Your cart is empty
Comparing RuneScape Dragonwilds to other survival games

The survival crafting genre has exploded in popularity, with games like Valheim, ARK: Survival Evolved, Rust, and Enshrouded captivating players with their blend of resource gathering, base building, and challenging combat. Into this crowded arena steps RuneScape: Dragonwilds, a fresh spin-off from Jagex’s iconic MMORPG, launched into Early Access on April 15, 2025. Set in the dragon-infested continent of Ashenfall, Dragonwilds blends RuneScape’s signature skill-based progression and lore with survival mechanics, promising a unique take on the genre. But how does it stack up against its competitors? This blog post dives deep into comparing RuneScape: Dragonwilds with other leading survival games, examining gameplay mechanics, world design, progression systems, and community feedback to see where it shines and where it stumbles.
Overview of RuneScape: Dragonwilds
RuneScape: Dragonwilds transports players to Ashenfall, a forgotten continent in the RuneScape universe, where dragons rule and survival demands resourcefulness. Unlike the MMORPG roots of RuneScape, this is a co-op survival crafting game for 1-4 players, emphasizing gathering, crafting, building, and combat. The game integrates RuneScape’s skill system—think woodcutting, cooking, and magic—into a survival framework, enhanced by magical spells that streamline tedious tasks. Currently in Early Access, Dragonwilds has garnered a “Very Positive” rating on Steam (84% from 5,857 reviews) and peaked at 41,270 concurrent players, signaling strong initial interest.
Comparison Framework
To fairly compare Dragonwilds with other survival games, we’ll evaluate key aspects:
-
World Design and Atmosphere: How immersive and unique is the game world?
-
Survival Mechanics: How do resource gathering, crafting, and survival systems function?
-
Combat and Enemies: How engaging and balanced is the combat?
-
Progression and Skills: How rewarding is character and skill progression?
-
Base Building: How intuitive and flexible is the building system?
-
Multiplayer and Community: How does co-op play and community feedback shape the experience?
We’ll benchmark Dragonwilds against four popular survival games:
-
Valheim: A Viking-themed survival game with a procedurally generated world and strong co-op focus.
-
ARK: Survival Evolved: A dinosaur-filled survival sandbox with deep crafting and taming mechanics.
-
Rust: A brutal, PvP-focused survival game emphasizing player-driven conflict.
-
Enshrouded: A fantasy survival RPG with voxel-based building and cooperative exploration.
Comparison Table
Below is a detailed comparison of RuneScape: Dragonwilds and its competitors across key categories.
Category |
RuneScape: Dragonwilds |
Valheim |
ARK: Survival Evolved |
Rust |
Enshrouded |
---|---|---|---|---|---|
World Design |
Hand-crafted continent of Ashenfall with 5 biomes, steeped in RuneScape lore. Vibrant, whimsical art style. |
Procedurally generated Norse-inspired world with diverse biomes. Minimalist, atmospheric visuals. |
Massive, varied islands with prehistoric and sci-fi elements. Detailed but dated graphics. |
Procedurally generated islands with industrial, post-apocalyptic vibes. Stark, functional visuals. |
Voxel-based fantasy world with lush environments and ruins. Polished, painterly aesthetic. |
Survival Mechanics |
Resource gathering enhanced by magic spells (e.g., spectral axe). Hunger and health systems present but forgiving. |
Traditional gathering (chopping, mining) with stamina-based survival. Harsh weather impacts gameplay. |
Complex gathering and crafting. Hunger, thirst, and temperature are punishing. |
Brutal survival with hunger and radiation. Gathering is slow, high risk. |
Streamlined gathering with voxel-based terrain manipulation. Survival needs are moderate. |
Combat and Enemies |
Action-based combat with RuneScape monsters and dragons. Some issues with enemy AI (e.g., attacks through walls). |
Weighty, skill-based combat with bosses. Enemies are balanced but repetitive. |
Diverse creatures with taming mechanics. Combat is clunky, often unbalanced. |
Fast-paced, player-driven PvP combat. AI enemies are basic, secondary. |
Fluid, RPG-style combat with skill trees. Varied enemies but lacks Dragonwilds’ dragon focus. |
Progression and Skills |
RuneScape-style skill system (woodcutting, cooking, etc.) with magical abilities. Clear, rewarding progression. |
Simple skill progression through repeated actions. Linear but satisfying. |
Deep skill trees and engrams. Progression is grind-heavy, time-intensive. |
No formal skill system; progression via gear and knowledge. Steep learning curve. |
RPG-like skill trees with active and passive abilities. Flexible but less unique than Dragonwilds. |
Base Building |
Intuitive, flexible building with snapping and free-cam modes. Among the best in the genre. |
Robust building with structural integrity. Satisfying but less polished than Dragonwilds. |
Complex building with many pieces. Prone to glitches and server lag. |
Functional building, focused on defense. Limited aesthetic options. |
Voxel-based building with high freedom. Comparable to Dragonwilds but less magical. |
Multiplayer |
Co-op for 1-4 players. Community-driven roadmap with strong player feedback integration. |
Co-op for up to 10 players. Seamless but lacks Dragonwilds’ community focus. |
Large servers with tribes. Co-op and PvP are robust but unstable. |
Massive PvP servers. Co-op exists but is overshadowed by griefing. |
Co-op for up to 16 players. Smooth but less community-driven than Dragonwilds. |
Price (Early Access) |
$29.99 (will increase post-Early Access). No paid DLC during Early Access. |
$19.99 (full release). Affordable and content-rich. |
$29.99 (base game). Frequent DLC adds cost. |
$34.99 (full release). No additional costs. |
$29.99 (Early Access). No DLC announced. |
Steam Rating |
Very Positive (84%, 5,857 reviews). |
Overwhelmingly Positive (94%, 385,000 reviews). |
Mostly Positive (83%, 655,000 reviews). |
Very Positive (87%, 896,000 reviews). |
Very Positive (86%, 47,000 reviews). |
Detailed Comparison
World Design and Atmosphere
RuneScape: Dragonwilds stands out with its hand-crafted continent of Ashenfall, featuring five distinct biomes and a vibrant, whimsical art style rooted in RuneScape’s high-fantasy aesthetic. The world feels alive with familiar NPCs like the Wise Old Man and lore-rich elements like Dragonkin vaults, appealing to RuneScape fans while remaining accessible to newcomers. However, its fixed map lacks the replayability of procedurally generated worlds.
Valheim’s procedurally generated Norse world offers vast exploration, with misty forests and snowy peaks creating a haunting atmosphere. Its minimalist visuals prioritize mood over detail, but the world can feel empty compared to Dragonwilds’ dense, lore-driven design. ARK’s islands blend prehistoric and sci-fi elements, offering variety but suffering from dated graphics. Rust’s industrial, barren landscapes prioritize function over beauty, lacking the charm of Dragonwilds. Enshrouded’s voxel-based world is visually stunning, with ruins and forests rivaling Dragonwilds’ polish, but it leans more generic fantasy than RuneScape’s quirky lore.
Verdict: Dragonwilds excels in lore and visual charm but sacrifices replayability. Valheim and Enshrouded offer broader exploration, while ARK and Rust feel less immersive.
Survival Mechanics
Dragonwilds innovates with magical spells that reduce grind, like the “Axtral projection” spell for cutting multiple trees or “rocksplosion” for instant mining. These abilities, tied to RuneScape’s rune system, make gathering feel rewarding and less tedious. Survival needs (hunger, health) are present but less punishing than competitors, balancing accessibility with challenge.
Valheim relies on traditional gathering, with stamina and weather adding depth but also frustration. ARK’s survival is unforgiving, with hunger, thirst, and temperature demanding constant attention, which can overwhelm new players. Rust’s survival is brutal, with slow gathering and environmental hazards amplifying risk. Enshrouded streamlines gathering with voxel terrain manipulation, but its survival mechanics feel less innovative than Dragonwilds’ magical twist.
Verdict: Dragonwilds’ magical spells set it apart, making survival engaging and less grindy. Valheim and Enshrouded are solid but lack Dragonwilds’ flair, while ARK and Rust are overly punishing.
Combat and Enemies
Combat in Dragonwilds is action-based, featuring RuneScape monsters like goblins and abyssal demons, plus dragons like General Velgar. Magical spells add variety, but early feedback highlights issues like dragons attacking through walls, disrupting balance.
Valheim’s combat is weighty and skill-based, with memorable boss fights but repetitive enemies. ARK offers diverse creatures, but combat feels clunky, and taming overshadows direct fighting. Rust prioritizes PvP, with AI enemies feeling like an afterthought. Enshrouded’s RPG-style combat is fluid, with varied enemies, but it lacks Dragonwilds’ dragon-centric focus.
Verdict: Dragonwilds’ combat is promising but needs polish to match Valheim’s precision or Enshrouded’s fluidity. ARK and Rust lag in AI-driven combat.
Progression and Skills
Dragonwilds shines with its RuneScape-inspired skill system, where actions like woodcutting or cooking level up skills, unlocking spells and gear. This clear, rewarding progression feels addictive and ties directly to survival tasks.
Valheim’s progression is simpler, with skills improving through use, but it lacks Dragonwilds’ depth. ARK’s engram system is expansive but grind-heavy, deterring casual players. Rust has no formal skills, relying on gear and player knowledge, which alienates newcomers. Enshrouded’s RPG skill trees are flexible but less unique than Dragonwilds’ blend of survival and MMO mechanics.
Verdict: Dragonwilds’ skill system is a standout, offering depth and accessibility. Enshrouded and Valheim are strong, but ARK and Rust feel less rewarding.
Base Building
Dragonwilds’ building system is a highlight, with intuitive snapping, rotation, and free-cam modes for precise construction. Players can craft stylish homes early on, enhanced by magical building spells. It’s been praised as one of the best since Valheim.
Valheim’s building is robust, with structural integrity adding realism, but it’s less polished than Dragonwilds. ARK’s building is complex but glitchy, especially on servers. Rust’s building prioritizes defense over aesthetics, limiting creativity. Enshrouded’s voxel-based building offers high freedom, rivaling Dragonwilds but lacking its magical enhancements.
Verdict: Dragonwilds and Enshrouded lead in building flexibility and polish. Valheim is solid, while ARK and Rust fall short.
Multiplayer and Community
Dragonwilds supports 1-4 player co-op, with a community-driven roadmap shaped by player feedback, a hallmark of Jagex’s approach. Alpha testing in 2024 and ongoing Early Access updates reflect strong community engagement.
Valheim’s co-op (up to 10 players) is seamless but lacks Dragonwilds’ community-driven development. ARK’s large servers support tribes, but stability issues hinder co-op. Rust’s massive PvP servers prioritize conflict over collaboration. Enshrouded’s co-op (up to 16 players) is smooth but less community-focused than Dragonwilds.
Verdict: Dragonwilds excels in community engagement, rivaled only by Valheim’s co-op polish. Enshrouded is strong, but ARK and Rust struggle with stability and focus.
Strengths and Weaknesses of RuneScape: Dragonwilds
Strengths
-
Innovative Magic System: Spells like spectral axe and rocksplosion reduce grind, setting Dragonwilds apart.
-
Polished Building: Intuitive and flexible, it’s a genre standout.
-
RuneScape Skill System: Addictive, clear progression appeals to fans and newcomers.
-
Community Focus: Player feedback shapes the roadmap, ensuring longevity.
-
Vibrant World: Ashenfall’s lore and art style are immersive and charming.
Weaknesses
-
Combat Balance Issues: Enemy AI bugs, like dragons attacking through walls, frustrate players.
-
Limited Content: Early Access lacks depth compared to Valheim or ARK.
-
Fixed Map: Less replayability than procedurally generated worlds.
-
Learning Curve: RuneScape mechanics may confuse survival game purists.
Community Sentiment
Posts on X and Reddit reflect mixed but optimistic sentiment. Players praise Dragonwilds’ Valheim-like gameplay and RuneScape’s leveling system, with some calling it “addictive” and “polished for Early Access.” However, complaints focus on combat bugs, base defense mechanics, and a desire for more RuneScape integration (e.g., familiar locations like Lumbridge). The community appreciates Jagex’s responsiveness, with the roadmap promising new biomes, dragons, and skills.
Conclusion
RuneScape: Dragonwilds carves a unique niche in the survival crafting genre, blending RuneScape’s iconic skill system and whimsical lore with innovative mechanics like magical spells and a stellar building system. It outshines competitors in accessibility and community engagement, making it a promising contender despite its Early Access limitations. Compared to Valheim’s atmospheric exploration, ARK’s complex systems, Rust’s brutal PvP, and Enshrouded’s polished RPG elements, Dragonwilds offers a fresh, lore-rich experience that balances challenge with charm. While combat bugs and limited content need addressing, Jagex’s commitment to player feedback and a robust roadmap suggest a bright future. For RuneScape fans and survival enthusiasts alike, Dragonwilds is a game to watch as it evolves toward its 2026 full release.