Your cart is empty
Mage Arena 2 OSRS: Ultimate Guide to Unlocking the Imbued God Cape

Old School RuneScape (OSRS) offers countless adventures, and one of the most rewarding for magic enthusiasts is the Mage Arena 2 miniquest. Completing this miniquest unlocks the coveted imbued god capes—some of the best magic capes in the game. Whether you’re a seasoned player or a newcomer looking to boost your magic prowess, this guide will walk you through everything you need to know about Mage Arena 2 in OSRS, from requirements to strategies and rewards. Let’s dive into the Wilderness and claim that upgraded cape!
Mage Arena 2 is the sequel to the Mage Arena 1 miniquest, designed to test your magical skills in the dangerous Wilderness. Introduced as an expansion to the original miniquest, it challenges players to defeat three powerful god-aligned followers and collect their remains to enhance a god cape. The result? An imbued god cape that offers superior magic bonuses, making it a must-have for PvM and PvP enthusiasts alike.
Why Pursue Mage Arena 2?
The primary draw of Mage Arena 2 is the imbued god cape, which provides a +10 magic attack bonus, +10 magic defense bonus, and a 2% magic damage boost—stats that outclass most other capes in the magic category. This miniquest is relatively short yet offers significant rewards, making it a popular choice for players looking to optimize their magic setups.
Prerequisites for Starting Mage Arena 2
Before you embark on this journey, ensure you meet the following requirements:
- Level 75 Magic: Essential for starting the miniquest.
- Completion of Mage Arena 1: You must have finished the first miniquest and unlocked the ability to cast god spells outside the arena.
- God Spells Unlocked: Cast Saradomin Strike, Flames of Zamorak, and Claws of Guthix 100 times each in the Mage Arena during Mage Arena 1.
- Basic Wilderness Gear: Be prepared for the Wilderness, as this is where the action takes place.
How to Start Mage Arena 2
Getting started is straightforward, but it requires venturing into the deep Wilderness. Here’s a step-by-step breakdown:
Step 1: Reach the Mage Arena
Head to the Mage Arena, located in level 55 Wilderness northwest of the Member’s Gate. The easiest way to get there is by using the Ardougne lever teleport (west of the palace), then heading north, cutting through webs, and pulling the lever in the ruined house to enter the Mage Bank cave.
Step 2: Speak to Kolodion
Inside the safe cave, talk to Kolodion, the master of the Mage Arena. Ask him about additional challenges, and he’ll explain that he needs components from three god-aligned followers to imbue your cape with greater power. He’ll give you an enchanted symbol, which helps locate these foes.
Step 3: Prepare Your Gear and Inventory
Since you’ll be in the Wilderness, keep your setup budget-friendly yet effective. Here’s a recommended loadout:
Slot | Item | Notes |
---|---|---|
Head | Mystic Hat | Affordable magic bonus |
Cape | God Cape (matching spell) | Required for casting god spells |
Body | Mystic Robe Top | Decent magic defense |
Legs | Mystic Robe Bottom | Matches the top |
Weapon | God Staff (Saradomin, Zamorak, Guthix) | One for each boss |
Inventory | Runes (100 casts per spell), Food (Sharks), Prayer Potions, Teleport | Essentials for survival |
Tip: Avoid bringing multiple staves or capes at once to minimize risk—fight one boss at a time.
Defeating the God Followers
The core of Mage Arena 2 involves tracking and defeating three bosses: Justiciar Zachariah (Saradomin), Porazdir (Zamorak), and Derwen (Guthix). Each roams the Wilderness and requires a specific god spell to defeat.
Fighting Justiciar Zachariah
Location: Randomly spawns in deep Wilderness (use the enchanted symbol to track).
Spell: Saradomin Strike (Saradomin Staff).
Strategy: This boss uses melee and magic attacks, including teleblock and freeze. Keep your distance, use Protect from Magic, and spam Saradomin Strike. Bring a ring of recoil for extra damage if needed.
Taking Down Porazdir
Location: Deep Wilderness (track with symbol).
Spell: Flames of Zamorak (Zamorak Staff).
Strategy: Porazdir hits hard with melee and magic. Stay mobile, use Protect from Magic, and cast Flames of Zamorak. If you’re on a Slayer task for black demons, wear a Slayer helmet for accuracy.
Conquering Derwen
Location: Wilderness (symbol-guided).
Spell: Claws of Guthix (Guthix Staff).
Strategy: Derwen uses ranged and magic attacks. Protect from Magic reduces damage, and Claws of Guthix will whittle him down. Watch out for his healing ability—deal damage quickly to counter it.
Tips for Success
- Use Charge: At 80+ Magic, cast Charge to boost god spell damage (max hit 30 instead of 20).
- Skull Prevention: Enable “Prevent Skull” in settings to avoid accidental PvP skulling.
- Bank Often: After killing a boss, bank its drop (Justiciar’s Hand, Demon’s Heart, Ent’s Roots) to avoid losing it to PKers.
- Low Risk: Don’t bring items you can’t afford to lose—the Wilderness is unpredictable.
Completing the Miniquest and Claiming Rewards
Once you’ve collected all three components, return to Kolodion in the Mage Bank. Hand over the remains, and he’ll imbue one of your god capes (Saradomin, Zamorak, or Guthix) for free. Want more imbued capes? You can:
- Kill the respective follower again and bring its drop to Kolodion.
- Purchase an imbued cape from Perdu’s Lost Property shop for 250,000 coins.
Imbued God Cape Stats
The imbued god cape is a game-changer for magic users. Here’s what it offers:
- Magic Attack: +10
- Magic Defense: +10
- Magic Damage Boost: +2%
- Other Stats: +10 to all defensive bonuses
These stats make it the best-in-slot magic cape for most scenarios, outshining even the Magic Skill Cape in raw magical power.
What Happens if You Die?
If you die to a player in the Wilderness, you’ll lose the cape, and the killer gets 60,000 coins. The components (hand, heart, roots) aren’t protected unless they’re one of your three kept items, so bank them quickly after each kill.
Why the Imbued God Cape is Worth It
The imbued god cape isn’t just a trophy—it’s a practical upgrade for any magic-focused player. Whether you’re tackling bosses like Zulrah, fighting in the Inferno, or dominating in PvP, the extra magic attack and damage boost can make a noticeable difference. Plus, the miniquest’s brevity (about 30-60 minutes with preparation) makes it an efficient grind compared to other best-in-slot items.
Comparing the Imbued God Cape to Other Capes
Cape | Magic Attack | Magic Defense | Magic Damage | Requirements |
---|---|---|---|---|
Imbued God Cape | +10 | +10 | +2% | Mage Arena 2 |
Magic Skill Cape | +9 | +9 | 0% | 99 Magic |
Obsidian Cape | +9 | +9 | 0% | None |
3rd Age Cloak | +10 | +10 | 0% | Rare drop |
The imbued god cape stands out for its damage boost, a rare perk that gives it an edge over alternatives like the 3rd Age Cloak, which lacks the 2% bonus despite matching raw stats.
Best Uses for the Imbued God Cape
- PvM: Boosts spell damage against high-level bosses.
- PvP: Enhances magic accuracy and power in Wilderness skirmishes.
- God Wars Dungeon: Align your cape with your chosen faction for added utility.
Ready to take on Mage Arena 2 and claim your imbued god cape? With this guide, you’re equipped to navigate the Wilderness, defeat the god followers, and emerge victorious. Happy spellcasting, and may the gods favor your journey in OSRS!