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OSRS F2P Magic Leveling Guide for Beginners to Level 99

Training Magic in Old School RuneScape (OSRS) as a free-to-play (F2P) player is a rewarding journey that unlocks powerful spells, teleports, and utility skills. This comprehensive guide covers efficient methods to level Magic from 1 to 99 in F2P, focusing on cost-effective strategies, quests, and combat techniques. Whether you’re a new player or a seasoned adventurer, follow these steps to master Magic without spending a dime on membership.
Magic in OSRS F2P is essential for combat, teleportation, and money-making. Unlike members, F2P players lack access to magic tablets, making leveling Magic the only way to unlock teleports like Varrock and Falador. Magic also enhances your combat versatility, allowing you to safespot enemies and tackle tougher monsters. Plus, spells like High Level Alchemy offer profitable ways to train while earning gold.
Key Benefits of Magic in F2P
- Teleportation: Spells like Varrock Teleport (level 25) and Falador Teleport (level 37) save time traveling across Gielinor.
- Combat Efficiency: Magic allows safespotting, making it safer to train on stronger monsters.
- Utility Spells: High Level Alchemy (level 55) turns items into gold, funding your training.
Starting Out Levels 1 to 10 Questing and Early Combat
The early Magic levels are quick to achieve through quests and basic combat. Completing specific quests can boost you to level 10 without casting a single spell, saving runes and time. After quests, low-level combat with Wind Strike is a cheap way to progress.
Recommended Quests for Early Magic XP
Start with these short, no-requirement quests to gain free Magic experience:
Quest | Magic XP | Notes |
---|---|---|
Imp Catcher | 875 | Collect four beads; talk to Wizard Mizgog in Wizards’ Tower. |
Witch’s Potion | 325 | Miniquest in Rimmington; speak to Hetty. |
Rune Mysteries | 250 | Unlocks Runecrafting; rewards tower mindspike and 70 mind runes. |
Completing these quests grants 1,450 Magic XP, enough to reach level 10. This lets you skip Wind Strike and start with Earth Strike for better damage.
Early Combat Training (Levels 1-10)
If you prefer combat over questing or want to train post-quests, cast Wind Strike (5.5 XP per cast) on low-level monsters. Use a staff of air to eliminate air rune costs. Recommended monsters include:
- Cows (Lumbridge East Farm): 23 spawns, drop cowhides for profit (up to 75,000 GP/hour).
- Goblins (Lumbridge): 121 spawns, easy to kill with low HP.
- Chickens (Lumbridge East Farm): 13 spawns, ideal for level 1 Magic.
Equip basic gear like a wizard hat, wizard robe, and amulet of magic to boost accuracy. Collect cowhides to sell or tan in Al Kharid for extra gold.
Levels 10 to 25 Strike Spells and Splashing
From level 10, you can cast stronger strike spells like Earth Strike and Fire Strike. Splashing Curse is also an AFK option for players who want to train with minimal attention. Focus on cost-effective methods to conserve runes.
Strike Spells on Stronger Monsters
Switch to the highest strike spell available as your Magic level increases:
- Earth Strike (Level 9): 9.5 XP per cast, requires 2 earth, 1 air, 1 mind rune.
- Fire Strike (Level 13): 11.5 XP per cast, requires 3 fire, 2 air, 1 mind rune.
Target monsters like:
- Monks (Edgeville Monastery): They heal themselves, allowing continuous casting without killing them.
- Goblins or Spiders (Lumbridge): High spawn rates for fast kills.
Use an elemental staff (e.g., staff of fire for Fire Strike) to save runes. Autocast spells via combat options for efficiency.
Splashing Curse for AFK Training
At level 19, splashing Curse (29 XP per cast) is a low-effort method. Splashing ensures spells miss, allowing continuous casting without waiting for debuff timers. To splash:
- Equipment: Wear gear with negative magic bonuses (e.g., iron armor, dragonhide, metal boots) to achieve -65 magic bonus.
- Staff: Use a staff of earth to eliminate earth rune costs.
- Locations: Skeletons in level 1 Wilderness (safespot using Wilderness ditch), caged Monk of Zamorak (Varrock Palace), or caged lesser demon (Wizards’ Tower).
Splashing yields ~33,000 XP/hour but requires 4 earth and 3 water runes per cast. Stock up on runes from Aubury’s Rune Shop or the Grand Exchange.
Levels 25 to 55 Teleports and Bolt Spells
From level 25, teleport spells like Varrock Teleport become available, offering decent XP with no combat risk. Bolt spells also unlock, allowing you to tackle tougher monsters for better XP rates and drops.
Teleport Spells for Safe XP
Teleport spells are cast anywhere, making them ideal for banking or downtime. Use a staff of air to reduce rune costs:
- Varrock Teleport (Level 25): 35 XP per cast, requires 1 law, 3 air, 1 fire rune.
- Lumbridge Teleport (Level 31): 41 XP per cast, requires 1 law, 3 air, 1 earth rune.
- Falador Teleport (Level 37): 48 XP per cast, requires 1 law, 3 air, 1 water rune.
Expect ~60,000-80,000 XP/hour with Falador Teleport, but law runes (166 GP each) make this costly (~3 GP/XP). Buy runes in bulk from the Grand Exchange to sustain this method.
Bolt Spells for Combat (Level 17-55)
At level 17, Wind Bolt (9.5 XP per cast) unlocks, followed by stronger bolt spells. Switch spells as you level up:
- Wind Bolt (Level 17): 2 air, 1 chaos rune.
- Water Bolt (Level 23): 2 water, 2 air, 1 chaos rune.
- Earth Bolt (Level 29): 3 earth, 2 air, 1 chaos rune.
- Fire Bolt (Level 35): 4 fire, 3 air, 1 chaos rune.
Target stronger monsters like:
- Hill Giants (Edgeville Dungeon): 12 spawns, drop big bones and limpwurt roots for profit.
- Al Kharid Warriors (Al Kharid Palace): High spawn density, easy to safespot.
- Hobgoblins (Edgeville Dungeon): Decent rune drops, higher XP per kill.
Use a mindspike or avernic wand for better accuracy. At level 35, Fire Bolt with a staff of fire yields ~15,000-20,000 XP/hour while safespotting.
Levels 55 to 99 High Level Alchemy and Tele-Alching
At level 55, High Level Alchemy (High Alch) becomes the go-to method for most F2P players. It’s profitable, AFK-friendly, and sustainable up to level 99. Combining High Alch with teleports (tele-alching) boosts XP rates for active players.
High Level Alchemy Basics
High Alch (65 XP per cast) turns items into gold, requiring 1 nature rune and 5 fire runes (or a staff of fire). Popular items to alch include:
Item | Alch Value | Profit/Loss |
---|---|---|
Rune Dagger | 4,800 GP | Small profit if bought below alch value. |
Adamant Platebody | 9,984 GP | Break-even or slight loss. |
Yew Longbow | 768 GP | Consistent small profit. |
Check the OSRS Wiki for current profitable items, as Grand Exchange prices fluctuate. Expect ~70,000-80,000 XP/hour while alching at the Grand Exchange or a bank.
Tele-Alching for Maximum XP
Tele-alching combines High Alch with Falador Teleport for higher XP rates. The process:
- Cast High Alch on an item.
- Immediately cast Falador Teleport.
- Click High Alch before teleporting and the item as you spawn.
This yields ~100,000-120,000 XP/hour but requires precise timing and more runes. Use a staff of fire and air to minimize costs. Popular tele-alch items include rune daggers and yew longbows for consistent profits.
Tips for Efficient F2P Magic Training
Maximize your Magic training with these strategies to save time, gold, and effort.
Rune Acquisition and Cost Management
- Buy Runes: Purchase from Aubury’s Rune Shop (Varrock) or the Grand Exchange for bulk deals.
- Craft Runes: Runecraft air, mind, or fire runes at altars for a cheaper supply, though slower.
- Monster Drops: Kill level 7 dark wizards (Varrock stone circle) for high rune drop rates.
Best Gear for F2P Magic
Wear the following for maximum Magic accuracy and efficiency:
- Head: Wizard hat (+2 Magic).
- Top: Wizard robe (+3 Magic).
- Bottom: Zamorak monk bottom (+2 Magic).
- Weapon: Staff of air/fire or mindspike (+10 Magic).
- Amulet: Amulet of magic (+10 Magic).
- Shield: Anti-dragon shield or wooden shield.
Additional XP Boosts
- Beneath Cursed Tides: Requires level 30 Magic, rewards a 10,000 XP combat lamp.
- Stronghold of Player Safety: Use antique lamps on Magic (up to level 15 recommended for harder skills).
- Dungeoneering: Train Magic in Daemonheim with wands/orbs for free runes and extra rewards.
By combining quests, combat, splashing, teleports, and High Alch, you can efficiently reach level 99 Magic in OSRS F2P. Start with quests and early combat, transition to splashing or bolt spells, and settle into High Alch or tele-alching for the long haul. With smart rune management and profitable alching, you’ll master Magic while building your bank. Happy training, and may your spells never splash!