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OSRS Grotesque Guardians Beginner Money Making Guide 2025

Alright, let’s jump right into it. If you’re grinding for that early game gold in Old School RuneScape, and you’ve hit 75 SLAYER, then Grotesque Guardians should be on your radar. These stone bosses, Dusk and Dawn, sit up on the Slayer Tower roof, dropping some solid loot. We’re talking uniques like the Granite Hammer that can bank you millions on a good run. But as a beginner, you gotta know the ropes. Noob mistakes here can drain your pots faster than a bad Vorkath trip. So, stick with me, I’ll break it down simple.
Why Bother with Grotesque Guardians in 2025?
First off, why these guys over, say, blasting Aviansies or something safer? Well, the profit. At a steady pace, you can pull in over a million GP per hour, even with budget gear. That’s after the recent updates made ’em more forgiving. Remember that June patch? They tweaked the drops, added more noted sharks and soul runes, bumped up onyx bolt tips. And August? Golem bane weapons now smash ’em hard. Perfect for us ironmen or low-gear players.
Question is, can a beginner really make bank here? Short answer: yes, if you prep right. No need for BIS setups. We’re aiming for 20-25 kills an hour to start, scaling up as you learn the phases. And the best part? It’s on-task only, so weave it into your SLAYER grind. Konar quo Maten tasks give a bonus roll, pushing averages higher.
Requirements to Get Started
You can’t just waltz up there. Here’s what you need, no fluff.
- 75 Slayer: Core requirement. Get a task for Gargoyles or the Guardians themselves from your master.
- Brittle Key: Drops from Gargoyles on task. Use it to unlock the rooftop door once. After that, it’s free access.
- Combat Stats: Aim for 70+ in Attack, Strength, Defence. 60+ Ranged and Magic help for switches, but melee‘s king here.
- Prayer Level: 43 minimum for Protect from Melee. But 70+ unlocks Piety, which boosts your DPS big time.
- Quest Prereqs: None direct, but Priest in Peril for Morytania access if you’re new.
Got all that? Good. If your SLAYER’s lower, grind some Aviansies first. Don’t rush, or you’ll eat unnecessary deaths.
Getting to the Fight
Slayer Tower’s in Morytania, north of Canifis. Fairy ring code ALQ drops you close, or run from Burgh de Rott bank. Head inside, up to the second floor (UK) or third (US). Find the Gargoyle room, grab your Brittle Key from a drop, and unlock the north gate to the stairs. Up top, ring the Cloister Bell. Boom, cutscene kicks in. First time it’s dramatic, but after five kills, you can quick-start. Saves time, right?
Pro tip: Bank at Canifis or use the nearby Agility shortcut if you’re 50+ Agil. Keeps trips short.
Beginner Gear Setup
Don’t sweat max gear. We’re keeping it cheap, under 5M total investment. Focus on melee since Dusk laughs at ranged and magic. Dawn flies, so no halberds on her, but the June update lets ’em work now. Wait, really? Yeah, 70% earth spell weakness too, but stick to basics.
Here’s a solid budget loadout. Use this table to gear up quick.
Slot | Item | Cost (GP) | Why It Works |
---|---|---|---|
Helm | Rune Full Helm | ~20k | Basic melee bonus, easy swap from SLAYER tasks. |
Neck | Amulet of Strength | ~2k | Cheap strength boost. Upgrade to Glory later. |
Body | Rune Platebody | ~40k | Solid defence without breaking bank. |
Legs | Rune Platelegs | ~40k | Matches the body, good stab bonus. |
Boots | Fighting Boots | ~5k | From Stronghold, free str bonus. |
Cape | Obsidian Cape | ~100k | If you got it from TzHaar, melee attack edge. |
Gloves | Combat Bracelet | ~10k | Str and prayer bonus, from Fight Arena. |
Weapon | Rune Scimitar | ~15k | Fast attacks. Or Abyssal Whip if you’re splashing cash. |
Shield | Oak Shield or Book of Balance | ~1k | Prayer sustain. |
Ring | Ring of Wealth | ~10k | Luck on rares, though RNG gonna RNG. |
Inventory essentials: Super combat pots (4), Prayer pots (4), Sharks (10-15), Rock Hammer (to finish ’em), Antipoison if paranoid. Total pots for 1-2 hours. And don’t forget your SLAYER helm if on task, it stacks nice.
Upgrades? Once you’re comfy, swap to Dragon Scim or Bandos gear. But start here, learn the fight first.
The Fight Strategy: Step by Step
This is the meat. Grotesque Guardians ain’t your basic SLAYER mob. Two phases per boss, four total. They tag-team, so positioning matters. Die once? It’s 300k to retrieve, ouch. But deaths teach, right?
Phase 1: Dawn Solo
Ring the bell, Dawn drops in flying. She’s weak to melee, but no halberds ’til the update. Wait, halberds work now? Yep, earth spells too at 70% bonus. But for beginners, stick to scim. Pray Protect from Melee, flick Piety if you can. She slams ground, watch for the rubbles in phase 2. DPS her down to 50% health. Easy peasy? Not if you miss the prayer switch.
Phase 2: Dusk Joins the Party
Dawn flies up, Dusk spawns. Now it’s duo time. Dusk immune to ranged and magic, so melee only. Dawn drops 3×3 AoE rubbles, stun if direct hit. Dodge ’em by sidestepping. Dusk throws explosive waves, run perpendicular. Kill Dawn first, she’s squishier. Use your hammer when she’s low, one smack finishes her. Why hammer? She reforms otherwise.
Question: Feeling the heat? Sip a super combat, keep aggression on Dawn.
Phase 3: Lightning Storm
Dusk at 50%, both zap lightning across the arena. Safe spots in corners, but move quick. Dawn sends energy spheres, three of ’em. They grow, heal her 90 HP each if absorbed. Ignore if you’re bursting her down, or tank ’em with prayer. Pro move: Position so they miss.
Phase 4: Dusk Beefed Up
Dawn dies, Dusk absorbs essence. Stats jump, he ranged attacks now. Still melee him. Every so often, he grabs you, imprisons in flames. Escape fast or eat big damage that heals him. Run out, simple. Hammer him at low HP. Done. Loot pops, repeat.
Whole fight 2-3 minutes with practice. Miss a dodge? You’ll learn. I died my first ten times, no shame.
Drops and Profit Breakdown
Now, the juicy part. Why grind? The loot. Always 50-100 granite dust, sells for scraps. But uniques? Double roll chance ’cause two bosses.
Check this table for top earners. Prices as of late 2025, GE fluctuating but solid.
Drop | Quantity | Rarity (per roll) | GE Price (GP) | Notes |
---|---|---|---|---|
Granite Maul | 1 | 1/250 | 298,350 | Common unique, quick flip. |
Granite Gloves | 1 | 1/500 | 122,889 | Barrows gloves req, but sells well. |
Granite Ring | 1 | 1/500 | 28,589 | Utility, steady value. |
Granite Hammer | 1 | 1/750 | 3,775,145 | BiS crush, huge payout. |
Black Tourmaline Core | 1 | 1/1,000 | 4,175,690 | Rare, for Ava’s assembler. |
Dragon Longsword | 1 | 1/142 | 59,249 | Semi-common, always demand. |
Onyx Bolt Tips | 10-15 | 2/142 | 81,800-122,700 | Post-update buff, Ranged gold. |
Soul Runes | 20-40 | Common | ~20k total | Easy Magic XP too. |
Average kill value? Around 72k GP. No unique? Still 50k from alchables and noted ores. At 24 kills/hour, that’s 1.7M revenue, minus 500k pots, nets 1.2M profit. Konar task? Bump to 1.3M. Over 30 kills with practice? You’re in 1.5M+ territory.
Best money drops? Chase that Hammer or Core. Dry streak? Onyx tips and runes keep you afloat. Alch the DLS on spot for quick cash.
Tips from a Seasoned Grinder
I’ve farmed these for months, from iron to main. Here’s what saves trips.
- Prayer Management: Flick Piety on big hits, but conserve for Dusk. Bring one extra pot if low level.
- Dodge Practice: Rubbles and lightning predictable. Watch animations, not health bars.
- Hammer Timing: Always have it out at 20 HP. Miss it, she revives, waste time.
- World Hopping: Empty worlds for faster tasks, less lag.
- Upgrades Path: First unique buys Bandos chestplate. Then Verac’s for prayer bonus.
- Common Mistake: Forgetting earth weakness on Dawn. Earth spells hit 70% harder now, hybrid if you want.
- Golem Bane: Post-August, grab a 4 or higher from Gauntlet. Boosts DPS 20% easy.
Oh, and spheres in phase 3? Early on, just burst through. Later, absorb for safety. Your call.
Common Pitfalls and How to Avoid ‘Em
Beginners die to basics. Let’s fix that.
- Prayer Drop: Happens mid-Dusk. Solution? Auto-prayer flick with RuneLite plugin. Game changer.
- Flame Prison: Get grabbed, panic, die. Nah, just run two tiles out. Practice in safe mode if modded.
- Low Food: Sharks burn fast on mistakes. Bring brews at 94+ Herblore, but that’s endgame.
- Task Stacking: Don’t burn Gargoyle tasks without keys. Save for Guardians.
Deaths happen. Retrieve quick, learn. I lost 2M early, now I’m up 500M from this spot.
Progressing Beyond Beginner
Once you’re hitting 25+ kills/hour, level up. Max Prayer first, then 90+ melee stats. Gear to Torva or Inquisitor’s. Use Dragon Warhammer special for stuns. Hybrids shine here, earth blasting Dawn while scimming Dusk.
For irons? Stockpile dust for Hammer upgrades. Sell nothing ’til you got a set.
Question: Worth the grind? Absolutely. This spot funded my Inferno prep. You?
Wrapping It Up
So there you have it, your 2025 blueprint for Grotesque Guardians gold. Start slow, master the phases, watch the GP roll in. It’s not Vardorvis level, but for beginners, it’s prime. Hit 75 SLAYER, gear budget, ring that bell. Profits await.