OSRS Minimum Agility Requirements for All Quests: Your Complete Guide

OSRS Minimum Agility Requirements for All Quests: Your Complete Guide


Agility is one of the most versatile skills in Old School RuneScape (OSRS), offering benefits like faster run energy restoration, access to shortcuts, and even unique rewards like the Graceful outfit. But for avid questers, Agility often becomes a necessity rather than a luxury due to its frequent appearance in quest requirements. Whether you’re chasing the coveted Quest Cape or just want to tackle specific storylines, understanding the minimum Agility levels needed for all OSRS quests is key to planning your journey through Gielinor. In this guide, we’ll break down the Agility requirements for every quest that demands this skill, helping you optimize your training and questing experience.

Agility isn’t just about zipping around the map—it’s a gatekeeper for many quests in OSRS. From navigating treacherous obstacles to meeting prerequisite skill levels, Agility often determines whether you can start or complete a quest. For completionists, hitting the right Agility level ensures you’re not stuck grinding mid-questline. Plus, with the added perk of boosting your run energy, it makes those long quest treks across Gielinor far less tedious.

Benefits of Agility Beyond Quests

Before diving into the specifics, it’s worth noting that Agility offers passive perks that enhance your overall gameplay. Higher levels mean quicker energy recovery, access to shortcuts like the Falador wall, and even better performance in minigames like the Hallowed Sepulchre. For questers, this translates to smoother travel and less downtime waiting for energy to recharge.

Agility as a Quest Barrier

Many quests in OSRS use Agility as a skill check, requiring you to squeeze through gaps, climb cliffs, or balance on precarious ledges. Without the right level, you’ll hit a wall—sometimes literally! Knowing these requirements ahead of time lets you train efficiently and avoid surprises.

Complete List of Quests Requiring Agility

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Not every quest in OSRS demands Agility, but those that do span a range of difficulties and storylines. Below, we’ve compiled a comprehensive list of all quests with Agility requirements, including the minimum level needed and whether boosts can be used. Let’s dive in!

Low-Level Agility Quests (1-30)

For newer players or those starting fresh, these quests introduce Agility early on. They’re manageable with minimal training and often pair well with early-game progression.

  • The Grand TreeLevel 25 Agility: This iconic quest in the Gnome series involves navigating the Grand Tree’s branches. No boosts are allowed, so you’ll need a solid 25 Agility to start.
  • Cold WarLevel 30 Agility: A sneaky penguin adventure requiring you to traverse icy obstacles. Boosts like Summer Pies (+5 Agility) can get you in from as low as 25.

Mid-Level Agility Quests (31-50)

As you progress, Agility requirements ramp up, often tying into more complex quests with multiple skill checks. These are perfect for intermediate players building toward bigger challenges.

High-Level Agility Quests (51-70)

These quests demand serious Agility investment, often tying into major questlines like the Elf or Myreque series. They’re aimed at advanced players nearing endgame content.

  • RegicideLevel 56 Agility: Part of the Elf questline, you’ll need to navigate dense forests and traps. Boosts from 51 work with a Summer Pie.
  • Grim TalesLevel 59 Agility: A fairy tale-inspired quest with a steep Agility climb. Boosts from 54 are possible.
  • Mourning’s End Part ILevel 60 Agility: Another Elf quest with dark caves and agility obstacles. Boosts from 55 can get you through.
  • Monkey Madness IILevel 70 Agility: The pinnacle of Agility requirements, this grandmaster quest demands 70 flat—no boosts allowed—for its brutal obstacle course.

Minimum Agility for the Quest Cape

The Quest Cape is a badge of honor in OSRS, requiring completion of every quest in the game. Since Agility is a recurring requirement, the highest level you’ll need defines the minimum for the cape. Let’s break it down.

Highest Agility Requirement: Monkey Madness II

At Level 70 Agility, Monkey Madness II sets the bar for the Quest Cape. This grandmaster quest involves a sprawling dungeon with agility obstacles that test your endurance and skill. Without 70 Agility, you’re locked out of this finale to the Gnome series, making it the definitive minimum for full quest completion.

Boostable Quests and Planning

While 70 Agility is the hard cap, several quests allow boosts, reducing the grind. For example, Mourning’s End Part I (60 Agility) can be tackled at 55 with a boost, and Regicide (56 Agility) at 51. Strategic use of Summer Pies or Agility Potions can shave off hours of training, but Monkey Madness II remains unboostable.

Quest Agility Level Boostable?
The Grand Tree 25 No
Cold War 30 Yes
Underground Pass 50 No
Regicide 56 Yes
Monkey Madness II 70 No

How to Train Agility Efficiently for Quests

Reaching Level 70 Agility can feel daunting, especially since it’s one of the slower skills to train. However, with the right approach, you can hit your quest goals without burning out. Here’s how to do it.

Early Levels: Quests with Agility XP Rewards

Skip the grind by knocking out quests that reward Agility experience. These can catapult you past the early levels:

Completing these gets you to around Level 33-35 with minimal course running—faster than grinding Gnome Stronghold laps!

Mid-Tier Training: Rooftop Courses

Once you’re past the early levels, rooftop courses offer steady XP and Marks of Grace for the Graceful outfit:

  • Draynor Village (10-20): 9,000 XP/hour.
  • Varrock (30-40): 13,000 XP/hour.
  • Canifis (40-50): 17,000 XP/hour.
  • Seers’ Village (60-70): 45,000 XP/hour.

Use Stamina Potions and keep your weight low to maximize efficiency. The Graceful outfit, earned here, boosts run energy restoration by 30%, making questing a breeze.

High-Level Push: Hallowed Sepulchre

From Level 52 (or 66 for better rates), the Hallowed Sepulchre in Darkmeyer offers 60,000-80,000 XP/hour at higher levels. It’s intense and rewarding, perfect for pushing to 70 while earning loot like the Strange Old Lockpick. You’ll need Sins of the Father completed to access it, aligning nicely with late-game questing.

Tips to Optimize Your Agility Journey

Training Agility for quests doesn’t have to be a slog. Here are some pro tips to streamline the process and keep your sanity intact.

Use Boosts Strategically

For boostable quests, stock up on Summer Pies (+5 Agility) or Agility Potions (+3). Time your boosts to hit the requirement just as you start the quest—don’t waste them on training unless necessary.

Prioritize Graceful Early

The Graceful outfit is a game-changer for questing and training. Focus on rooftop courses from Level 10 to gather 260 Marks of Grace. It’s worth the detour before tackling high-Agility quests.

Combine with Other Skills

Many Agility quests overlap with other requirements (e.g., Monkey Madness II needs 69 Slayer). Train these skills concurrently to avoid backtracking. Barbarian Fishing, for instance, boosts Agility passively while leveling Fishing and Strength.

With a minimum Agility of 70, you’ll be ready to conquer every quest in OSRS, from the Gnome Stronghold to Glough’s deadly lair. Plan your training, leverage boosts, and enjoy the journey to the Quest Cape. Happy questing, adventurer!