OSRS Monkey Madness 2 Boss Fight Guide for Success

Monkey Madness II (MM2) is one of the most challenging grandmaster quests in Old School RuneScape (OSRS), and its boss fights are a true test of skill, preparation, and strategy. The final sequence of battles against Kruk, tortured and demonic gorillas, and Glough demands precise mechanics, proper gear, and a solid game plan. This guide dives deep into each boss fight, offering tips, gear setups, and strategies to help you conquer MM2’s toughest challenges and claim your rewards. Whether you’re a seasoned player or tackling this quest for the first time, this SEO-optimized guide will set you up for success.
Before diving into the boss fights, preparation is key. MM2’s encounters are instanced, meaning death can result in losing unprotected items, so only bring what you’re willing to risk. High combat stats (90+ recommended) and specific gear setups will make the fights manageable.
Recommended Skills and Stats
- Combat Level: 90+ (97–99 ideal for Glough).
- Ranged: 70+ for Kruk and Glough safespotting.
- Melee: 70+ for demonic gorillas and Glough‘s final phase.
- Prayer: 43+ (70+ for Piety/Rigour).
- Agility: 55+ (higher reduces maze fails).
Essential Items
Stock up on these items to ensure you’re ready for all encounters:
- Weapons: Toxic blowpipe, rune crossbow, or crystal bow for ranged; dragon scimitar or whip for melee.
- Armor: Void (ranged or melee), Karil’s, or Armadyl for ranged; Bandos or Torag’s for melee.
- Potions: Super combat, ranging, prayer, and stamina potions.
- Food: Sharks or anglerfish (10–15 recommended).
- Other: Emergency teleport, Kruk’s greegree, M’speak amulet.
Item Type | Recommended | Budget Alternative |
---|---|---|
Ranged Weapon | Toxic Blowpipe | Rune Crossbow |
Melee Weapon | Abyssal Whip | Dragon Scimitar |
Armor | Void Ranged/Melee | Black D’hide, Rune Armor |
Defeating Kruk (Level 207)
Kruk is the first major boss in MM2, encountered in his dungeon after navigating the agility maze. He uses a mix of melee and ranged attacks, with his ranged hits dealing up to 37 damage. Staying out of melee range is crucial to minimizing damage.
Kruk’s Attack Patterns
Kruk alternates between melee (up to 33 damage) and ranged attacks. His ranged attacks are more dangerous, so prioritize Protect from Missiles. He has no specific weakness, making ranged the safest option.
Strategy for Kruk
- Prayer: Activate Protect from Missiles and Eagle Eye/Rigour. Add Steel Skin for extra defense.
- Ranged Method: Use a toxic blowpipe or rune crossbow with diamond bolts (e). Attack, then run to avoid melee hits, similar to fighting Commander Zilyana. Stamina potions help maintain distance.
- Melee Option: With high combat (90+), use Protect from Melee, Piety, and a whip. This is riskier but viable with sharks for healing.
- Safespot: Flinch or safespot Kruk along the western wall to avoid damage entirely.
Tip: Keep health above 40 to survive Kruk’s melee hits. After defeating him, grab his paw and exit via the western rope.
Tackling Tortured and Demonic Gorillas
After Kruk, you’ll face a multi-phase fight with tortured and demonic gorillas alongside Nieve. This instanced battle is intense, as demonic gorillas use all three combat styles and protection prayers.
Tortured Gorillas (Level 141–142)
These gorillas attack with multiple styles but are weaker than their demonic counterparts. They’re a warm-up for the real challenge.
- Strategy: Use Protect from Melee and focus them down quickly with a blowpipe or whip.
- Tip: Kill one tortured gorilla to trigger a demonic gorilla, but avoid killing the second until the first demonic is down.
Demonic Gorillas (Level 275)
Demonic gorillas are the real threat, with 380 HP, all three attack styles, and protection prayers that switch after three missed hits. They also drop boulders (20+ damage) if you stay still too long.
- Attacks: White (ranged), green (magic), claw swipe (melee). Switch prayers based on their attack style.
- Strategy: Bring ranged (blowpipe) and melee (whip). Attack with one style until they protect, then switch. Move to avoid boulders.
- Nieve Cheese: Let Nieve tank by attacking a gorilla, then hide behind rocks. Ensure the gorilla isn’t using Protect from Melee, or hit it with ranged/magic until it switches.
Tip: Focus on one demonic gorilla at a time to avoid being overwhelmed. If you die, Nieve waits outside the Grand Tree, but you’ll need to restart the fight.
Conquering Glough (Level 431)
Glough is the final boss, fought across three phases in separate rooms. His high damage and unique mechanics make this the toughest part of MM2. Safespotting and flinching are key to success.
Phase 1: First Room
Glough uses ranged and melee attacks. This phase is straightforward with a safespot.
- Strategy: Use Protect from Missiles and a ranged weapon (blowpipe or crystal bow). Safespot him by standing near the entrance. Attack until he retreats.
- Gear: Void ranged, ranging potion, prayer potions.
Phase 2: Second Room
Glough’s attacks intensify, and he can’t be fully protected by prayer. A safespot is still available.
- Strategy: Lure Glough back to the first room and stand two squares past the north wall’s divot. Use ranged attacks (blowpipe or rune crossbow). Protect from Missiles reduces some damage.
- Tip: Bring 3–5 sharks to heal occasional hits. Retreat when Glough moves to the final room.
Phase 3: Final Room
Glough’s final form is brutal, with push/pull mechanics, high-damage magic (up to 36), and melee attacks. Flinching or long-range tactics are essential.
- Prayer: Protect from Magic when at a distance, Protect from Melee when close. Use Eagle Eye for ranged.
- Ranged Flinch Method: Use a dark bow or crystal bow (10-tile range). Attack, then run away immediately to avoid being pulled into melee range. Eat after each attack to stay above 36 HP. Use special attacks when available.
- Melee Option: With void melee, whip, and Piety, tank hits while using crystal halberd specials for big damage. Riskier but faster with high stats.
- Tip: If pulled in, run back quickly. Anglerfish are great for overhealing.
Pro Tip: If you teleport out during phase 3, you only need to redo the final phase upon returning.
Tips for Success and Common Mistakes
MM2’s boss fights are unforgiving, but avoiding these pitfalls can make the difference:
Common Mistakes to Avoid
- Overloading Inventory: Bring only essentials to avoid losing valuable items in instanced fights.
- Ignoring Prayers: Always switch prayers based on attack styles, especially for demonic gorillas.
- Standing Still: Move to avoid boulders and Glough’s pull mechanics.
Additional Tips
- Use RuneLite: Plugins like Quest Helper and True Tile Indicator can simplify navigation and combat.
- Practice Flinching: Watch YouTube guides (e.g., 2016 MM2 boss fight videos) to master flinching Glough.
- Bank Often: Restock supplies between fights to avoid running out mid-battle.
Rewards and Why It’s Worth It
Completing MM2’s boss fights unlocks incredible rewards, making the effort worthwhile:
- Quest Points: 4 points.
- Experience: 80,000 Slayer, 60,000 Agility, 50,000 Thieving, 50,000 Hunter.
- Other: Access to Ape Atoll bank, crash site cavern, royal seed pod, and the ability to refight Glough via Zooknock’s brazier.
These rewards open up new content and make future trips to Ape Atoll much easier, boosting your OSRS progression.
With this guide, you’re equipped to tackle the MM2 boss fights with confidence. From Kruk’s agility maze to Glough’s final stand, preparation and strategy are your allies. Grab your gear, stock up on supplies, and dive into one of OSRS’s most epic quests. Good luck, and happy ‘scaping!