Fight Arena Quest OSRS A Complete Guide

The Fight Arena quest in Old School RuneScape (OSRS) is an exciting, combat-focused adventure that pits you against a series of formidable foes to rescue the Servil family from the clutches of General Khazard. Known for its engaging storyline and rewarding experience, this intermediate quest is a favorite among players looking to boost their Attack and Thieving skills. In this comprehensive guide, we’ll walk you through every step of the Fight Arena quest, share tips for success, and highlight why it’s a must-do for any adventurer in Gielinor.
Fight Arena is an intermediate quest that starts south of Ardougne, near the titular Fight Arena, and involves infiltrating General Khazard’s prison to save the Servil family. It’s a members-only quest with no skill requirements, making it accessible to a wide range of players. However, you’ll need to be prepared for combat, as the quest features several challenging fights.
Quest Requirements
- Combat Readiness: Ability to defeat enemies at levels 44, 63, and 137 (all can be safespotted).
- Items Needed: 5 coins (for a Khali brew).
- Recommended Items: Food, armor, a weapon, and runes for Magic (if safespotting).
- Optional: Protect from Melee prayer (level 43 Prayer) for easier fights.
Why Do the Fight Arena Quest?
This quest is short, taking about 20-30 minutes, and offers substantial rewards for low-level players, including 12,175 Attack XP and 2,175 Thieving XP. It also grants 2 quest points and 1,000 coins, making it a great choice for early-game progression. Plus, the combat experience is thrilling, with opportunities to test your skills against unique enemies.
Step-by-Step Walkthrough
Follow this detailed guide to complete the Fight Arena quest efficiently. We’ve broken it down into manageable steps to ensure you don’t miss anything.
Starting the Quest
Head to the Fight Arena, located south of Ardougne and west of the Ardougne Monastery. You can reach it quickly using an Ardougne cloak teleport to the monastery or the fishing trawler group teleport if you have 15 Fishing. Speak to Lady Servil, who’s standing near a broken cart just outside the arena’s northeast corner. She’ll explain that her husband, Justin, and son, Sammy, have been kidnapped by General Khazard. Agree to help rescue her family to begin the quest.
Obtaining Khazard Armour
Travel east to a group of buildings south of the monastery. Enter the northeastern-most house and search the chest along the north wall to obtain a Khazard helmet and Khazard platebody. Equip both pieces, as they’re essential for infiltrating the prison. Tip: You can grab multiple sets of armor by dropping the ones you have and searching the chest again, which can be useful for Ironmen or if you lose them later.
Infiltrating the Prison
With the Khazard armour equipped, head south to the prison, which forms the south and east boundaries of the Fight Arena. Attempt to enter the locked door, and the guards will mistake you for one of their own, letting you in. Important: Do not unequip the armour inside the prison, or the guards won’t interact with you, halting your progress.
Freeing Sammy Servil
Inside the prison, go to the northeastern cell and talk to Sammy Servil through the bars. He’ll mention that a guard has the keys to his cell. Head to the southeastern room near the staircase and speak to the Khazard Guard there (avoid attacking him). He’ll hint that he enjoys a drink. Exit the prison, head west to the tavern, and buy a Khali brew for 5 coins from the bartender. Return to the guard, give him the brew, and he’ll get drunk, passing out and leaving the Khazard cell keys on the table. Pick them up and use them to unlock Sammy’s cell door.
Fighting the Khazard Ogre
After freeing Sammy, you’ll automatically head to the main arena to save his father, Justin, who’s being attacked by a Khazard Ogre (level 63). This fight is straightforward, especially if you use a safespot. Lure the ogre behind a skeleton in the arena and attack with Magic, Ranged, or a halberd. Alternatively, activate Protect from Melee and engage in close combat. Note: If the fight doesn’t start, talk to Justin. Avoid speaking to him during the fight, as it may spawn a second ogre.
Becoming a Fight Slave
Once the ogre is defeated, General Khazard will appear, impressed by your skills, and declare that you must become a fight slave to spare the Servils. You’ll be locked in a prison cell. Speak to your cellmate, Hengrad, to learn about his life in the arena and progress the quest. A guard will then escort you back to the arena for more fights.
Combat Challenges in the Arena
The next phase involves two mandatory fights and an optional battle against General Khazard himself. Here’s how to tackle each one effectively.
Khazard Scorpion (Level 44)
The first opponent is a Khazard Scorpion, which uses Ranged attacks and isn’t poisonous. Unlike other enemies in the quest, it can’t be safespotted, so use a crush weapon (like a mace) since it’s weak to crush. Melee armor and Protect from Ranged can make this fight a breeze. High-level players should have no trouble, but bring a few pieces of food if you’re lower-leveled.
Bouncer (Level 137)
Next, General Khazard unleashes his “puppy,” Bouncer, a powerful hellhound. This is the toughest mandatory fight, as Bouncer hits harder than regular hellhounds. You can safespot him by luring him behind a skeleton and using Magic or Ranged. Air spells work well, as he’s weak to them. If meleeing, use Protect from Melee and bring high-healing food like sharks or monkfish. Tip: If you need to restock, you can teleport out and return by speaking to a Khazard Guard outside the prison.
General Khazard (Level 142) – Optional
After defeating Bouncer, General Khazard (level 142) becomes enraged and attacks you. This fight is optional—you can run through the southeastern door or north until he stops being aggressive to complete the quest without killing him. If you choose to fight, trap him behind a skeleton for a safespot and use Magic or Ranged. Protect from Melee helps if you’re in close combat. Be cautious: dying here risks losing items, as you can’t re-enter the arena to retrieve them.
Quest Rewards and Benefits
Once Bouncer is defeated (or you escape General Khazard), return to Lady Servil to complete the quest. The Servils escape regardless of whether you kill Khazard, making the final fight purely for bragging rights.
Reward | Description |
---|---|
Quest Points | 2 |
Attack XP | 12,175 |
Thieving XP | 2,175 |
Coins | 1,000 |
The Attack XP is enough to jump from level 1 to around 20, making this quest a fantastic boost for melee training. The Thieving XP is also handy for early-game skilling, and the coins are a nice bonus for low-level players.
Tips and Tricks for Success
To make your Fight Arena quest experience smooth and enjoyable, keep these tips in mind:
- Use Safespots: Most enemies (except the scorpion) can be safespotted behind skeletons, making Magic or Ranged the safest options.
- Bring Enough Food: Lower-level players should carry at least 5-10 pieces of high-healing food (e.g., lobsters or better) for unexpected hits.
- Check Inventory Space: You’ll need at least 2 spaces for the Khazard armour, so plan accordingly.
- Use Plugins: If you’re using RuneLite, the Quest Helper plugin can mark key locations and track progress, saving time.
- Teleport Out if Needed: You can leave the arena to restock supplies and return without losing progress—just talk to a Khazard Guard to re-enter.
Common Mistakes to Avoid
- Unequipping Armour: Don’t remove the Khazard armour inside the prison, or you’ll need to leave and re-enter.
- Talking to Justin Mid-Fight: This can spawn a second ogre, doubling your trouble.
- Underestimating Bouncer: His high combat level means unprepared players can get hit hard—gear up properly.
Post-Quest Opportunities
Completing Fight Arena unlocks access to the Nightmare Zone minigame, where you can fight Bouncer again for additional combat XP. It’s also a step toward completing other Ardougne-related quests and achievements, boosting your overall progress in OSRS.
With its blend of stealth, combat, and rewarding XP, the Fight Arena quest is a standout in OSRS’s quest lineup. Whether you’re a new player looking to level up or a veteran seeking a quick adventure, this quest delivers. Grab your gear, head to Ardougne, and save the Servils from General Khazard’s tyranny!