Nature Spirit Quest Guide OSRS: Step-by-Step Walkthrough for Old School RuneScape

If you’re diving into the world of Old School RuneScape (OSRS) and looking to complete the Nature Spirit quest, you’ve come to the right place. This novice-level quest takes you deep into the eerie Mort Myre Swamp, where you’ll help a ghostly druid transform into a Nature Spirit. Not only is it a fun adventure, but it also unlocks useful rewards like access to the Nature Grotto and the ability to bless a silver sickle. In this detailed Nature Spirit Quest Guide OSRS, I’ll walk you through every step, provide tips, and ensure you’re ready to tackle this quest with ease. Let’s get started!
The Nature Spirit quest is a medium-length journey that’s perfect for newer players or those exploring the Myreque quest series. It’s set in the haunting Mort Myre Swamp and involves solving puzzles, battling ghasts, and aiding a druid named Filliman Tarlock. Before you begin, make sure you’re prepared with the right items and prerequisites.
Prerequisites
You’ll need to complete two quests before starting Nature Spirit:
- Priest in Peril – Unlocks access to Morytania.
- The Restless Ghost – Grants you the Amulet of Ghostspeak.
Required Items
Here’s what you’ll need to bring along:
- Amulet of Ghostspeak – Essential for talking to Filliman Tarlock.
- Silver Sickle – You can bring one or craft it during the quest (requires a sickle mould, silver bar, and a furnace).
- Optional: Extra food (ghasts can rot it), a prayer potion, and teleportation methods (e.g., to Al Kharid for crafting).
Recommended Stats
While there are no strict skill requirements, having these levels will make the quest smoother:
- Combat Level 20+ – To handle level 30 ghasts.
- Crafting Level 18 – If you plan to craft the silver sickle yourself.
- Prayer Points – Needed for casting the Bloom spell (recharge at an altar if necessary).
With these in hand, you’re ready to start the quest. Let’s head to the starting point!
Starting the Nature Spirit Quest
The journey begins with Drezel, a familiar face from Priest in Peril. He’s located in the Paterdomus Temple, underground near the entrance to Morytania. Here’s how to kick things off:
Step 1: Speak to Drezel
Head to the Paterdomus Temple, east of Varrock, and go downstairs to find Drezel near the holy barrier. Talk to him and ask if there’s anything you can do. He’ll tell you about his missing friend, Filliman Tarlock, who lives in Mort Myre Swamp. Drezel will give you 3 meat pies and 3 apple pies to deliver to Filliman, warning you about ghasts that rot food. Don’t worry too much about the pies—you won’t actually need to hand them over.
Step 2: Enter Mort Myre Swamp
Exit the temple through the holy barrier into Morytania. Head southeast until you reach a gate guarded by Ulizius. Pass through the gate (this is crucial—Filliman won’t appear later if you don’t use it). Then, travel south through the swamp until you spot a small island with a grotto tree and a broken bridge. Be cautious—ghasts roam here and can rot your food or deal minor damage if you run out.
Step 3: Meet Filliman Tarlock
Jump across the broken bridge to the island (you might fail and take 7 damage, so bring food if your HP is low). Attempt to enter the grotto tree’s small black hole. Filliman Tarlock, now a ghost, will appear. Equip your Amulet of Ghostspeak and talk to him. He’s unaware he’s dead, so grab the washing bowl from the nearby table, revealing a mirror underneath. Use the mirror on Filliman to convince him of his ghostly state.
Helping Filliman Become a Nature Spirit
Now that Filliman knows he’s a ghost, he’ll ask for your help to transform into a Nature Spirit. This involves gathering three symbolic items and solving a small puzzle.
Step 4: Gather the Journal and Get the Druidic Spell
Filliman needs his journal to remember his plan. Search the grotto tree to find it, then use the journal on him. He’ll explain his goal and give you a Druidic Spell scroll, which you’ll use to cast the Bloom spell. He’ll also mention needing a blessing from Drezel.
Step 5: Get Blessed by Drezel
Return to Drezel at Paterdomus and ask him to bless you. He’ll do so, saying, “There does seem to be something of the faith about you.” This fulfills the “something with faith” requirement. Recharge your prayer points at the temple’s altar if needed, as the Bloom spell consumes them.
Step 6: Collect Something of Nature
Head back to Mort Myre Swamp. Find a rotting log (there’s a group northwest of the grotto) and stand next to it. Cast the Bloom spell using the Druidic Spell scroll to grow a Mort Myre fungus. Pick it up and show it to Filliman—he’ll confirm it’s the “something of nature” he needs. Keep the used spell scroll; it’s the “something of the spirit-to-become freely given.”
Step 7: Solve the Grotto Puzzle
Outside the grotto, you’ll see three stones: light-brown (west), grey (east), and orange (south). Here’s how to set up the ritual:
- Use the Mort Myre fungus on the light-brown stone (nature).
- Use the used spell on the grey stone (spirit).
- Stand on the orange stone (faith—you’re blessed).
Talk to Filliman and tell him you’ve solved the puzzle. He’ll begin his transformation and invite you inside the grotto.
Completing the Transformation
You’re almost there! Inside the grotto, Filliman will finalize his change into a Nature Spirit and ask for one more favor.
Step 8: Bring a Silver Sickle
Search the grotto in the center of the cave, and Filliman will appear as a Nature Spirit. He’ll request a Silver Sickle. If you don’t have one, teleport to a city with a furnace (like Al Kharid or Falador), use a silver bar and sickle mould to craft it, then return. Give the sickle to Filliman, and he’ll bless it, turning it into a Silver Sickle (b). He’ll also give you a Druid Pouch and ask you to kill three ghasts.
Step 9: Kill Three Ghasts
Leave the grotto and use your blessed sickle’s Bloom ability (right-click “cast Bloom”) near a rotting log, bush, or branch to grow Mort Myre fungi. Collect three fungi to fill the Druid Pouch. Use the filled pouch on nearby ghasts—they’ll become visible (level 30) and attackable. Kill three of them (each gives 30 Prayer XP), then return to Filliman inside the grotto.
Rewards and Post-Quest Benefits
Congratulations—you’ve completed the Nature Spirit quest! Here’s what you’ll gain:
Quest Rewards
Reward | Details |
---|---|
Quest Points | 2 |
Experience | 3,000 Crafting XP, 2,000 Constitution XP, 2,000 Defence XP |
Items | Silver Sickle (b), Druid Pouch |
Access | Mort Myre Swamp gate, Nature Grotto altar |
Post-Quest Perks
- Nature Grotto Altar – Pray here to boost your Prayer by 2 levels above your max (great for Morytania tasks).
- Bloom Spell – Use the Silver Sickle (b) to gather Mort Myre fungi, stems, or pears in the swamp, useful for filling the Druid Pouch.
- Morytania Access – Easier travel to Mort’ton and Barrows.
Tips for After the Quest
Before leaving the grotto, pray at the altar to complete an easy Morytania Diary task. Stock up on fungi with your pouch—it’s a decent money-maker or resource for later quests like In Search of the Myreque.
And that’s it! You’ve now mastered the Nature Spirit Quest Guide OSRS. Whether you’re chasing quest points, XP, or just exploring Gielinor, this quest is a rewarding step in your journey. Happy adventuring, and feel free to share your experience in the comments below!