Squire (Camelot)
Squire (Camelot)
The Squire is a non-player character (NPC) located in the courtyard of Camelot Castle in the kingdom of Ardougne.
Appearance
The Squire is depicted wearing a standard squire’s attire, which includes a tunic and trousers typical for his role. He also carries a sword, symbolizing his aspiring status as a knight.
Location
You can find the Squire in Camelot, which is situated to the north of Falador and to the west of the Seer’s Village in the kingdom of Misthalin. He is easily accessible for players who have completed the required quests to enter Camelot.
Quest Involvement
The Squire plays a crucial role in the Merlin’s Crystal quest. He is tasked with assisting players by providing them with important information and guidance to complete the quest successfully. Players may need to speak to him to progress in the quest, making him a significant character within the storyline.
Dialogue
The Squire is known for his dialog that reflects his aspirations and admiration for knights. He often expresses a desire to become a knight himself, showing his eagerness to learn and serve the nobility. His conversations usually revolve around themes of knighthood, bravery, and service.
Interactions
To interact with the Squire, players simply need to click on him to initiate a conversation. He provides hints and information relevant to the quests he is associated with, particularly for those who are looking to delve into the lore of Camelot and its surrounding challenges.
Trivia
- The Squire is referenced in various dialogues throughout the game, illustrating his ongoing ambition to achieve knighthood.
- His character embodies the theme of growth, as he represents those who aspire to become greater than their current status.
- He does not engage in combat and is purely a support character for questing purposes.
Related NPCs
The Squire is associated with several other characters within the Camelot area, including King Arthur and Merlin, who play significant roles in the overarching knightly quests and narratives within the game.