Imp Catcher

The Imp Catcher Quest is a beloved beginner-level quest in Old School RuneScape (OSRS) that introduces players to the enchanting world of questing. In this quest, players embark on a mission to help the wizard Mizgog, who finds himself in quite a predicament. A troublesome band of imps has stolen his magical beads, and it’s up to you to retrieve them. The quest is not only a fun adventure but also serves as a valuable tutorial for new players, teaching them essential gameplay mechanics and the importance of interacting with various characters across Gielinor. As you navigate through the quest, you’ll encounter various challenges and learn how to utilize your skills effectively. The Imp Catcher Quest is ideal for those looking to gain experience and earn some rewards, including the ability to craft magic items and access new spells. Whether you’re a seasoned player or just starting your journey, this quest is sure to provide an entertaining and rewarding experience, setting the stage for future adventures in the vast realm of OSRS.
Quest Requirements
Before embarking on the Imp Catcher Quest in Old School RuneScape (OSRS), players must meet certain requirements. Below is a detailed list of what you need to have or accomplish prior to starting the quest:
- Skills:
- No specific skill levels are required to start this quest.
- Quests:
- No prior quests need to be completed to begin the Imp Catcher Quest.
- Items:
- None required: You do not need any items to start the quest, but it’s beneficial to have some basic supplies for combat.
- Location:
- The quest starts in the Wizard‘s Tower, located southwest of Draynor Village.
Once you meet the above requirements, you can speak to Wizard Mizgog in the Wizard‘s Tower to initiate the quest. Be prepared to capture and return various types of imps during your adventure!
Starting the Quest
To begin your adventure in the Imp Catcher Quest in Old School RuneScape (OSRS), you will need to meet specific requirements and follow a few steps to get started. This quest is suitable for players of all levels and serves as an excellent introduction to questing in the game.
Requirements
- No skill requirements.
- No items are needed to start the quest.
Location
To commence the Imp Catcher Quest, travel to the village of Varrock. Your primary objective is to speak with Wizard Mizgog, who can be found in his tower located to the north of the Varrock eastern bank.
Starting the Quest
- Make your way to Wizard Mizgog’s tower, which is easily identifiable by its tall structure and the magical aura surrounding it.
- Upon entering the tower, ascend the stairs to reach the wizard’s study on the second floor.
- Once inside, engage in conversation with Wizard Mizgog. He will explain his predicament regarding the lost Imps that have stolen his magical beads.
- After listening to his explanation, he will request your assistance in retrieving the beads from the mischievous Imps.
- Accept the quest to officially start your journey. You will receive a quest journal entry, marking the beginning of the Imp Catcher Quest.
Quest Overview
Once you have accepted the quest, Wizard Mizgog will inform you that the beads are scattered across the land and that you must capture the Imps to retrieve them. You will have to confront these pesky creatures and collect the beads they possess. This quest will guide you through combat and item collection mechanics, providing a great learning experience for new adventurers.
Now that you are ready, prepare for an exciting journey ahead as you set out to catch those pesky Imps and restore Wizard Mizgog’s precious beads!
Meeting Mizgog
Once you have completed the initial tasks in the Imp Catcher Quest, your next objective is to meet Mizgog, a crucial character in your journey. Mizgog is a powerful and somewhat eccentric wizard who resides in a small house just southwest of the Varrock East Bank. His expertise and knowledge about imps will be invaluable as you continue your quest.
To find Mizgog, make your way to the area directly south of the Wizard’s Tower. The house is easily identifiable by its distinctive blue roof. As you approach, you may notice the various magical items scattered around his yard, hinting at Mizgog’s affinity for wizardry.
Upon entering Mizgog’s house, you will be greeted by a rather disheveled-looking wizard. He is dressed in a robe adorned with various magical symbols, reflecting his prowess in the arcane arts. Engage in conversation with him, and he will explain his predicament involving the pesky imps that have stolen his magical beads.
Mizgog will express his frustrations, explaining that he requires these beads for his magical experiments. In return for your assistance in retrieving them, he will offer you a reward that is essential for progressing further in the quest.
During your dialogue, Mizgog will provide you with some insights on the imps, detailing their mischievous nature and the areas where they can commonly be found. He will also inform you that the beads are not just any ordinary items; they are imbued with magical properties that enhance a wizard‘s abilities.
After discussing the situation, Mizgog will instruct you on how to effectively catch the imps. He may provide you with a few hints on their behavior and the best methods to use when trying to retrieve the stolen beads. Pay close attention to his advice, as it will be vital in your quest to gather the beads and return them to him.
Once your conversation concludes, you will have the opportunity to ask Mizgog any additional questions or clarifications you may need before setting off to confront the imps. Make sure to gather all the necessary information, as this will prepare you for the next stage of your adventure.
After your meeting with Mizgog, you will be one step closer to completing the Imp Catcher Quest. With his guidance and your determination, you will soon be ready to track down the imps and reclaim the stolen beads.
Finding the Imps
In the Imp Catcher Quest, your primary objective is to find and capture the elusive imps that have stolen the wizard’s beads. These mischievous creatures are scattered across the land of Gielinor, and tracking them down requires a bit of knowledge and strategy. Here’s a detailed guide on how to locate these pesky imps.
Locations of Imps
Imps can be found in several areas throughout Gielinor. Below are some of the most common locations where you can encounter them:
- Near the Wizard‘s Tower: The area surrounding the Wizard’s Tower, located south of Draynor Village, is a prime spot to find imps. They often roam the hills and fields nearby.
- In the Lumbridge Swamp: Head south of Lumbridge and venture into the swamp. Imps can frequently be found near the water’s edge and in the surrounding terrain.
- West of Varrock: The wilderness areas west of Varrock are home to a number of imps. Be cautious of other players if you venture too far into the wild.
- Near the Goblin Village: The area just east of the Goblin Village is another hotspot for imps. They can often be seen flitting about in the vicinity.
- In the Taverley Dungeon: For the more adventurous, imps can also be found within the Taverley Dungeon. However, be prepared to face other creatures as well.
Identifying Imps
Imps are small, whimsical creatures that can be easily identified by their distinctive appearance. They are typically red or orange in color, with large ears and a mischievous grin. When searching for imps, keep an eye out for their movement, as they tend to dart around quickly, making them somewhat elusive.
Tips for Capturing Imps
Once you have located an imp, capturing it can be a bit tricky. Here are some tips to help you successfully catch them:
- Use the Right Tools: Ensure you have a small net in your inventory, as it is essential for capturing the imps.
- Be Patient: Imps are known for their quick movements. It may take some time and patience to get close enough to catch one.
- Watch for Their Respawn: Imps will respawn in the same area after a short duration. If you do not see any, consider moving to another location and returning later.
- Utilize Your Surroundings: Use trees, rocks, or other landscape features to help conceal your approach as you get closer to an imp.
Returning to the Wizard
After successfully capturing an imp, make your way back to the wizard in the Wizard’s Tower. He’ll need the captured imps to recover his stolen beads. Make sure to keep an eye on your inventory to ensure you have enough captured imps before returning.
With these tips and locations in mind, you’re well on your way to successfully finding and capturing the imps for the Imp Catcher Quest. Good luck, and may your quest be fruitful!
Retrieving the Beads
Once you have accepted the Imp Catcher quest, your main objective is to retrieve the lost beads from the mischievous imps scattered throughout Gielinor. The beads come in three colors: red, yellow, and blue. Each color is associated with a specific type of imp, and you will need to engage with them to get the beads back.
Identifying the Imps
To begin your bead retrieval process, you must first identify the types of imps:
- Red Beads: These are dropped by Red Imps. You can find them in various locations, including the area around the Varrock and near the Lumbridge Swamp.
- Yellow Beads: These are obtained from Yellow Imps. They are commonly found in the Varrock outskirts and near the Falador area.
- Blue Beads: To retrieve blue beads, you will need to defeat Blue Imps. These imps can be located near the Edgeville and around the Draynor Village.
Strategies for Retrieving Beads
As you venture out to collect the beads, consider the following strategies:
- Combat Level: Ensure your combat level is sufficient to take on the imps. They are relatively weak, but if you are low level, you might want to bring some food for healing.
- Inventory Space: Make sure to have enough space in your inventory to carry the beads you collect. Each bead takes up one inventory slot.
- Use of Quests and Skills: If you have completed other quests or trained your skills, you may find it easier to deal with the imps or navigate to their locations quickly.
Defeating the Imps
When you encounter an imp:
- Engage them in combat. They usually have low hit points, allowing you to defeat them quickly.
- Once defeated, check your loot. There is a chance you will receive one of the beads. If you don’t receive a bead, you can continue to defeat other imps until you have collected all three colors.
Returning the Beads
After you have successfully gathered all three beads, return to the quest giver, Wizard Mizgog, located in the Wizard’s Tower. Present him with the beads to complete the quest and receive your reward, which includes experience points and a magic experience reward.
Good luck on your quest to retrieve the beads, and may your adventures in Gielinor be fruitful!
Completing the Quest
To successfully complete the Imp Catcher Quest in Old School RuneScape (OSRS), players must follow a series of steps that involve gathering items, defeating imps, and interacting with key NPCs. Below is a detailed guide to ensure a smooth completion of the quest.
Step 1: Starting the Quest
Begin your quest by speaking to Wizard Mizgog, who can be found in the Wizard‘s Tower located southwest of Draynor Village. He will inform you about his missing beads and ask for your help in retrieving them. Accept the quest to get started.
Step 2: Gathering the Beads
There are three types of beads that you need to collect: the red bead, yellow bead, and black bead. These beads are dropped by imps, which can be found in various locations throughout Gielinor.
- Red Bead: Can be dropped by any type of imp, most commonly found in the Varrock and East Lumbridge Swamp area.
- Yellow Bead: Commonly dropped by imps in the Al Kharid area or around the Wizard‘s Tower.
- Black Bead: Often obtained from the imps in the Draynor Village region.
Defeat the imps until you have all three beads. Be mindful of your combat level, as the imps can be aggressive. Using ranged or magic attacks can help keep you at a safe distance.
Step 3: Returning to Wizard Mizgog
Once you have collected all three beads, return to Wizard Mizgog at the Wizard‘s Tower. Speak to him about the beads, and he will express his gratitude for your efforts.
Step 4: Claiming Your Reward
After handing over the beads, Wizard Mizgog will reward you with 1,000 Magic experience and a Wizards’ staff. Additionally, you will also gain the ability to use the Teleport to House spell if you have a house set up.
Step 5: Quest Completion
Congratulations! You have successfully completed the Imp Catcher Quest. This quest is a great way to gain experience and learn more about the world of Gielinor. Make sure to check your quest log for any reminders and to keep track of your future quests!
For further tips, consider checking the OSRS Wiki or community forums for additional strategies and advice from experienced players. Happy questing!
Rewards
The Imp Catcher Quest in Old School RuneScape (OSRS) offers a variety of rewards that players can benefit from upon successful completion. The quest is relatively short and can be completed by players of all levels, making its rewards particularly appealing.
Experience Points
Upon completion of the quest, players receive:
- 1,125 Magic experience – This reward helps players to level up their Magic skill, allowing for the casting of more advanced spells and improving overall combat effectiveness.
- 1,125 Crafting experience – Completing the quest grants players valuable Crafting experience, which is essential for making various items and equipment in the game.
Quest Points
Players will also receive:
- 1 Quest Point – Gaining quest points is essential for unlocking various content and is a requirement for certain quests in the game.
Items
One of the most notable rewards from the Imp Catcher quest is the:
- Magic Accumulator – This is a unique item that players can use to store a portion of the Magic experience they gain. It can be particularly helpful for those looking to train their Magic skill efficiently.
Access to Future Content
Completing Imp Catcher also sets the stage for further quests and activities in OSRS, as players will have acquired the necessary skills and experience to tackle more challenging content.
Additional Benefits
Aside from the tangible rewards, players also benefit from:
- Increased familiarity with the game mechanics and lore surrounding the various imps within the game world.
- The satisfaction of completing a quest that is often considered a rite of passage for new players.
In conclusion, the rewards from the Imp Catcher Quest are well worth the minimal effort required to complete it, providing players with valuable experience, quest points, and a unique item that enhances their gameplay in Old School RuneScape.
Tips and Tricks
Completing the Imp Catcher Quest in Old School RuneScape (OSRS) can be a fun and rewarding experience. Here are some valuable tips and tricks to help you navigate the quest efficiently:
- Preparation is Key: Before starting the quest, ensure you have the required items on hand. You’ll need a spade and some runes to cast spells if you plan on using magic to aid your journey.
- Location Awareness: Familiarize yourself with the locations of the imps. They can be found in various areas, including the Draynor Village and the Varrock outskirts. Knowing where to look will save you time.
- Combat Level: While the imps are not particularly tough, ensure your combat level is adequate to handle them quickly. If you’re low level, consider bringing a friend along to help with combat.
- Use the Right Spells: If you have access to the spellbook, using Magic can make it easier to defeat the imps. Spells like Fire Strike can dispatch them quickly.
- Inventory Management: Keep your inventory organized. Make sure you leave room for the Imps’ beads you collect. You will need all three colors: red, yellow, and blue.
- Bead Collection: Not all imps drop beads, so be prepared to kill several before you gather all three colors. If you’re having trouble, try switching locations to find a different spawn.
- Quest Helper: If you’re struggling to find the imps or complete certain tasks, consider using a quest helper plugin if you have access to a third-party client. This can provide guidance and mark locations on your map.
- Check Your Logs: After collecting the beads, make sure to check your quest log for any hints or reminders on what to do next. This can help keep you focused on your objectives.
- Speak to the Wizard: Once you have all three beads, return to the wizard to complete the quest. Make sure you have the beads in your inventory when you talk to him.
- Utilize Teleports: If you have access to teleportation spells or items, use them to quickly travel between locations, saving time and effort.
- Enjoy the Process: Lastly, remember to enjoy the journey! Questing in OSRS is a large part of the game, and the Imp Catcher Quest is a great way to immerse yourself in Gielinor.
By following these tips and tricks, you’ll be well on your way to completing the Imp Catcher Quest efficiently and with ease. Good luck!
Common Mistakes
When embarking on the Imp Catcher quest in Old School RuneScape (OSRS), players often encounter several common mistakes that can hinder their progress. Here are some of the most frequent errors and how to avoid them:
- Ignoring the Quest Requirements: Before starting the Imp Catcher quest, make sure you meet the level requirements and have the necessary items. Players often overlook that they need at least level 1 Magic to cast spells, which can delay their progress if not prepared.
- Not Bringing Enough Runes: The quest requires you to use spells to catch the imps. Many players forget to bring enough Air and Fire runes to cast the required spells. Ensure you stockpile a sufficient number of runes before heading out to avoid unnecessary trips back to a bank.
- Failing to Talk to the Wizard: A common mistake is not fully engaging with the Wizard Mizgog. Players sometimes skip dialogue or forget to collect the quest items he requests. Always read through the dialogue to understand what is needed and to avoid confusion later on.
- Overlooking the Imps’ Locations: Imps can be found in various locations around Gielinor. New players may not know where to look. Make sure to familiarize yourself with the common spawn points, such as near the Wizard’s Tower and in the surrounding areas.
- Not Using the Right Spell: Players often confuse which spell to use to catch the imps. Ensure you are using the correct spell—specifically, the ‘Bind’ spell or other appropriate spells based on your level and the imps’ type. Double-check your spellbook before casting to avoid wasting runes.
- Failing to Complete the Quest: Some players gather the required items but forget to return to the Wizard Mizgog to complete the quest. Always remember to finish the quest by talking to him after collecting all the necessary items to receive your rewards.
- Not Checking Inventory Space: Players may overlook the need for sufficient inventory space to collect the beads dropped by the imps. Before starting the quest, make sure you have enough space to hold the items you will collect to avoid missing out on crucial quest items.
- Neglecting to Equip Gear: Some players forget to equip their best gear for catching the imps. Wearing gear that enhances your Magic level or provides bonuses can make the quest easier and faster. Always check your equipment before heading out.
- Rushing Through the Quest: In the excitement of starting a new quest, players may rush through the dialogue and quest steps. Take your time to read through the instructions and dialogues provided to ensure you understand what to do next.
By avoiding these common mistakes, you can streamline your experience in the Imp Catcher quest and enjoy the journey without unnecessary setbacks. Good luck on your quest!
Conclusion
The Imp Catcher Quest in Old School RuneScape is not only a rite of passage for many adventurers but also an engaging experience that introduces players to the mechanics of questing and the various elements of the game. Completing this quest equips players with essential skills and rewards that can significantly enhance their gameplay.
Throughout the quest, players are tasked with capturing mischievous imps that have stolen the magical beads from the wizard, Sedridor. This simple yet entertaining quest serves as an excellent introduction to OSRS for new players, as it encourages exploration and interaction with various NPCs, while also introducing them to the importance of inventory management and the use of specific items.
Upon completing the Imp Catcher Quest, players receive a reward of 875 Magic experience and the ability to use the beads for crafting spells, which can be particularly beneficial in the early stages of their gameplay. Furthermore, the quest paves the way for further exploration of the magical elements within the game, as players will find themselves drawn into more complex quests and challenges that require a deeper understanding of magic and combat.
In addition to the experience and rewards, the quest is a great way to familiarize oneself with the vibrant world of Gielinor. Interacting with various characters and following the quest narrative enriches the overall experience, making it a memorable milestone in every player’s journey. Moreover, the quest’s straightforward nature allows for a sense of accomplishment without overwhelming new players, encouraging them to take on more challenging quests in the future.
Lastly, the Imp Catcher Quest serves as a reminder of the whimsical nature of OSRS, where humor and charm are woven into even the simplest of tasks. As players continue their adventures, the lessons learned and skills gained from this quest will undoubtedly prove valuable in their quests to come.
In conclusion, whether you are a seasoned adventurer or a newcomer to the world of RuneScape, the Imp Catcher Quest is a delightful and rewarding experience that sets the stage for countless adventures ahead. So gather your supplies, ready your nets, and embark on this enchanting quest to capture those pesky imps!