 60 Attack Pure
Your goal is to maximize offensive stats while keeping Defence at 1. Here’s a typical stat spread for a PvP-ready 60 Attack Pure:
Skill |
Level |
Why It Matters |
---|---|---|
Attack |
60 |
Unlocks Dragon Scimitar, Dragon Dagger, and Barrelchest Anchor for massive damage. |
Strength |
70-99 |
Boosts your max hit for melee attacks. Aim for at least 70 for PKing. |
Defence |
1 |
Keeps combat level low and maintains “pure” status. |
70-99 |
Allows you to use Magic Shortbow or Rune Crossbow for ranged attacks. |
|
75-94 |
Unlocks teleports, binds, and Vengeance for PvP utility. |
|
31-52 |
Protect Item (25) or Smite (52) for PvP. 43 for overhead prayers is common. |
|
Hitpoints |
60-90 |
Higher HP helps you survive longer in fights. Trains naturally with combat. |
Pro Tip: Don’t rush to 99 Strength right away. I trained to 70 Strength first to keep my combat level around 65 for low-level PKing, then pushed to 99 later for maxed-out damage.
Quests for Fast XP
Questing is the fastest way to level Attack and Strength without grinding for hours. I learned this the hard way after spending days killing goblins manually—yawn! These quests give Attack and Strength XP without touching Defence:
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Vampyre Slayer: 4,825 Attack XP (free-to-play, quick, and easy).
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The Grand Tree: 2,150 Magic XP, 7,900 Agility XP (great for early levels).
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Tree Gnome Village: 11,450 Attack XP.
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Waterfall Quest: 13,750 Attack XP, 13,750 Strength XP.
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Fight Arena: 12,175 Attack XP.
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Mountain Daughter: 1,000 Attack XP.
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Tai Bwo Wannai Trio: 2,500 Attack XP.
Total: ~45,000 Attack XP (gets you close to 45 Attack) and ~13,750 Strength XP. After these, you’ll need to train manually to hit 60 Attack. Always check quest rewards on the OSRS Wiki to avoid Defence XP. I once almost did Dragon Slayer on my pure—huge mistake, as it gives Defence XP!
Question: Should you do all quests at once?
Answer: Nah, spread them out. Do free-to-play quests like Vampyre Slayer early, then tackle members’ quests like Waterfall Quest when you have a bond.
Training Your 60 Attack Pure
Training a 1 Defence Pure is tough because you’re squishy. Without armor, you’ll be eating food like it’s a buffet. Here’s how I trained my pure efficiently.
Melee Training
Since you’re aiming for 60 Attack and high Strength, melee training is your bread and butter. Early on, I trained on hill giants in the Edgeville Dungeon because they’re near a bank, and I could grab food quickly. Once I hit 40 Attack, I switched to sand crabs on Hosidius. They have high HP, low damage, and don’t hit back after a while, making them perfect for AFK training.
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Early Levels (1-40 Attack): Kill hill giants or moss giants. Bring lots of food (tuna or lobsters) and use a Mithril Scimitar.
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Mid Levels (40-60 Attack): Train on sand crabs with a Rune Scimitar. Use strength potions to boost XP rates.
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Strength Training: After hitting 60 Attack, focus on Strength. I pushed to 70 Strength at sand crabs, then moved to Nightmare Zone for faster XP with absorption potions.
Personal Story: I once forgot to reset aggro on sand crabs and stood there for 20 minutes doing nothing—total rookie move! Run a few steps away every 10 minutes to keep them attacking.
Ranged Training
Ranged is crucial for hybrid PvP. I trained Ranged to 70 at ogres in the Corsair Cove Dungeon using a Maple Shortbow and iron arrows. For members, sand crabs or rock crabs are great too. If you’re rich, use a cannon at rock crabs for insane XP rates (100k+ per hour!).
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Levels 1-20: Cows or goblins (free-to-play).
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Levels 20-40: Hill giants with a shortbow.
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Levels 40-70: Ogres or crabs with a Maple Shortbow or Rune Crossbow.
Quick Tip: Cannon training is expensive but worth it if you’re rushing to 70 Ranged for PKing.
Magic Training
Magic is your utility skill for teleports, binds, and Vengeance (level 94). I started by splashing (casting low-level spells like Wind Strike with negative magic bonus gear) to hit 40 Magic AFK. Then, I switched to High Alching for profit and XP. For PvP, aim for 75 Magic to unlock Ice Barrage from Ancient Magicks.
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Splashing: Use a Staff of Air and cursed goblin staff for zero HP XP.
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High Alching: Alch rune items or battlestaves for profit.
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Bursting: At 66 Magic, burst monkey skeletons in Ape Atoll for fast XP.
Question: Is Magic worth training early?
Answer: Yes, but focus on melee first. Magic is more for utility in PvP, like binding opponents with Ice Barrage.
Gear and Inventory Setup for PvP
Your gear and inventory are make-or-break in PvP. As a 60 Attack Pure, you rely on fast, high-damage weapons and minimal defense. Here’s my go-to setup for Wilderness PKing:
Slot |
Item |
Why It’s Good |
---|---|---|
Head |
Mithril Coif |
Decent ranged bonus, no Defence requirement. |
Cape |
Best melee cape for 1 Defence pures. Hard to get but worth it. |
|
Neck |
Boosts melee damage. Swap to Amulet of Glory for teleports. |
|
Body |
Black D’hide Body |
High magic defense for hybrid fights. |
Legs |
Black D’hide Chaps |
Complements body for magic defense. |
Weapon |
Dragon Scimitar / Dragon Dagger |
Scimitar for consistent damage, Dagger for special attack KOs. |
Shield |
Unholy Book |
+8 attack bonus across all styles from Horror from the Deep quest. |
Gloves |
Mithril Gloves |
Best gloves for 1 Defence pures from Recipe for Disaster. |
Boots |
Cheap and decent strength bonus. |
|
Ring |
Ring of Recoil |
Deals passive damage to opponents. Swap to Berserker Ring for melee. |
Inventory:
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Dragon Dagger (p++): For special attack KOs.
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Saradomin Brews (4): Heals HP but lowers attack stats.
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Sharks (10): Quick healing for combo eating.
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Super Attack/Strength Potions: Boosts damage output.
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Teleport Runes: For quick escapes (Varrock or Lumbridge).
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Stamina Potions: Keep running in the Wilderness.
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Prayer Potions: For Smite or Protect Item.
Personal Story: My first PK with a Dragon Dagger was a disaster—I forgot to equip the (p++) version and did zero damage with the special attack. Always double-check your weapon!
PvP Tips and Tricks
PKing with a 60 Attack Pure is all about timing and strategy. You’re a glass cannon, so you need to outsmart your opponent. Here are my top tips from countless Wilderness fights:
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Master Combos: Use the Dragon Scimitar for consistent hits, then switch to the Dragon Dagger’s special attack for a quick KO. I once landed a 30-30 combo with the Dagger and snagged a 500k loot!
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Eat Smart: Keep your HP above your opponent’s max hit (e.g., 60 for an Armadyl Godsword). Combo eat with a shark, brew, and karambwan to survive big hits.
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Hybrid Switching: Swap between melee and ranged to catch opponents off guard. I love using the Magic Shortbow’s special attack to finish off runners.
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Use Smite: At 52 Prayer, Smite drains your opponent’s Prayer, making them lose their +1 item if they die. It’s a game-changer in Bounty Hunter.
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Know Your Escape: Always carry teleport runes or a Glory for quick getaways. I’ve escaped many ganks by teleporting at the last second.
Question: Should you risk expensive gear?
Answer: Only risk what you’re okay losing. I stick to 50-100k setups when learning to PK.
Common Mistakes to Avoid
I’ve made plenty of mistakes building pures, and I don’t want you to repeat them. Here’s what to watch out for:
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Accidental Defence XP: Avoid quests like Dragon Slayer or Nature Spirit. Always check the OSRS Wiki for quest rewards.
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Overleveling Attack: Going past 60 Attack pushes your combat level too high for low-level PKing. Stick to your plan.
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Ignoring Prayer: At least get 25 Prayer for Protect Item. I lost a Fire Cape once because I skipped Prayer—ouch!
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Poor Inventory Management: Don’t skimp on food or potions. I died in a 1v1 because I ran out of brews mid-fight.
Advanced Tips for Maxing Your Pure
Once you’re comfortable PKing, you can push your pure to the next level. Here’s how I maxed my 60 Attack Pure:
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Nightmare Zone: Use absorption potions and a Dharok’s set (borrowed from a friend) to train Strength to 99. It’s fast and safe.
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Fire Cape: Complete the TzHaar Fight Cave for the best melee cape. It took me three tries, but the +4 Strength bonus is worth it.
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Mithril Gloves: Finish Recipe for Disaster subquests for the best gloves. They’re a grind but give amazing bonuses.
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Ancient Magicks: Unlock Ice Barrage (94 Magic) for freezing opponents in multi-combat zones. I trained Magic by bursting monkeys in Ape Atoll.
Question: Is the Fire Cape worth the grind?
Answer: Absolutely. It’s tough but gives you a huge edge in PvP.
My Favorite PKing Moments
One of my proudest moments was in the Wilderness at level 65 combat. I was PKing near the Chaos Altar with my Dragon Dagger and Magic Shortbow. A level 80 main rushed me with a Granite Maul, but I baited him into overextending, landed a Dagger special, and snagged a 1M loot! It’s moments like these that make building a 60 Attack Pure so rewarding. The thrill of outplaying someone with a higher combat level is unmatched.
Another time, I got cocky and risked a Fire Cape in a high-risk fight. Spoiler: I died and spent days grinding another one. Lesson learned—don’t get greedy!
Final Thoughts
Building a 60 Attack Pure in OSRS is a grind, but it’s one of the most fun builds for PvP. With the right planning, you’ll be landing KOs in the Wilderness in no time. Focus on questing early, train smart, and practice your PKing skills. Avoid my mistakes (like that Defence XP blunder), and you’ll have a beastly pure ready to dominate. What’s your favorite pure build? Drop a comment and let me know—I’m always down to talk OSRS!