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OSRS Demonic Gorillas Guide 2025: Fast GP with Simple Strategies

Hey folks, if you’re grinding for that sweet GP in Old School RuneScape and tired of the same old Vorkath runs or Zulrah loops, let me tell you about Demonic Gorillas. These bad boys have been a staple for mid-game bosses since Monkey Madness II dropped, and in 2025 they’re still pulling in solid profits. I’m talking around 3 to 5 million GP per hour on a good day, depending on your luck with those zenyte shards. Ever wondered how a gorilla can make you richer than a dragon? Well, stick around, because this guide’s got the simple strategies to get you farming fast without all the fancy tick-perfect nonsense.
I’ve been slaying these furry demons for years now, from my early days with a whip and prayers to full BiS setups that melt them in seconds. And yeah, that April 2025 update tweaked their prayer switch threshold from 50 to 70 damage, which threw a wrench in the old gear-swap cheese. But don’t sweat it, we’ve adapted. It’s actually made fights a bit more dynamic, forcing you to move and pray smarter instead of just hiding behind ticks. Short answer? It’s still worth it for the GP.
What You Need to Get Started
Before you hop into the Crash Site Cavern, make sure you’ve got the basics locked down. No point showing up undergeared and getting boulder-smashed right out the gate.
- Quest: Monkey Madness II. Can’t skip this one, it’s the ticket to the arena.
- Stats: Aim for 80+ Attack, 85+ Strength, 80+ Defence, 85+ Ranged, 80+ Hitpoints, 70+ Prayer, and 70+ Magic for those switches. Slayer at 69+ helps if you’re tasking, but honestly, you can farm without it.
- Access: Royal seed pod teleport, then a quick jog northwest. Or if you’re fancy, use the spirit tree network.
Question is, do you need maxed combat? Nah, not really. I started with 70s across the board and still pulled 2m GP/hr. But higher stats mean fewer deaths and more kills.
Gear Setups: Keep It Simple, Keep It Profitable
Gear’s where a lot of newbies trip up. You don’t need to break the bank on Torva day one, but upgrading pays off quick with these drops. I’ll break it down into budget, mid-tier, and BiS for melee and ranged switches. Why both? Gorillas pray up randomly, so you gotta swap styles to hit hard.
Pro tip: Use Arclight for melee, it’s demon-slaying magic means +1/3 damage boost. And always bring a blowpipe or crossbow for ranged.
Slot | Budget Melee | Mid-Tier Melee | BiS Melee |
---|---|---|---|
Helm | Helm of neitiznot | Neitiznot faceguard | Torva full helm (restored) |
Cape | Obsidian cape | Fire cape | Infernal cape |
Amulet | Amulet of glory | Amulet of torture | Amulet of rancour |
Weapon | Abyssal whip | Abyssal tentacle | Arclight / Emberlight |
Body | Black d’hide body | Bandos chestplate | Torva platebody (restored) |
Legs | Black d’hide chaps | Bandos tassets | Masori chaps (f) |
Gloves | Combat bracelet | Barrows gloves | Barrows gloves |
Boots | Dragon boots | Primordial boots | Avernic treads (max) |
Ring | Ring of wealth | Berserker ring (i) | Ultor ring |
For ranged, swap to Toxic blowpipe with dragon darts on task, or Hunters’ sunlight crossbow off-task. Body becomes black d’hide or Karil’s for budget, Masori (f) for BiS. Necklace of anguish all the way. Inventory-wise, pack 4 super combats, 4 ranging pots, 4 super restores, 8-10 sharks or anglers, a royal seed pod, and a rune pouch with alchs. Oh, and Guthan’s set if you’re feeling the heal vibes for long trips.
Cost to gear up budget? Under 5m GP. Mid-tier around 50m. BiS? Well, that’s endgame money, but you’ll recoup it in a week of farming.
Mastering the Fight: Simple Strategies That Work
Demonic Gorillas aren’t your average slayer mob. They got three styles: melee swipe up to 30, ranged boulder toss that chunks 33% of your HP if you eat it, and magic orb same damage. The key? They switch styles after three missed attacks. Hear that “Rhaaaaaaa!” scream? Time to predict.
Start with Protect from Melee, stand one tile away. If it misses three times, it switches. But how do you guess the next? Easy trick: After melee, step back two tiles. If it follows, next is melee again? No, wait, after switch it’s 50/50 ranged or magic. Pray the one you’re weakest to if wrong, but usually flick to ranged protect.
After magic, move away. Gorilla chases? Next melee. Stays put? Ranged. Reverse for after ranged. And those boulders? Only on ranged or magic, so dodge by moving one tile. Don’t stand still, or you’ll be eating big damage.
Prayer flicking is crucial. Turn on protect just before the hit, flick off to save points. With 70 prayer, you’ll last 30-40 kills per trip easy. And that 2025 update? Yeah, prayer switch now at 70 damage taken unprotected. Means they attack more before flipping prayer, so you gotta hit harder or move to force it. I adapted by walking back after kills to reset aggression, safespotting the boulder. Kills per hour dropped a tad from 85 to 70-80, but GP’s still fire.
- Enter the cavern, lure one away from the pack to avoid multi-combat chaos.
- Pray melee, attack till three misses.
- Switch predict: Move, observe chase, flick prayer.
- Style swap if prayed: Gear to ranged, hit till it flips back.
- Loot quick, alch junk, bank shards.
Question: What’s the biggest mistake? Eating the boulder. Answer: Always one tile gap. Boom, damage negated.
Drops and GP Rates: Where the Money’s At
Why farm these over, say, Aviansies? Drops, baby. Common stuff like dragon arrows and battlestaves alch for quick cash, but the real stars are zenyte shards. 1/300 drop rate, each worth 15m GP. Land one, and your hour jumps to 20m+ profit. Average kill? 72k GP, but without shard it’s 22k. At 62 kills/hr, that’s 3.8m after tax. On task with blowpipe? Push 80 kills, 5m easy.
Other notables: Ballista components for limb rerolls, zenyte for jewelry flips. Rare table’s got chaotic items too, but shards pay the bills. Use a looting bag if slayer tasking, or just manual pickup for solos.
Drop | Rarity | GE Price (2025) |
---|---|---|
Zenyte shard | 1/300 | 14.9m |
Dragon arrow | 1/128 | 1.2k |
Battlestaff | 1/128 | 8.5k |
Super restore (4) | 3/128 | 12k |
Ballista spring | 1/512 | 45k |
Bankstanding? Nah, alch on spot with high alch for extra 100k/hr. And if you’re cannoning? Skip it, these aren’t cannon fodder.
Tips and Tricks from a Vet Slayer
Alright, let’s get into the nitty-gritty. First off, world-hop to low-pop worlds for less competition, but watch for PKers in the cavern. Deep Wilderness vibes, right? Bring a one-click 1 tele if you’re paranoid.
For prayer management, pop a super restore every 10 kills, sip brew if low HP. Guthan’s spec heals like a champ during dry streaks. And that update I mentioned? It nerfed the tick-manip, but boosted unaggressive timer. Kill one, walk away, it resets safe.
- Safespot the boulder: Hug the wall, force it to path around.
- Track misses: One, two, three, scream, switch. Miss a count? Eat 30 damage.
- Slayer helm if tasked: +15% damage, accuracy boost. Helm (i) for the style switch.
- AFK a bit? No, these demand attention. But on melee prayer, you can chill till switch.
- Upgrades path: Whip to tentacle, blowpipe to bow, save for Masori. Pays itself.
Ever died to a style guess? Yeah, me too. Lost 10m once. Lesson? Practice on a world 400 alt account. Short trips build muscle memory.
Oh, and for 2025 meta, scorching bow’s the hot ranged wep post-update, pairs nasty with Masori. Emberlight for melee specs. Check GE prices daily, shards fluctuate but hold strong.
Wrapping It Up: Go Ape for GP
So there you have it, a no-BS guide to Demonic Gorillas in 2025. Simple strategies like smart praying, quick swaps, and boulder dodges turn these into a GP machine. Whether you’re mid-game grinding for Bandos or endgame padding your coffers, they’re reliable. Hit 4m/hr average, spike on shards, and level combat on the side. What’s stopping you? Gear up, tele in, and start slaying. Got questions? Drop ’em below. Happy hunting, RuneScapers.