Fairy Tale II – Cure a Queen OSRS: Ultimate Quest Guide for 2025

Welcome to the enchanting world of Old School RuneScape (OSRS), where fairy tales come to life with a twist of adventure! If you’re looking to conquer Fairy Tale II – Cure a Queen, you’re in the right place. This quest, the third installment in the Fairy Tale series, is a fan favorite for unlocking the coveted fairy ring teleportation system. In this comprehensive guide, we’ll walk you through everything you need to know—requirements, walkthrough, rewards, and pro tips—to complete this quest efficiently in 2025. Whether you’re a seasoned adventurer or a curious newbie, let’s dive into the magical realm of Zanaris!
Fairy Tale II – Cure a Queen is an experienced-level quest in OSRS that continues the story from Fairy Tale I – Growing Pains. Released on July 10, 2006, it centers around the mysterious disappearance of Fairy Nuff and the Fairy Queen’s plight under the dubious rule of the Fairy Godfather. Your mission? Use the fairy rings to locate Fairy Nuff, craft a potion, and restore the Fairy Queen to her throne. It’s a medium-length quest packed with lore, exploration, and a touch of combat.
Why This Quest Matters
Beyond its engaging storyline, Fairy Tale II is a gateway to one of OSRS’s most useful features: the fairy ring network. Unlocking this teleportation system early can save you countless hours of travel across Gielinor. Plus, the quest offers decent experience rewards and sets the stage for the series’ finale, Fairy Tale III – Battle at Orks Rift.
Quest Requirements: Preparing for Fairy Tale II
Before embarking on this fairy-tale adventure, ensure you meet the prerequisites. While you can start the quest and unlock fairy rings without all the skill requirements, completing it fully demands specific levels and items.
Skill Requirements
- 40 Thieving (non-boostable)
- 49 Farming (boostable from 46 with a Garden Pie)
- 57 Herblore (boostable from 55 with Greenman’s Ale or 54 with Greenman’s Ale (m))
Note: You only need to progress partway through the quest to use fairy rings—no skill requirements apply for that step alone.
Quest Prerequisites
You’ll need to complete the following quests to access Fairy Tale II:
- Fairy Tale I – Growing Pains
- Lost City
- Nature Spirit
- The Restless Ghost
- Priest in Peril
Recommended Items
Gather these essentials before starting:
- Dramen Staff or Lunar Staff (for fairy ring access)
- Vial of Water
- Pestle and Mortar
- Combat gear (for fighting level 145 Goraks)
- Food (e.g., lobsters or better)
- Optional: Teleport runes or items (e.g., Lumbridge teleport)
Step-by-Step Walkthrough: Completing Fairy Tale II
Ready to cure a queen? Follow this detailed walkthrough to breeze through the quest. We’ve broken it down into manageable steps to keep you on track.
Step 1: Starting the Quest
Head to Draynor Village and speak to Martin the Master Gardener near the pig pen. He’ll complain about his crops still failing despite your efforts in Fairy Tale I. Wait about 5 minutes (real-world time) after your initial chat, then talk to him again. Agree to investigate further to officially begin the quest.
Pro Tip: Don’t pickpocket Martin before starting, or you’ll face a 15-minute delay!
Step 2: Investigating Fairy Nuff’s Grotto
Travel to Zanaris by entering the shack in Lumbridge Swamp with your Dramen or Lunar Staff equipped. Once inside, head north of the bank to Fairy Nuff’s grotto. You’ll see a cutscene showing the place in disarray. Pick up Nuff’s Certificate from the floor near the potion shelves and right-click to “Study” it. The back reveals strange fairy symbols.
Step 3: Decoding the Certificate
Take the certificate south of the bank and show it to the Fairy Chef. She’ll hint that similar symbols are near the Cosmic Altar ruins. Go southwest in Zanaris, past the Tanglefoot area from Fairy Tale I, and read the Rune Temple Sign south of the altar. This decodes the certificate’s message: “The Godfather attacked us. We have fled to safety. If you are loyal to her majesty, find us by using coordinates: AIR, DLR, DJQ, AJS.”
Step 4: Confronting the Fairy Godfather
Head to the throne room (south of the Zanaris entrance) and speak to the Fairy Godfather. Ask about the Fairy Queen’s whereabouts. He’ll panic, grant you permission to use the fairy rings, and suggest talking to the Coordinator outside the throne room. Chat with the Coordinator to learn about fairy ring mechanics, then head southwest to the fountains and speak to Fairy Fixit near a fairy ring.
Step 5: Unlocking and Using Fairy Rings
Equip your Dramen Staff and use the nearby fairy ring. Input these codes in sequence, returning to Zanaris between each (or use the auto-dialer after the first time):
- AIR – Small island south of Witchaven
- DLR – Poison Waste island west of Castle Wars
- DJQ – No teleport (this is intentional)
- AJS – Fairy Queen’s hideout
If you end up with penguins (code AIP), ensure you have Nuff’s Certificate and entered the codes correctly. After the fourth code, you’ll arrive at the hideout. Speak to Fairy Nuff and Fairy Very Wise in the northeast corner. They’ll explain the Queen’s condition and the Godfather’s betrayal.
Step 6: Crafting the Magic Essence Potion
Time to gather ingredients:
- Star Flower: Use the fairy ring code CKP to reach a cosmic plane. Wait 2-5 minutes for a star flower to grow, then pick it and add it to your vial of water.
- Gorak Claws: Use code DIR to teleport to a plane with level 145 Goraks. Kill one (safespot using terrain if needed) and pick up its claws. Goraks hit hard and drain stats, so bring food!
Return to the hideout (AIR, DLR, DJQ, AJS). Use the star flower on the vial of water, grind the Gorak claws with your pestle and mortar to make Gorak Claw Powder, then combine the two to craft a Magic Essence Potion.
Step 7: Curing the Queen
Right-click the potion and use it on the Fairy Queen, who’s lying on a stretcher near Fairy Nuff. Speak to her once she awakens to complete the quest. Congratulations—you’ve saved Zanaris!
Rewards: What You Gain from Fairy Tale II
Finishing Fairy Tale II offers some sweet rewards to boost your OSRS journey:
Reward | Details |
---|---|
Experience | 3,500 Herblore XP, 2,500 Thieving XP, 2,500 XP lamp (any skill) |
Fairy Ring Access | Unlocks 52 teleport locations across Gielinor |
Magic Essence | Ability to craft potions that boost Magic by +3 |
Plus, you’ll earn 2 Quest Points and progress toward the Fairy Tale series’ epic conclusion.
Tips and Tricks for Fairy Tale II Success
Maximize your efficiency with these expert tips:
Combat Prep
Goraks are the only combat challenge (level 145). Use melee gear with high defense (e.g., Rune or better) and safespot them behind obstacles. Protection prayers don’t work, but boosting prayers like Piety can help.
Fairy Ring Shortcuts
After unlocking fairy rings, favorite key locations (e.g., Zanaris, Slayer Tower) via the interface for quick access. A Player-Owned House (POH) fairy ring is the ultimate convenience if you’ve got the Construction level (80).
Boosting Skills
If you’re short on Farming or Herblore, use boosts strategically:
- Garden Pie (+3 Farming) – Craft or buy from the Grand Exchange.
- Greenman’s Ale (+2 Herblore) – Brew or purchase.
Conclusion: Why Fairy Tale II is Worth Your Time
Fairy Tale II – Cure a Queen is more than just a quest—it’s a ticket to exploring OSRS’s vast world with ease. The fairy ring system alone justifies the effort, while the lore-rich narrative and solid XP rewards sweeten the deal. Whether you’re chasing Quest Cape glory or simply love a good story, this quest delivers. So grab your Dramen Staff, channel your inner fairy, and get started today!
Ready to explore more OSRS quests? Check out our guides for Fairy Tale I or Dragon Slayer II to keep the adventure going!